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Ragtime
A musical first launched in 1998
Originally a novel by E. L. Doctorow in 1975
Set as three castes in New York
Produced by Garth Drabinsky in 1998
Restaged in 2009 in Broadway’s Neil Simon Theatre directed by Marcia Milgrom Dodge
Rewritten by Terrence McNelly
Involved several historical figures in the plot: Evelyn Nesbit, Emma Goldman, Booker T. Washington, J.P. Morgan, Henry Ford, and Harry Houdini
The costumes have been reinvented to be intricate for many characters
The set has been simplified as a series of exposed beams, tiers, and steps
The tiers signify class
The revival is rated significantly better than the original, with more “edge" from its better directing and writing
Garth Drabinsky
A producer of Ragtime in 1998
Received a seven-year prison sentence for an accounting scandal
E. L. Doctorow
An American novelist
Wrote “Ragtime” in 1975
Terrence McNally
An American playwright
Created a new libretto for a second production of “Ragtime”
Masterfully cut down the numerous plotlines of the novel into a musical that would be easier to follow yet still powerful in its storytelling
Marcia Milgrom Dodge
An American director
Directed “Ragtime” in 2009
Acclaimed for keeping the actors in the play moving
Wheels of a Dream
A song by Brian Stokes Mitchell and Audra McDonald in 1998
Recreated in 2009 in the Kennedy Centre independently of the play
Part of the musical “Ragtime”
The characters Coalhouse Walker Jr. and Sarah sing about the dreams they have for their newborn boy in a more just America
Brian Stokes Mitchell
An American actor and singer
Performed “Wheels of a Dream” in 1998 and 2009
Played the character Coalhouse Walker Jr. in “Ragtime”
Audra McDonald
An American actress and singer
Performed “Wheels of a Dream” in 1998 and 2009
Played the character Sarah in “Ragtime”
Martin Guerre
A musical and book by Claude-Michel Schönberg and Alain Boubill in 1996
Loosely based off the real life historical story of a soldier going missing and an imposter—Arnaud du Thil—assuming his role
Deviates toward the end as Arnaud was executed in real life, but was spared at trial and only after was killed by an angry mob
Claude-Michel Schönberg
A French playwright
Wrote “Martin Guerre” in 1996
Also produced the music for the play
Alain Boubill
A French playwright
Wrote “Martin Guerre” in 1996
Also wrote the lyrics for the play
I Will Make You Proud
A song by Jérôme Pradon in 1996
Part of the musical “Martin Guerre”
Sang by Guillame, a Catholic who discovers the beliefs of Arnaud and Bertrande and riles up a mob to kill them
Jérôme Pradon
A French actor
Sang “I Will Make You Proud” in 1996
Justice Will Be Done
A song by Jérôme Pradon in 1999
Part of the musical “Martin Guerre”
Performed first during the UK and US tour
Same instrumental and overall purpose as “I Will Make You Proud”
Adds some background vocals and some lyrical changes
Mulan
A movie directed by Barry Cook and Tony Bancroft in 1998
An animated musical coming-of-age action-adventure Disney film
Based on the Chinese legend, with the change that she was revealed as a woman during her service in the army
Barry Cook
An American film director
Directed “Mulan” in 1998 with Tony Bancroft
Tony Bancroft
An American film director
Directed “Mulan” in 1998 with Barry Cook
Reflection
A song by Lea Salonga in 1998
Part of the film “Mulan”
Sees Mulan contemplate her purpose and identity after being shamed in a matchmaking process
Conflicting identity with family appeasement
Lea Salonga
A Filipina singer and actress
Sang “Reflection” in 1998
Sang “Written in Stone” in 1998
Written in Stone
A song by Lea Salonga in 1998
A cut song originally for the film “Mulan”
Deleted when writer Stephen Schwartz was removed from the project after refusing to leave his duties in “The Prince of Egypt”
Performed by Mulan as she announces her fateː transforming into a soldier going against the traditions that have held for centuries
Ironic
A song by Alanis Morissette in 1995
Outlines a series of dramatically ironic situations (heavily criticized for not being situationally ironic)
