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Vocabulary flashcards covering key terms and definitions from Grade 9 Music & Arts and P.E. & Health lecture notes.
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Cultural Adaptation
Using ideas or styles from another culture and changing or combining them with your own culture.
Pop Art
An art style that uses images from mass media, advertising, comic books, and everyday consumer products to challenge traditional ideas of fine art.
Digital Audio Workstation (DAW)
Software used to create and edit music, which can record vocals, arrange instruments, adjust volume, add effects, and mix music.
Audio Mixing
The process of balancing sounds by adjusting audio levels, such as when vocals are louder than background instruments.
Digital Poster
An electronic visual display shown on a screen instead of paper, utilizing typography, photographs, graphics, and layout software.
Multimedia Production
The process of creating content that combines text, audio, images, animation, video, and interactive elements to tell a story or share information.
Unity
A principle of design where the different parts of an artwork look like they belong together.
Contrast
A principle of design that makes important elements easier to see, such as dark text on a light background.
Emphasis
A principle of design that makes the most important part stand out, such as making a campaign title large and easy to see.
White Space
The empty space around design elements that helps make a poster cleaner, easier to read, less crowded, and more organized.
Coordination
A performance requirement where performers work together and stay synchronized.
Intentional Injury
An injury caused on purpose by oneself or another person.
Invasion Game
A type of game where players move into the opponent's area to score points, such as basketball, soccer, or football.
P-A-S-D Strategy
The basic strategy principles for invasion games: Possession (keep control of the ball), Advance (move toward the target), Space (create space for teammates), and Defense (quickly move to defend).
Cyberbullying
Bullying that happens using digital devices like cell phones, computers, and tablets through social media, messages, and online platforms.
Target Games
Physical activities where players throw, slide, roll, or strike an object to hit a specific target area while avoiding obstacles.