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Flashcards covering key concepts and methodologies from User Centred Design and Usability Engineering.
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User Centred Design (UCD)
A design philosophy that places the user at the center of the design process to create usable and understandable products.
Usability Engineering
A discipline focusing on improving the usability and user-friendliness of interactive systems.
Waterfall Model
A sequential software development methodology with distinct steps that cannot be revisited once completed.
Boehm’s Spiral Model
A software development model that incorporates risk management and allows for flexibility in revisiting phases. No User Involvement
Agile Approach
A flexible software development methodology emphasizing close collaboration with stakeholders and adaptability to change.
Participatory Design (PD)
An approach that actively involves users in every stage of the design process to ensure it meets their needs.
Double Diamond
A structured design approach consisting of four phases: Discover, Define, Develop, and Deliver, uses divergent and convergent thinking.
Soft Systems Methodology (SSM)
A systems methodology that uses a holistic approach to understand and solve complex problems early in the design lifecycle.
Prototyping
The process of developing preliminary models of a product to test and refine functionalities before final implementation.
Usability Goals
The objectives that guide the design process to ensure functionality is user-friendly and meets user needs.
User Centred Design(UCD) 4 elements
Places the User at the centre of design
Involves the user
Integrates knowledge/ expertise from different disciplines in HCI
Highly Iterative
Usability Engineering Lifecyle
Making sure product is viable and easy to learn
Designed as a usability test plan
Iterative
Usability Engineering Lifecyle 3 Phases
Requirement analysis - user issues, tasks users need to do
Design, testing, analysis - final design
Installation - feedback from users
Star Lifecycle
Ordering of activities is inappropriate
Evaluation centred & encourages iteration
For both small and large projects
Star Lifecyle Advantages
Allows designers to match user needs with specific design solutions.
Flexible around specifics of design context
Star Lifecyle disadvantages
Hard to control process
Lacks a clear step-by-step process, which can make project planning, time estimation, and coordination difficult
Participatory Design (PD) Advantages
Users’ sense of ownership is increased over the end product
Results in a system that meets the users’ needs due to early feedback
Participatory Design (PD) disadvantages
Complex and time-consuming - getting stakeholders together
Difficult to accommodate everyone’s needs & requirements
Design Thinking Process
is a user-centered, iterative approach to problem-solving that has 4 phases.
Design Thinking Process Phase 1
Empathise - Understand context and users
Design Thinking Process Phase 2
Define - Define the problem area
Design Thinking Process Phase 3
Prototype - Build, evaluate and refine the design
Design Thinking Process Phase 4
Test - Gather feedback and validate solutions
First Diamond in Double Diamond
Understand the problem - opens it up
Second Diamond in Double Diamond
Develops a solution - Narrow down your options / solution
Lean UX (User Experience)
Aims to create well designed products
Highly collaborative with users - constant iteration & frequent contact with users
Lean UX (User Experience) 4 Phases
Outcomes, Assumptions, Hypothesis
Design it
Create MVP
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