Alanis Morissette
A Canadian singer
Made “Ironic” in 1995
Covered the song “Ironic” in 2015 on the Late Late Show with James Corden
Ironic (2015 cover)
A song performed by Alanis Morissette and James Corden in 2015
Performed on the Late Late Show
Alters the lyrics to include more modern cultural references
Self aware of its lack of “actual irony”
James Corden
A host of the Late Late show
Performed the 2015 cover of Alana Morissette’s ironic
Surrender (End Title)
A song by k.d. lang in 1997
Part of the James Bond film “Tomorrow Never Dies”
Relegated to the end credits after Sheryl Crow’s “Tomorrow Never Dies” won the spot of theme song
Acts as a power run, appropriate for a spy movie
k.d. lang
A Canadian singer
Sang “Surrender (End Title)” in 1997
Tomorrow Never Dies (film)
A spy film in 1997
The 18th in the James Bond series
Tomorrow Never Dies (song)
A song by Sheryl Crow in 1997
Part of the James Bond film of the same name
Acts as the film’s theme song
Contains the same melody as “Surrender (End Title)” by k.d. lang
More seductive than “Surrender (End Title)”
We Didn’t Start The Fire
A list song by Billy Joel in 1989
Contains 119 brief references to significant events between 1949 and 1989, mainly in chronological order
Chorus notes the “fire” as the idea of conflict and strife among people of the time
Billy Joel
An American musician
Made “We Didn’t Start The Fire” in 1989
We Didn’t Start the Fire (cover)
A list song by Fall Out Boy in 2023
Contains references from 1989 to 2023
Very negative critical reception, due to missing many events like COVID-19, abandoning the approximate chronology, and the overall tone and content (George Floyd, Metroid)
Fall Out Boy
An American rock band
Made a cover of Billy Joel’s “We Didn’t Start The Fire” in 2023
Heather Fenoughty
An English composer
Offers a “recipe” for creating sci-fi music
Uses major, minor, and lydian modes
Uses the tritone in suspended chords
Create major chord melodies
Use notes outside of the typical scale
Use brass, particularly french horns
Use a large variance of dynamics
Use acousmetre and electroacoustic sound design
Use mechanical and repetitive counterpoints (melodic “answers”)
A TV Show Called Earth
A song by Philip Labes in 2021
Posits what aliens might enjoy most if they were to watch our society
Falls under a very acoustic/indie genre, with an unnerving panning vocal chop outro
Philip Labes
An American musician
Made “A TV Show Called Earth” in 2021
Tetris theme
A song by Hirokazu Tanaka in 1989
Made in the chiptune genre; was a pioneer in this genre
Created for the 1989 Nintendo Game Boy video game based on Alexey Pajitnov’s original
Melody based off of the Russian folk song Korobeiniki
Hirokazu Tanaka
A Japanese composer
Made “Tetris theme” in 1989 for the Nintendo Game Boy video game Tetris
Pioneered chiptune music
Korobeiniki (song)
A Russian folk song
Widely known as the Tetris theme melody
Tells of a peddler (drummer) meeting a girl, with seductive themes
Based off the poem of the same name
Korobeiniki (poem)
A poem by Nikolay Nekrasov in 1861
Follows Ivan, a peddler, seducing Katerina, and his brother Tikhonych feeling remorseful for his lies and deceit he has made to his customers
They both are killed by a murderer in the end
Tetris
A game originally by Alexey Pajitnov in 1985
Adapted to the Nintendo Game Boy in 1989
Added music by Hirokazu Tanaka
Alexey Pajitnov
A Russian video game designer
Created the video game Tetris in 1985
Chiptune
A genre of electronic music
Characterized by the use of sounds that old computers, consoles, or arcade machines would make
Usually have limited polyphony, simple waveforms for sounds, and techniques like arpeggios
Created out of the restraint of early gaming consoles like the NES, Game Boy, and early home computers like the Commodore 64
Artists today include Anamanaguchi, Chipzel, Sabrepulse, Bit Shifter, and Trash80
Softwares commonly used include LSDJ, Famitracker, DefleMask, and Nanoloop
Demoscene
An international computer art subculture
Focused on producing smaller computer programs that produce audiovisual presentations
