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These flashcards cover key vocabulary and concepts from the lecture notes focused on games, narrative structures, and related topics.
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Among Us
A social deduction game where players must identify impostors among them.
Werewolf
A party game involving players taking on the roles of villagers and werewolves, where players must deduce who the werewolves are.
Save the Date
Typically refers to a concept in games where players must manage relationships or make choices that influence the game's outcome.
One-page RPGs
Role-playing games that are concise enough to be printed on a single page.
For the Queen
A storytelling game where players collaborate to tell a story about a queen and her journey.
Fiasco
A role-playing game that focuses on creating stories of ambitious people whose plans go hilariously wrong.
Social Deduction Games
Games where players must deduce hidden information or roles based on social interaction.
BioShock
A video game known for its immersive storytelling and design documents that help shape narrative.
Design Documents
Documents used in game development that outline the concept, mechanics, and story of a game.
Disco Elysium
An open-world role-playing game known for its narrative depth and unique gameplay mechanics.
Persona 5
A role-playing game that merges traditional JRPG elements with social simulation.
Macrostructure
The overall structure and organization of a text or narrative, focusing on its large components.
Pacing
The speed at which a story unfolds, affecting player engagement and narrative rhythm.
Metagame
Game mechanics or strategies that exist outside the primary gameplay, affecting the play experience.
Modding
The act of modifying a game's content or mechanics by players or developers.
Narrative PDF
A document format that outlines narrative structure and elements for a game.
Player Fiction
The personal stories or narratives created by players interacting with a game.
Fantasy
The imaginative aspect of a game's narrative that allows players to explore other realities.
Agency vs Authorial Control
The balance between player choices (agency) and the predetermined story set by the author (authorial control).
Narrative Structure
The framework that shapes how a story is constructed and presented to players.
Linear Narrative
A storytelling approach where events are presented in a sequential order.
Fixed Interactive Narrative
A static form of interaction that allows players limited ways to influence the story.
Dynamic Narrative
A flexible narrative that responds to player actions and choices.
Modular Narrative
A structure made up of independent narrative units that can be rearranged or altered.
Emergent Narrative
Stories that arise from player interactions and decisions rather than a scripted path.
Branching Narrative
A narrative structure where the story splits into multiple paths based on player decisions.
Branch-and-merge
A narrative structure allowing for branching choices that can converge back to a main storyline.
Hub and Spoke
A narrative design where players explore various side storylines (spokes) connected to a central story (hub).
Network Narrative
A complex narrative system where multiple storylines interconnect in various ways.
Storylets
Short narrative elements or segments that players can experience as part of a larger story.