game Exam Topics Review

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These flashcards cover key vocabulary and concepts from the lecture notes focused on games, narrative structures, and related topics.

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30 Terms

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Among Us

A social deduction game where players must identify impostors among them.

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Werewolf

A party game involving players taking on the roles of villagers and werewolves, where players must deduce who the werewolves are.

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Save the Date

Typically refers to a concept in games where players must manage relationships or make choices that influence the game's outcome.

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One-page RPGs

Role-playing games that are concise enough to be printed on a single page.

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For the Queen

A storytelling game where players collaborate to tell a story about a queen and her journey.

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Fiasco

A role-playing game that focuses on creating stories of ambitious people whose plans go hilariously wrong.

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Social Deduction Games

Games where players must deduce hidden information or roles based on social interaction.

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BioShock

A video game known for its immersive storytelling and design documents that help shape narrative.

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Design Documents

Documents used in game development that outline the concept, mechanics, and story of a game.

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Disco Elysium

An open-world role-playing game known for its narrative depth and unique gameplay mechanics.

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Persona 5

A role-playing game that merges traditional JRPG elements with social simulation.

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Macrostructure

The overall structure and organization of a text or narrative, focusing on its large components.

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Pacing

The speed at which a story unfolds, affecting player engagement and narrative rhythm.

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Metagame

Game mechanics or strategies that exist outside the primary gameplay, affecting the play experience.

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Modding

The act of modifying a game's content or mechanics by players or developers.

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Narrative PDF

A document format that outlines narrative structure and elements for a game.

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Player Fiction

The personal stories or narratives created by players interacting with a game.

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Fantasy

The imaginative aspect of a game's narrative that allows players to explore other realities.

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Agency vs Authorial Control

The balance between player choices (agency) and the predetermined story set by the author (authorial control).

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Narrative Structure

The framework that shapes how a story is constructed and presented to players.

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Linear Narrative

A storytelling approach where events are presented in a sequential order.

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Fixed Interactive Narrative

A static form of interaction that allows players limited ways to influence the story.

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Dynamic Narrative

A flexible narrative that responds to player actions and choices.

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Modular Narrative

A structure made up of independent narrative units that can be rearranged or altered.

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Emergent Narrative

Stories that arise from player interactions and decisions rather than a scripted path.

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Branching Narrative

A narrative structure where the story splits into multiple paths based on player decisions.

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Branch-and-merge

A narrative structure allowing for branching choices that can converge back to a main storyline.

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Hub and Spoke

A narrative design where players explore various side storylines (spokes) connected to a central story (hub).

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Network Narrative

A complex narrative system where multiple storylines interconnect in various ways.

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Storylets

Short narrative elements or segments that players can experience as part of a larger story.