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Recursion
Calling a procedure from inside itself.
Abstraction
The process of developing a program by breaking a large problem into smaller sub-problems, making code easier to read and reuse without needing to understand the internal details every time.
Modularity
Breaking a problem or programming project into smaller, manageable pieces; a form of procedural abstraction.
Clone
A copy of a sprite that shares scripts and information with its parent sprite but can be changed independently (e.g., moved to different positions).
Debugging
The art of identifying errors in computer programs and fixing them.
Input
Values or information entered into a program, either by the user or from other sources like data tables, sounds, or other programs.
Output
Data sent from a program to the user or a device, usually based on the input.
Higher-Order Function
A function that takes another function as input or returns a function as output.
Sprite Variable
A variable that belongs to a particular sprite but is accessible across different scripts within that sprite.
Artificial Intelligence (AI)
A field of computer science focused on creating computers that can perform tasks that normally require human thinking.