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video games with motion capture
benefits in stroke recovery and Parkinson's disease
dance-based games
movement but lack precise rhythm training
rhythmic tapping games
lack precise timing
instrumental games
record responses but lack high temporal accuracy
singing games
involve rhythm but primarily target pitch and vocal control
Dance Aerobics (1987)
[Nintendo] designed around the Power Pad, the first video game to combine music and timing based gameplay
Parappa the Rapper (1966)
independently produced console game that was a refined version of Dance Aerobics, with goofy tracks and iconic designs
Bemani
subsidiary of Konami (created Beatmania)
Drummania
peripheral-based gameplay focused on drumming, first game to introduce co-op performing
FreQuency (2001), Amplitude (2003)
[Harmonix, unknown American company] slowly built dedicated followings, leading them to bring about the next phase of the rhythm game boom
Karaoke Revolution
Konami approached Harmonix, which showed them that their games had the potential for widespread commercial success, despite not getting amazing sales before
Rock Band
MTV acquired Harmonix just before; the game had a variety of gameplay styles and focused on original, licensed music, reaching $1 billion dollars in revenue in a short 15 months
mobile games
Cytus, Tap Tap Revenge, Groove Coaster
motion capture games
Just Dance
indie games
Thumper, Sayonara Wild Hearts
VR rhythm games
Beat Saber
idol-related rhythm games
practically their own subgenre
arcade games
Dance Rush Stardom
osu!
[Australian rhythm game] clicking notes using the mouse cursor to beatmaps of various difficulties and modes
Beat Saber
[virtual reality rhythm game] slicing approaching blocks using two sabers from controllers
Dance Dance Revolution
[Konami arcade/console rhythm dance game] hit colored arrows laid out in a cross on a dance stage using feet
Guitar Hero
[RedOctane, Harmonix Music Systems, Activision series of guitar rhythm games] playing the guitar to match notes scrolling on screen using a guitar-shaped game controller
maimai
[arcade rhythm game] press 8 buttons around a circled screen, or touch the screen directly, up to 4 players; originally meant to be a music player, promoted itself with washing machine jokes
Beatmania
[Konami arcade/console rhythm game] play as a club DJ using controls and buttons; contributed largely to the popularization of music games
Deemo
[Taiwanese vertical-scrolling rhythm game] play something like a piano to grow a sapling and help Alice and Deemo escape a trapdoor, Deeme is revealed to be Alice's brother who died saving her from a traffic accident
Just Dance
[series of rhythm game] mimic a dance routine shown on screen using motion controllers of camera devices, or an app downloaded on a smart device
Tap Tap Revenge
[rhythm game] classic game where you tap colored balls when they reach the line, or shake device; removed from App Store after being acquired by Disney