no backup, but restore: part 2 (wsc 2025)

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27 Terms

1
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video games with motion capture

benefits in stroke recovery and Parkinson's disease

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dance-based games

movement but lack precise rhythm training

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rhythmic tapping games

lack precise timing

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instrumental games

record responses but lack high temporal accuracy

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singing games

involve rhythm but primarily target pitch and vocal control

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Dance Aerobics (1987)

[Nintendo] designed around the Power Pad, the first video game to combine music and timing based gameplay

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Parappa the Rapper (1966)

independently produced console game that was a refined version of Dance Aerobics, with goofy tracks and iconic designs

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Bemani

subsidiary of Konami (created Beatmania)

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Drummania

peripheral-based gameplay focused on drumming, first game to introduce co-op performing

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FreQuency (2001), Amplitude (2003)

[Harmonix, unknown American company] slowly built dedicated followings, leading them to bring about the next phase of the rhythm game boom

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Karaoke Revolution

Konami approached Harmonix, which showed them that their games had the potential for widespread commercial success, despite not getting amazing sales before

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Rock Band

MTV acquired Harmonix just before; the game had a variety of gameplay styles and focused on original, licensed music, reaching $1 billion dollars in revenue in a short 15 months

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mobile games

Cytus, Tap Tap Revenge, Groove Coaster

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motion capture games

Just Dance

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indie games

Thumper, Sayonara Wild Hearts

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VR rhythm games

Beat Saber

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idol-related rhythm games

practically their own subgenre

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arcade games

Dance Rush Stardom

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osu!

[Australian rhythm game] clicking notes using the mouse cursor to beatmaps of various difficulties and modes

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Beat Saber

[virtual reality rhythm game] slicing approaching blocks using two sabers from controllers

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Dance Dance Revolution

[Konami arcade/console rhythm dance game] hit colored arrows laid out in a cross on a dance stage using feet

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Guitar Hero

[RedOctane, Harmonix Music Systems, Activision series of guitar rhythm games] playing the guitar to match notes scrolling on screen using a guitar-shaped game controller

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maimai

[arcade rhythm game] press 8 buttons around a circled screen, or touch the screen directly, up to 4 players; originally meant to be a music player, promoted itself with washing machine jokes

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Beatmania

[Konami arcade/console rhythm game] play as a club DJ using controls and buttons; contributed largely to the popularization of music games

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Deemo

[Taiwanese vertical-scrolling rhythm game] play something like a piano to grow a sapling and help Alice and Deemo escape a trapdoor, Deeme is revealed to be Alice's brother who died saving her from a traffic accident

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Just Dance

[series of rhythm game] mimic a dance routine shown on screen using motion controllers of camera devices, or an app downloaded on a smart device

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Tap Tap Revenge

[rhythm game] classic game where you tap colored balls when they reach the line, or shake device; removed from App Store after being acquired by Disney