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Flashcards covering key concepts related to innovation and market research, focusing on theories, definitions, and processes.
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Disruptive Innovation
A process whereby a smaller company with fewer resources successfully challenges established businesses by targeting low-end markets or creating new markets.
Sustaining Innovation
The process of innovating to improve existing products and services for current customers, driven by market demands.
Innovator's Dilemma
A situation where a company struggles to allocate resources to pursue disruptive strategies that may not align with existing customer concerns.
Jobs to Be Done (JTBD) Theory
A framework that focuses on understanding what the customer aims to accomplish when 'hiring' a product or service.
Value Proposition
The unique value you provide to customers, including the problem you solve and the impact of your solution.
Market Segmentation
The process of dividing a heterogeneous market into smaller, homogeneous subgroups with similar needs.
TAM (Total Addressable Market)
The total market demand for a product or service; the maximum revenue potential.
SAM (Serviceable Addressable Market)
The segment of the TAM that a business can realistically reach based on constraints.
SOM (Serviceable Obtainable Market)
The portion of SAM a business can realistically capture, accounting for competition.
Market Research
The systematic gathering of information about markets, customers, and competitors to facilitate business decisions.
Design Thinking Process
A user-centered approach to innovation that includes empathizing, defining, ideating, prototyping, and testing.
Low-Fidelity Prototype
An early, simple version of a product used to test concepts before full development.
Corporate Innovation
The process by which companies create and implement new ideas and technologies to drive growth.
Crowdsourcing
A method of obtaining ideas, services, or content from a large group of people, often from an online community.
Experimentation Types for Innovation
Various methods of testing new ideas through practical engagement, prototyping, and feedback.