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Intellectual Property
Refers to creations of the mind, such as
inventions; literary and Artistic works; designs; Intellectual Property
Refers to creations of the mind, such as
inventions; literary and Artistic works; designs;
and symbols, names and images used in
commerce
Copyright
Legal term used to describe the rights
that creators have over their literary and
artistic works. Books, music, paintings,
sculpture, and films to computer
programs, databases, advertisement,
maps, and technical drawings.
Literary Work
During the lifetime of the author +50 years after death
Art
25 years from the date of creation
Photographic Work
50 years from publication
Audio-visual Work
50 years from publication
Sound Recording
50 years from years recording
Trademark
Valid for 10 years and may be renewed for periods of 10 years
Invention Patent
Valid for 20 years
Patent
An exclusive right granted for an nvention. Provides the patent owner with the right to decide how or whether the invention can be used by others.
Trademark
A sign capable of distinguishing the
goods or services of one enterprise from
those of other enterprise. TRADEMARK
INFRIGEMENT
Industrial Design
Constitutes the ornamental aesthetic
aspect of an article. May consist of 3rd
features, such as the shape or surface of
an article, or 2d features such as
patterns, lines, or color.
Geological origin/Geographical
indications and appellations of origin
Signs used on good that have a specific
geographical origin and possess
qualities, a reputation or characteristics
that are essentially attribute to that place
of origin. Most commonly includes the
name of the place of origin of the goods.
Fair use
You can use copyrighted material without a
license only for certain purposes, these include:
- Commentary
- Criticism
- Reporting
- Research
- Teaching
Plagiarism
Plagiarism means taking credit for someone
else’s words or ideas, either on purpose or
accidentally through failure to cite source.
Plagiarism checkers
Turnitin
- Grammarly
- Dupli checker
- Plagiarism detector
- Scribbr
People Media
refers to persons that are involved in the use,
analysis, evaluation and production of media
and information
People as media
People who are well-oriented to media sources
and messages and able to provide information
as accurate and reliable as possible
People in media
Media practitioners who provide information
coming from their expert knowledge or firsthand experience of event.
Lower-end media users
People with limited access to media
information.
Opinion leaders
• highly exposed to and actively using
media
• source of viable interpretation of
messages for lower- end media users
• opinions are accepted by a group
• Opinion Leader is a leader for a certain
group who gives details and information
to lesser active persons in the group.
The
Two-step Flow
Communication Model (1944)
Paul Lazarsfeld, Bernard Berelson,
and Hazel Gaudet
Ideas flow from mass media to
opinion leaders and opinion
leaders to a wider population
Citizen journalism
People without professional journalism
training can use the tools of modern
technology and internet to create,
augment or fact-check media on their
own or in collaboration with others
Social journalism
Journalists are using social media to
make their content available to more
people.
Crowdsourcing
the practice of obtaining needed
services, ideas, or content by soliciting
contributions from a large group of
people and especially from the online
community.
Example of crowdsourcing
Waze
Tripadvisor
Wikipedia
People in media
media
practioners, experts, provide
information to media users
TYPES OF JOURNALISTS BY MEDIUM
Print Journalists
• Photojournalists
• Broadcast Journalists
• Multimedia Journalist
WATCHDOG JOURNALISM
Form of investigative journalism that shines a
light on systemic abuses of power.
IMPLICATIONS OF MEDIA AND INFORMATION
Media and information improve quality
of life
2. Media and information for greater
political participation
3. Media and information promoting
economic opportunities
4. Media and information for improvement
of learning environment
5. Media and Information individuals as
more cohesive social units
ubiquitous learning
Ubiquitous Learning is learning at any
time, at any place.
Main Characteristic of ubiquitous learning are:
Permanency
Accessibility
Immediacy
Interactivity
Permanency
Learning materials are always available
unless purposely deleted
Accessibility
Access from everywhere as personally
required
Immediacy
Wherever a student is, he/she can
immediately access leaning materials.
