Texture Mapping Part Two

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Flashcards about Texture Mapping

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7 Terms

1
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glActiveTexture

A function used to select one of the texture units. After it is selected, glBindTexture can be used to associate a texture with the texture unit.

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glUniform1i

Used to assign the texture unit number to a uniform sampler variable in a shader.

3
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Procedural texture

Instead of storing an image, this is a procedure used to generate a texture value when it’s needed.

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Normal map (Bump map)

Modify the normal vector before it is used to compute the colour of the pixel to produce bumpy looking surfaces.

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Environment Map

A variation where there are 6 textures, two for each coordinate plane in the positive and negative directions.

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Box Map

Either the normal vector at the vertex, or the vector from the center of the object to the vertex are used as texture coordinates.

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FreeImage

A library that is very good at basic image manipulation.