Game Theory

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20 Terms

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Non-Strategic Situations

  • Perfect competition – firms are price-takers, and they do not have to worry about the prices of their competitors

  • Monopoly – no competitors to worry about

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Strategic Situations

Everything in between a Monopoly and Perfect Competition

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Game Theory

  • Mathematical models to study strategic interactions

  • An interaction can be ‘cooperative’ or ‘competitive’

  • It is a tool-kit to study conflict and cooperation between intelligent and rational decision makers

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Cooperative Interaction

e.g. when business partners collaborate on a project

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Competitive/Conflicting Interaction

e.g. two or more firms fighting for market share, rival politicians in an election etc

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Two Basic Models of Games

  1. Simultaneously played games (Normal form/Strategic form) 

  2. Sequentially played games (Extensive form) 

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Simultaneously Played Games (Normal form/Strategic form)

  • where the players have to choose their decisions or actions simultaneously

  • doesn’t quite literally mean choosing at the same time; but means that the players choose a decision without knowing what others are doing

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Sequentially Played Games (Extensive form)

  • Moves are made sequentially, one after the other

  • Players can see clearly what move have been taken so far before they make their own choice

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Normal Form Game

Three elements:  

  1. Players  

  2. Strategies  

  3. Payoffs/Utilities

<p>Three elements:&nbsp;&nbsp;</p><ol><li><p>Players&nbsp;&nbsp;</p></li><li><p>Strategies&nbsp;&nbsp;</p></li><li><p>Payoffs/Utilities</p></li></ol><p></p>
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How to Solve a Game

  • There are many ways, and different economists have many slightly different ways of reaching the same result

  • One of the main methods used to then solve such a game is finding best responses and using this to identify a Nash equilibrium

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Solution Qualities

  • The outcome is stable: This means nobody has an incentive to move from an outcome

  • The outcome is reached by rational thinking: This means players are assumed to think in a logical way to maximise their expected payoff

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Iterated Dominance

games where actions can be ‘sequentially deleted’ because they are illogical to play if our agent is rational

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One Shot Games

the interaction happens just once

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Repeated Games

the interaction happens many times or periodically

two types of repeated games:  

  1. Finitely repeated games  

  2. Infinitely repeated games

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Finitely Repeated Games

the same game that is repeated a finite number of times

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Infinitely Repeated Games

Two strategies:

  • Grim trigger

  • Tit for tat

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Grim Trigger

I will first cooperate. But as soon as you defect, I will defect for the remainder of the iterated game

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Tit for Tat

I will first cooperate, then I will subsequently replicate your previous action. If you previously were cooperative, I am cooperative. If not, I am not

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Entry Deterrence

  • Two firms: Potential entrant (player 1) and Incumbent (player 2) 

  • The entrant has two choices: Enter or Stay out (of the industry) 

  • If entrant stays out, incumbent gets a large profit and entrant gets zero

  • If the entrant decides to enter, then incumbent must choose whether to accommodate the entrant or enter into a price war

  • If incumbent starts a price war, then both firms suffer

  • If incumbent accommodates the entrant, then they both obtain modest profits

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Behavioural Games

People are not always self-interested. For example, sometimes they may make decisions based on their social preferences

  • Inequality aversion 

  • Kindness reciprocity 

  • Guilt aversion

People may not always best respond to each other. They may use other reasonings