Interactivity
Online collaboration with teachers
and/or peers (chat/blogs/forum)
MOOC
M-massive
O-open
o-online
C-Course
MOOCs
are courses delivered online and accessible to
all for free.
Massive
Because enrollments are unlimited and can run
into hundreds of thousands
Open
Because anyone can enroll-that is, there is no
admission process.
On-line
Because they are delivered via internet
Course
Because their goal is to teach a specific
subject
Where can I take MOOCs?
course providers such as:
•Coursera •edX •FutureLearn •Udacity
Haptic Technology
refers to technology that uses touch to control
and interact with computers
Voice and Tone Recognition
a technique in computing technology, created
to identify and authenticate the voice of the
speaker.
Voice and Tone Recognition
Also called speech recognition
Internet Glasses
Technology that can display images directly
onto our retinas while not blocking our sight.
Contextual Awareness
a class of software that uses current information
about the real world
Eye Tracking Technology
is a sensor technology that makes
it possible for a computer/device to know
where a person is looking.
Wearable Technology
smart
watches. These watches are worn as a typical
wristwatch but do more than just tell time.
Text as Visual
Visual information and media are materials,
programs, applications and the like that
teachers and students use to formulate new
information to aid learning through the use,
analysis, evaluation and production of visual
images.
Formal
Example of these are news articles,
published books, newspapers, magazines,
advertisements, research works,
Informal
Examples of these are blogs,
personal e-mails, SMS or text messages, online
messengers, social media platforms, etc. They
come from personal opinions or views on
different issues, processes, etc.
TYPOGRAPHY
the style and appearance of printed matter.
- how to arrange text into visually appealing
and legible designs, and what are the main
types of typefaces.
TYPE FACE
refers to a type design and includes
all variations of that design.
• SERIF
• SANS SERIF
• SLAB SERIF
• SCRIPT
• DISPLAY/DECORATIVE
Font
refer to the variations possible
with a typeface.
HELVETICA TYPEFACE (Sans Serif)
no small line
at the ends of larger strokes)
Serif
Connotes formality and readability in large amount of texts gives a classic or elegant look when used for title or heading
Sans serif
Brings cleaner minimalist look and is used primarily in webpage design
Slab serif
Carriers a solid or heavy look to text
Script
Draws much attention to itself because of its brush like strokes
Display/decorative
Caters to wide variety of emotions ( such as celebration fear horror or themes such as holidays
Serif
Body text of books newspaper magazine and research publication
San serif
Clear and direct meaning Road signage nutrition facts
Slab serif
Billboards
Script
Must be used sparingly wedding invitations cards
Display/Decorative
Must be used sprangly and not in large body text
Emphasis
Refers to the importance or value given
to a part of the text-based content.
Appropriateness
Refers to how fitting or suitable the text is
used for a specific audience, purpose or
event.
Appropriateness
In the creation of text-based content,
make sure that the selection criteria
(tone, style, purpose, clarity) is followed.
Proximity
Refers to how near or how far are the text
elements from each other.
Alignment
Refers to how the text is positioned in the
page. This can be left, right, center, or
justified.
Organization
Refers to a conscious effort to organize
the different text elements in a page
Repetition
Concerns consistency of elements and
the unity of the entire design.
Contrast
Achieved when two elements are
different from each other.
Line
This describes a shape or outline. It can
create texture and can be thick or thin.
Lines may be actual, implied, vertical,
horizontal, diagonal, or contour
Shape
A geometric area that stands out from
the space next to or around it, or
because of differences in value, color, or
texture. Shape may also be organic and
geometric.
Value
The degree of light and dark in a design.
It is the contrast between black and
white and all the tones in between.
Value can be used with color as well as
black and white. Contrast is the extreme
changes between values
Texture
The way a surface feels or is perceived to
feel. Texture can be added to attract or
repel interest to a visual element.
