ISCH 110: Principles of Computing

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Rochester Institute of Technology Principles of Computing Course Vocabulary

19 Terms

1

Programming Language

Tells a computer what to do. Python and Java are languages that can tell a computer what to do

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2

Library

Group of programs providing functionality

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3

Python

A type of programming language

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4

code

instructions read by the computer to execute a task

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5

program

synonymous with code

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6

computer

A device that performs actions on input

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7

dot-notation

object_name.attribute_name

object_name.method_name(arguments)
how you ask an object to do something in python.

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8

pixel

A small element of a picture stored in a grid having color and intensity values that determine its appearance.
pixels also have x (horizontal) and y (vertical) values

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9

string

text encased between quotations “ “ that represent characters

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10

variable

name holding a value in computer memory

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11

screen

part of the turtle library. space on the page for the turtle to move and draw

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12

comment

a line of non-executable code that explains what the code does. Human readable

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13

turing machine

theoretical computer that reads and prints instructions from tape

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14

Arithmetic Expression

contains mathematic expression or operation

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15

assignment

giving a variable a value

myVal = 4

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16

assignment dyslexia

putting the variable name on the right and the variaible name on the left. incorrect syntax

ex. myVal = 4

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17

camel case

camelCase ← when the first word of a variable is lowercase and additional words are capitalized
ex. spongebobSquarePants ←like this

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18

modulo

the remainder operator

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19

tracing

in a program, you’re keeping track of the variables in the program and how the values change as the statements are executed

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