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mueller and oppenheimer AMF
TWE does handwriting vs typing notes affect memory recall
volunteer sample of 109 undergrads took notes either on paper or computer on 4 random topic film lectures
tested 1 week later with 40 MCQ (factual and conceptual): “study” studied notes 10 minutes before, “no study” went in blind
both longhand and typing no study did did bad on factual but decent on conceptual
longhand study did better then typing
mueller and oppenheimer values
highly standardized and can be replicated
order effects are controlled bc independent samples
high mundane realism
mueller and oppenheimer limitations
low ecological validity (concepts aren’t connected)
participant variability bc independent samples
low internal validity (can’t control extraneous variables)
low temporal validity (tech is rapidly advancing and changing)
sparrow et al AMF
TWE does tech lead to cognitive offloading of factual info
60 harvard students typed 40 trivia facts of new and old knowledge
space = save or space = erase, half were told to remember and half weren’t
given 10 minutes for recall, then given 40 t/f statements
remember vs no remember had no difference, difference between save vs erase → internet is becoming external store, hurting our encoding skills
sparrow values
highly controlled
easily replicable
introduced google effect, foundational
sparrow limitations
participant variability (typing speed)
extraneous variables
low ecological validity
talarico et al AMF
TWE does reception context effect the vividness/accuracy of memories
memory = Osama bin Laden assassination
329 psych students were asked of how they heard about it through online questionnaire
were then asked immediately after, 7, 42, 224, and 365 days later
compared the memories of those who learned through tv, social media, and another person
immediately after, tv exposure had strongest vividness/accuracy
accuracy: person communication was weakest, vividness: social media was weakest
talarico values
high temporal and ecological validity
large sample so less participant variability
talarico limitations
sample was culturally biased
extraneous variables (longitudinal)
schaefer AMF
TWE does reception context effect flashbulb memories
38 undergrads did free recall 28 hours and then 6 months after 9/11
2 groups based on recall: immediate and delayed viewing
2 blind researchers coded the responses for 9 categories (time, location, informant, etc.)
no difference within 9 categories, delayed group had less elaborate and consistent accounts
exposure to emotional info digitally enhances reliability of info
schaefer values
no researcher bias, high ecological validity, high temporal validity
schaefer limitations
low sample size, WEIRD sampling bias, high bidirectional ambiguity
rosser AMF
TWE does playing videogames needing fine motor skills improves precision needed for laparoscopic surgeons
correlational study with 33 surgeons
measured number of errors during normal practice drills
questionnaire assessed videogame experience pre-study
played 3 games for 25 minutes, total score = game mastery
found improved fine motor skills and attention that could be transferred to skills in actual surgery
rosser values
can see trends (strong correlation)
high construct validity (defined IV and DV are connected)
high ecological validity
rosser limitations
no cause-effect can be inferred
can’t generalize to others
participant variability (no base level)
griggs and cox AMF
TWE does personal relevance affect the likelihood of using matching bias when solving WST
144 undergrads did WST with 3 levels: abstract, intermediate, and memory cueing in 6 groups (different orders)
abstract: one side is A then 3 on the other
intermediate: person wearing blue means they’re 19+
memory cueing: person drinking beer means they’re 18+
abstract = 3%, intermediate = 43%, memory = 60%
when given abstract first, increase in use of matching bias
griggs and cox values
can be replicated (reliable)
repeated measures (controlled for participant variability)
counter balanced conditions to control for order effects
griggs and cox limitations
highly artificial
low ecological validity
sampling bias isn’t representative, can’t generalize
tversky and kahnman AMF
TWE do positive and negative frames impact decision-making
307 undergrads had to decide between 2 option in a hypothetical scenario
condition 1 = positive frame (save 200 people or 1/3 chance save 600, 2/3 no one)
condition 2 = negative frame (400 die or 1/3 chance no death, 2/3 600 die)
condition 1: 72% chose first option, 28% chose second
condition 2: 22% chose first option, 78% chose second
tversky and kahnman values
highly controlled/standardized
high internal validity
easily replicable with reliable results
tversky and kahnman limitations
low mundane realism
cultural sampling bias (higher loss aversion levels)
low ecological validity
cognition
the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses
memory
the mental process of encoding, storing and retrieving information
visuospatial skills
ability to process and interpret visual information, specifically how objects relate to each other and to your own body in space
transactional memory
knowledge of where info can be found and how to access it
digital amnesia
belief that people tend to forget info they can easily find online
cognitive load
amount of effort needed to process info
reception context
context in which you receive info can effect how you remember it
overt rehersal
hearing about an event over and over has an impact on how you remember it
vicarious experiences
provokes emotions that may lead to stronger memories than if we had only heard/read about it (ex imagery in the news)
dual process model
model for understanding human reasoning and decision-making
thinking
using knowledge and info to make plans and predictions
decision making
identifying and choosing alternatives based on values/preferences
system 1
automatic, effortless thinking with heuristics (mental shortcuts)
system 2
slower, conscious, rational thinking
cognitive bias
consistent but inaccurate patterns of thinking/decision-making resulting from system 1
framing effect
decisions are influenced by how info is presented/”framed”
“twe” for +/- tech effect on cognitive processes
tech reshapes cognitive processes rather than “helping” or “harming them”
not universally negative, depends on usage
“twe” for tech influencing a cognitive processes
effects can be seen in real world behaviorssome use tech in different ways (ex to organize/deepen encoding with flashcards)
flashbulb memories
memories created as the result of high levels of emotion are like “photographs” (remembered heavily)
lab experiment
IV is manipulated
DV is measured
goal is to determine causation
quantitative
highly controlled
no extraneous variables
random allocation of participants
under stress or harm
any stress must be the same level as in everyday life
must be protected from physical and mental harm
bad bc it cause anxiety and duress within the participant
cox and griggs link
since data was quantitative, stats could be calculated to see if the results were significant or due to chance → shows causation
talarico link
controlled bc participants could withdraw at any time