Color
Determined by its hue (name of color),
intensity (purity of the hue), and value
(lightness or darkness of hue)
Form
A figure having volume and thickness. An
illusion of a 3-dimensional object can be
implied with the use of light and shading
Consistency
of margins, typeface,
typestyle, and colors is necessary,
especially in slide presentations or
documents that are more than one
page.
Center of interest
an area that first
attracts attention in a composition. This
area is more important when compared
to the other objects or elements in a
composition. This can be by contrast of
values, more colors, and placement in
the format.
Balance
a feeling of visual equality in
shape, form, value, color, etc. Balance
can be symmetrical and evenly
balanced, or asymmetrical and ko
unevenly balanced. Objects, values,
colors, textures, shapes, forms, etc. can
be used in creating balance in a
composition
Harmony
brings
together a
composition with similar units. If for
example your composition was using
wavy lines and organic shapes, you
would stay with those types of lines and
not put in just one geometric shape.
Emphasis
offers some change in value
creating a visual discord in a
composition. Contrast shows the
difference between shapes and can be
used as a background to bring objects
out and forward in a design. It can also
be used to create an area of emphasis.
Directional Movement
a visual flow
through the composition. It can be the
suggestion of motion in a design as you picture, recorded directly as what they
are.
Foley sound
Equally synchronized on
screen but are not the original sound as
what they appear to be. That means that
they are recorded and mixed to appear
as another sound on screen.
Background sound
All sounds that
indicate ambience settings. They do not
need to be synchronized to the picture.
Ambience sounds are usually recorded
in real life application in nature and then
mixed. Common background effects
include weather ambience and forest
ambience, traffic sounds, etc.
Design sound
Describes a palette of
sounds that usually do not occur in
nature (laser weapon). They may be
created from scratch with various audio
editing tools and with the help of effect
processors.
Narration
is spoken message that often
gives the most direct information.
Henriques (2018)
says that there are four
types of narration:
Fully-Voiced Reading (solo narration)
Probably the most recognized style of
reading. All of the characters are vocalized
in a dramatic fashion or in a way that makes
the characters distinguishable from one
another, maintained throughout the entire
audiobook, and usually all done by one
voice actor/narrator
Partially-Voiced Reading (solo narration)
Made when the voiced production (usually
done by one narrator) focuses on giving
certain characters a distinguishable voice –
most commonly the protagonists or any
character who has a distinctive voice in the
narration. The other characters, normally the
minor ones, do not need to sound
dramatically different from one another
Unvoiced Readings (solo narration)
The
narrator reads the story in a natural, more
straightforward tone. There are no changes
in voice for different characters. The story is
told in the narrator’s voice and the whole
book is usually voiced by one voice actor.
Multicast Readings / Full Cast Readings
There is more than one voice actor hired to
read the audiobook. This can range from
two characters (duet narration) or more.
M4A
is a mpeg-4 audio file or audiocompressed file used because of increased
quality demand as a result of cloud storage and
bigger hard drive space in contemporary
computers. It is preferred due to its high quality.
FLAC (Free Lossless Audio Codec)
is an audio
file compressed into a smaller size of the original
file. It is not frequently used compared to other
sound file formats because it often needs
special downloads to function. The advantage
of FLAC is, being a lossless audio file, its
compression can save size and promote sharing
of an audio file while being able to return to the
original quality standard.
MP3
is an MPEG audio layer 3 file format
preferred because its compression saves
valuable space while maintaining near-flawless
quality of the original source of sound. MP3’s
high quality and small size is very popular for all
mobile audio-playing devices. It is compatible
with nearly every device capable of reading
audio files. The MP3 is probably best used for
extensive audio file sharing due to its
manageable size. It also works well for websites
that host audio files.
MP4
is an audio file type is a comprehensive
media extension, capable of holding audio,
video and other media. The MP4 contains data
in the file, rather than code. This is important to
note as MP4 filesrequire different codecsto
implement the code artificially and allow it to
be read.