Week 18 - User Centred Design (UCD)

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Flashcards covering key concepts and methodologies from User Centred Design and Usability Engineering.

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27 Terms

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User Centred Design (UCD)

A design philosophy that places the user at the center of the design process to create usable and understandable products.

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Usability Engineering

A discipline focusing on improving the usability and user-friendliness of interactive systems.

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Waterfall Model

A sequential software development methodology with distinct steps that cannot be revisited once completed.

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Boehm’s Spiral Model

A software development model that incorporates risk management and allows for flexibility in revisiting phases. No User Involvement

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Agile Approach

A flexible software development methodology emphasizing close collaboration with stakeholders and adaptability to change.

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Participatory Design (PD)

An approach that actively involves users in every stage of the design process to ensure it meets their needs.

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Double Diamond

A structured design approach consisting of four phases: Discover, Define, Develop, and Deliver, uses divergent and convergent thinking.

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Soft Systems Methodology (SSM)

A systems methodology that uses a holistic approach to understand and solve complex problems early in the design lifecycle.

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Prototyping

The process of developing preliminary models of a product to test and refine functionalities before final implementation.

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Usability Goals

The objectives that guide the design process to ensure functionality is user-friendly and meets user needs.

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User Centred Design(UCD) 4 elements

  • Places the User at the centre of design

  • Involves the user

  • Integrates knowledge/ expertise from different disciplines in HCI

  • Highly Iterative

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Usability Engineering Lifecyle

Making sure product is viable and easy to learn

Designed as a usability test plan
Iterative

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Usability Engineering Lifecyle 3 Phases

  • Requirement analysis - user issues, tasks users need to do

  • Design, testing, analysis - final design

  • Installation - feedback from users

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Star Lifecycle

  • Ordering of activities is inappropriate

  • Evaluation centred & encourages iteration

  • For both small and large projects

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Star Lifecyle Advantages

  • Allows designers to match user needs with specific design solutions.

  • Flexible around specifics of design context

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Star Lifecyle disadvantages

  • Hard to control process

  • Lacks a clear step-by-step process, which can make project planning, time estimation, and coordination difficult

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Participatory Design (PD) Advantages

  • Users’ sense of ownership is increased over the end product

  • Results in a system that meets the users’ needs due to early feedback

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Participatory Design (PD) disadvantages

  • Complex and time-consuming - getting stakeholders together

  • Difficult to accommodate everyone’s needs & requirements

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Design Thinking Process

is a user-centered, iterative approach to problem-solving that has 4 phases.

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Design Thinking Process Phase 1

Empathise - Understand context and users

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Design Thinking Process Phase 2

Define - Define the problem area

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Design Thinking Process Phase 3

Prototype - Build, evaluate and refine the design

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Design Thinking Process Phase 4

Test - Gather feedback and validate solutions

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First Diamond in Double Diamond

Understand the problem - opens it up

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Second Diamond in Double Diamond

Develops a solution - Narrow down your options / solution

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Lean UX (User Experience)

  • Aims to create well designed products

  • Highly collaborative with users - constant iteration & frequent contact with users

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Lean UX (User Experience) 4 Phases

  • Outcomes, Assumptions, Hypothesis

  • Design it

  • Create MVP

  • Learning and Researching