One of the earliest platforms for the creation of the chiptune genre
Little Sound DJ
A sequencer software
Created for the Nintendo Game Boy
Enabled artists to produce more complex digitized music for video game consoles
Helped push the boundaries as to what the chiptune genre could hold
8-bit music
A subgenre of chiptune
Uses specifically 8-bit sound chips often found in video game consoles
Blip Festival
A music festival in New York City
Notable for playing chiptune songs
Concluded in 2012
Square Sounds Festival
A music festival
Currently reflects the international appeal of chiptune music
Space Invaders
An arcade game in 1978
First game to feature a continuous “soundtrack” (a collection of noises that would play throughout the game)
Ti SN76477
A complex sound generator
Made by Texas Instruments
Consisted of a noise generator, VCO, SLF oscillator, mixer, noise filter, A/D circuitry, audio amplifier, and control circuitry
Used in early video games to produce music
Rally-X
An arcade game in 1980
First game to feature a continuous melodic soundtrack
First game to use a digital-to-analog converter to produce sampled tones
Super Mario Bros
A video game in 1985
Created by Nintendo for the NES
Used a Ricoh 2A03 to create music
Ricoh 2A03
A sound generator
Used on the NES to produce music
Consisted of five mono channels: two pulse waves, one triangle wave, one noise generator, and one DPCM channel
Explains the similarity between soundtracks in games using that console
MOS 6581
A sound interface device chip
Used on the Commodore 64 to produce sound and music
Featured three mono audio channels, with each being able to produce a triangle, pulse, sawtooth, or noise waveform
Programmers were able to hack the chips to reassign waveforms on a channel at any time
Sony Sound and Music Processor
A sound processor
Used on the Super Nintendo
One of the first of the 16-bit era
Consisted of the SPC-700 and 64KB of SRAM
The SRAM limited music programmers to a small selection of a soundtrack and sound effects (less than half a second of CD-quality audio)
David Wise
A British video game composer
Composed music for games on the Super Nintendo
Used a technique known as wave sequencing to cut down on the SRAM that the audio files would take up
Used the Korg Wavestation
Wave sequencing
A technique in music composition
Constitutes crossfading a wavelength type from one to another within the same note
Used by David Wise to compose music for the Super Nintendo and reduce the storage the audio files took up
Used on the Korg Wavestation
Korg Wavestation
A synthesizer
Used by David Wise to produce music for the Super Nintendo
Used a technique known as wave sequencing
YM2151
A single-chip FM synth
Made by Yamaha
Used in games such as Marble Madness
FM synth
A sound producer that can modulate the frequency of its wavelengths with other wavelengths
Spearheaded in popularity by Yamaha in the 1980s
Yamaha DX7
A synthesizer
Used in the Sega Genesis sound system
Nintendo 64
A game console
Made by Nintendo
Notable for using a 64-bit processor and no sound chip for its games, despite its contemporaries having music from their CDs
FL Studio
A digital audio workspace
Made by Sony
Originally known as Music 2000
AdLib
A music synthesizer
Revolutionized PC game audio quality
Used a Yamaha YM 3812—an FM sound chip with 11 channels
Roland MT-32
A MIDI module
More expensive and bulky than the AdLib
Smoother and higher quality sound
Sound Blaster
An audio card
Made by Creative Labs
Used for PC gaming
Utilized a Digital Sound Processor
Inon Zur
An Israeli composer
Renowned for pioneering music programming
Worked with live orchestras for games like Syberia and Starfield
Synchronization
A term in neurology referring to the ability of one to keep a beat
Individuals who stutter have worse beat tracking
Basal ganglia and cerebellum display activity when performing this task
Rhythm game
A game that focuses on beat tracking and synchronization, with measures of temporal accuracy
Have been thought to improve neural connections and activity in these areas
