1/57
Flashcards covering key vocabulary and concepts from physical education lecture notes.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Scope
Content or subject matter, techniques of a skill; content making up a lesson, unit, or curriculum.
Sequence
Content progressions - skill progressions, flow or sequence of content in a lesson, unit plan, or curriculum.
Locomotor Skills
Traveling from one place to the next.
Manipulative Skills
Directing or controlling an object.
Stability Skills
Maintaining or gaining equilibrium or balance.
Fundamental Movements
Skills include axial skills, springing movements, and balancing support whether stationary or moving.
Invasion Game
Team sports where one team attempts to score by invading their opponent's territory to score, while the opposing team defends and tries to prevent them
Net and wall games
Teams or individual players score by hitting a ball into a court space with sufficient accuracy and power that their opponents cannot hit it back before it bounces once
Striking and fielding games
Involve teams striking an object and running to designated areas while the opposing team attempts to field the object and prevent them from scoring.
Informing
Provides information about the concept or skill and describing how to do the tasks
Extending
Makes the tasks more complex/difficult or easier
Refining
Quality of movement by providing cues to help the student perform the task (qualitative aspect of the extension task)
Applying
Provides challenges or assessments that motivate the student to want to continue to participate in the task (a competitive, self-testing, or performance focus)
Teaching by Invitation
Inviting students to decide some parameters of a given task; students make decisions (choice) about the task they prefer to work on
Intratask Variation
Teacher decides which tasks are most appropriate; the teacher makes the decisions to extend a task for individuals or small groups to prepare them to work in an open environment
Extension (DAC Chart)
A task that adds complexity from the initial task. The initial task is written in the first box in the extension column.
Refinement (DAC Chart)
Qualitative aspect of the extension task (DAC Chart)
Application/Assessment (DAC Chart)
A competitive, self- testing of performance focus on the extension task (DAC Chart)
ABCCD
Audience, Behavior, Critical Elements, Condition, Degree - components of objective writing
Remember
define, list, match, repeat
Understand
conclude, discuss, summarize
Apply
demonstrate, develop, modify
Analyze
compare, contrast, diagram
Evaluate
decide, determine, evaluate
Create
create, design, invent
Receive
listen, observe, sense
Respond
choose, cooperate, enjoy
Value
adapt, believe, suggest
Organize
clarify, examine, integrate
Internalize value system
conclude, motivate, seek
Imitation
copy, follow, repeat
Manipulation
build, execute, perform
Develop precision
demonstrate, control, perfect
Articulate
adapt, combine, modify
Naturalization
create, design, invent
Dynamic Warm-Ups
A series of movement-based stretches and exercises designed to gradually raise the heart rate and warm up the muscles in preparation for more vigorous physical activity
Instant Activities
Fun, quick, and engaging physical activities that students begin immediately upon entering the PE class
Formative Assessment
Occurs during a lesson or throughout a unit
Summative Assessment
Occurs at the end of a unit or term
Product (PE)
The outcome or results of a student's performance
Process (PE)
Focus on how the student performs the skills - form, effort, improvement
Social-Emotional Learning (SEL)
the process through which children and adults understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions
Self-Awareness (SEL)
A student’s ability to accurately recognize one’s own emotions, thoughts, and values and how they influence behavior, and to accurately assess one’s strengths and limitations, with a well- grounded sense of confidence, optimism
Self-Management (SEL)
The ability to successfully regulate one’s emotions, thoughts, and behaviors in different situations, effectively managing stress, controlling impulses, and motivating oneself
Social Awareness (SEL)
The ability to take the perspective of and empathize with others, including those from diverse backgrounds and cultures.
Relationship Skills (SEL)
The ability to establish and maintain healthy and rewarding relationships with diverse individuals and groups.
Responsible Decision-Making (SEL)
The ability to make constructive choices about personal behavior and social interactions based on ethical standards, safety concerns, and social norms
Traumatic event
Those in which an individual experiences, witnesses, or is confronted with actual or threatened death or serious injury or threatened physical integrity of self or others
Trauma
A shocking, scary, or dangerous experience that can affect someone emotionally and physically
ACEs (Adverse Childhood Experiences)
Psychological, physical, and sexual abuse; physical and emotional neglect; and household dysfunction, including parental separation or divorce, violence against the mother, and a household member who was mentally ill or suicidal, a substance abuser, or imprisoned.
Toxic stress
When a person has elevated hormone levels, cannot return to a state of homeostasis, and cannot cope with what he or she is experiencing
Trauma inducing
A setting that not only lacks safety, but also is actively unsafe for students and/or adults
Trauma indifferent
A setting that does not take childhood trauma into consideration in its policies and practices
Trauma informed
A setting where stakeholders have acquired some knowledge about childhood trauma and are versed in related strategies
Trauma invested
A setting where stakeholders have consented to act on their knowledge, truly working together to enhance safety across the board.
CSPAP (Comprehensive School Physical Activity Program)
Provide school-based physical activities to help students reach 60 minutes of moderate- to-vigorous daily physical activities
Pedometers and accelerometers
Record the number of steps taken, motivates people to be more active
Exergaming Technology
Interactive video games are popular