Idea of being helpful inspired by movement based games on the Wii or Kinect (“Exergaming”)
Full body movements (e.g. Just Dance) cannot be used to train specific rhythmic skills, but have interesting applications in physiotherapy
Rhythmic Tablet Finger Tapping (e.g. Beat Sneak Bandit, Rhythm Cat) should add feedback on the rhythmic performance of the player, and add accuracy to its timing software
Rhythmic Key Finger Tapping (e.g. Guitar Hero, Osu) low temporal precision if on a tablet, but on computers, promising
Singing (e.g. Everyone Sing) AKA karaoke; combines a bit of rhythmic training but mainly on verbal and vocal training
None fit the purpose completing, either due to adding visual stimulations, not changing the rhythmic characteristics to increase difficulty, and/or the player’s response not targetting the rhythmic aspects of the stimuli
Could still help train timing rather than rhythm, or spatial or pitch accuracy
Dance Aerobics
A rhythm game in 1987
Made by Nintendo for the Power Pad
First rhythm game
Beatmania
An arcade rhythm game in 1996
Developed by Konami
Gameplay involved a DJ booth-style control system and matching the inputs of a chosen song for a score
PaRappa the Rapper
A rhythm game in 1996
Developed independently by NanaOn-Sha for the PlayStation
Similar to Dance Aerobics, except added the ability for players to improvise
NanaOn-Sha
A video game developer
Developed PaRappa the Rapper in 1996
Bemani
A division of Komani
Specifically for music game development
Made Guitarfreaks, Pop N’ Music, and Dance Dance Revolution
Dance Dance Revolution
A rhythm video game in 1997
Developed by Konami (Bemani)
Uses pads on the floor to have the player dance inputs matching the beat of the song of choice
Drummania
An arcade rhythm game
Focused on drumming
First game to introduce co-op performing
Harmonix
An American video game company
Released FreQuency in 2001 and Amplitude in 2003
Approached by Konami to create Karaoke Revolution in 2004
Released Guitar Hero in 2005 and Rock Band in 2007
Konami
A Japanese video game company
Developed Beatmania in 1996
Approached Harmonix to create Karaoke Revolution in 2004
Guitar Hero
A rhythm game in 2005
Made by Harmonix
Involves using a guitar-shaped game controller to simulate playing a guitar to a selected track
Rock Band
A rhythm game in 2007
Made by Harmonix
Extends upon the Guitar Hero gameplay with drums and vocals
osu!
A rhythm game in 2007
Created by Dean Herbert for PC
Involves clicking notes over a song’s runtime
Allows levels to be created by users
Tends to be played with a key to click and a drawing tablet to move the cursor
Dean Herbert
An Australian video game developer
Developed osu! in 2007
Beat Saber
A VR rhythm game in 2019
Developed by Beat Games
Involves using two sabers to hit specific blocks in a specific way on beat
Beat Games
A video game developer
Developed Beat Saber in 2019
maimai
An arcade rhythm game in 2012
Developed by Sega
Mainly available in Japan
Supports single and multiplayer
Involves the player tapping, holding, or sliding on the touchscreen or surrounding buttons in time with the music
Sega
A video game developer
Developed maimai in 2012
Deemo
A rhythm game in 2013
Developed by Rayark for both PlayStation and mobile platforms
A tapping game that uses perspective falling blocks over a black line
Rayark
A video game developer
Developed Deemo in 2013
Just Dance
A rhythm game series beginning in 2009
Developed by Ubisoft for console and PC
A motion-based dance game for multiple players
Involves following the models’ dances as a song progresses, with the score based on the accuracy of the player to the model
Could also be considered a fitness game
Ubisoft
A video game developer
Developed Just Dance in 2009
Tap Tap Revenge
A rhythm game in 2008
Developed by Nate True for iOS
Contains 4 installments, the original is removed from the App Store
Involves tapping coloured balls when the reach the bottom of the screen
Originally called Tap Tap Revolution (required jailbreaking to play)
Nate True
A video game developer
Developed Tap Tap Revenge in 2008