D One Seven for Learning Live Cohort - Session Three

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Flashcards covering key vocabulary and concepts from Unit 4, Modules 7, 8, and 9, focusing on product strategies, services, and pricing.

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110 Terms

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Product

Anything offered to the consumer that satisfies a need or want.

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Essential Benefit

Why we need the product or what we're going to get out of the product.

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Core Product

The what of the product; those things that we can see that make up the benefits.

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Enhanced Product

The extras that we get with the product.

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Tangibility

How easy it is for the consumer to physically touch, examine, or see the product prior to purchase.

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Durability

Represents the length of the product's use.

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Convenience Goods

Grab and go items at the checkout lane that are low cost and regularly purchased.

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Shopping Goods

Goods that cost more than convenience goods and are purchased less frequently.

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Specialty Products

Once in a lifetime purchases that can only be obtained from the manufacturer and are extremely pricey.

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Unsought Goods

Products that we don't know we need until we need them.

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Materials

The resources needed to produce a product, such as lumber, minerals, or farm products.

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Parts

Equipment, either fully assembled or in smaller pieces, that will be assembled into larger components and used in the production process.

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MRO

Everyday items that a company needs to keep running; maintenance, repair, and operating supplies.

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Capital Goods

Major purchases in support of a significant business function, such as building a new plant or installing a new IT network.

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Form (Product Differentiation)

Changes to the product's size, shape, color, and other physical characteristics.

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Features (Product Differentiation)

Product and performance attributes.

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Performance Quality (Product Differentiation)

Building the product to performance expectations; higher cost usually leads to higher expectations.

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Conformance Quality (Product Differentiation)

Delivering on the promise of marketing communications.

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Durability (Product Differentiation)

How long the product will last.

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Reliability (Product Differentiation)

The percentage of time that the product will work without failure.

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Repairability (Product Differentiation)

How easy it is to fix the product.

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Style (Product Differentiation)

The look and feel of the product.

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Product Planning

Organizing individual products into lines, allowing product managers to make decisions about adding or removing products.

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Product Mix

All the products offered by a company, regardless of product line.

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Product Life Cycle

The four stages a product category goes through: introduction, growth, maturity, and decline.

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Introduction Stage

When a product category becomes available to the consumer.

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Growth Stage

The stage where sales start to creep up and then increase dramatically.

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Maturity Stage

The stage where sales may be slowed down, but more importantly, they stabilize.

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New Product Development

Acquiring another company and moving into a space that maybe they weren't in before, which now becomes a new product offering for them or developing new products

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Disruptive Innovation

Products that are so innovative that they create a fundamental change in the marketplace.

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Sustaining Innovations

Products that are newer, better, faster versions of existing products that target existing customers.

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Cost Reduction

Introducing a value version of the product; less features, less quality, altered service.

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Go-to-Market Mistake

When a company fails to stop a bad product idea from moving into product development.

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Stop-Market Mistake

When a good idea is prematurely eliminated during the screening process.

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Innovation Diffusion Process

How long it takes the product to move from first purchase to last purchase.

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Awareness (Adoption Process)

The user knows of the product but has insufficient information to move forward through the adoption process.

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Interest (Adoption Process)

The user is looking for more information about the product because they have a need for the product.

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Evaluation (Adoption Process)

The user is comparing the product with the competition's products, looking at things like price, quality, warranties.

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Trial (Adoption Process)

The user purchases the product but is still deciding if the product is right for them.

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Adoption Process

The user has grown loyal to the product because it does provide them the value that the consumer was looking for.

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Innovators

Product enthusiasts who enjoy being the first to try and master a new product.

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Early Adopters

Opinion leaders who seek out new products consistent with their personal self-image.

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Early Majority

Product watchers who want to be convinced of the product's claims and value proposition before making a commitment.

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Late Majority

Product followers that are price-sensitive and risk-adverse.

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Laggards

Product avoiders that want to evade adoption if possible; resistant to change.

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Service

A new logic that considers service and the customer experience to be the principal function in marketing.

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Intangibility

The service cannot be seen, heard, tasted, felt, or smelled.

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Inseparability

The service is produced and consumed at the same time; cannot be separated from the provider or recipient.

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Variability

The service is only as good as the service provider.

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Perishability

The service cannot be stored for future use.

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Service Profit Chain

A tool used to see the connections between employees and the quality of service that they are delivering.

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Internal Marketing

Recognizing that employees are a customer group and finding ways to meet their needs.

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Brand Advocates

People who actively promote brands to people they know through word-of-mouth.

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Search Attributes

Attributes that can be verified upon inspection.

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Experience Attributes

Attributes can be verified after use.

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Credence Attributes

Difficult to evaluate even after use, so trust comes into play.

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Customer Delight

Exceeding expectations.

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Service Quality

How we measure performance versus expectations.

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Service Encounter

When the customer is interacting with the service provider.

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Moment of Truth

The face to face time between the customer and the service provider.

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Gap Analysis

A tool used to discover gaps between expectations and performance.

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Gap One

We don't know what the customer actually wants.

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Gap Two

We design service processes that do not meet the customer's needs.

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Gap Three

We do not perform up to par, maybe due to poor training, poor execution, poor management.

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Gap Four

We say one thing in our advertising and then do another.

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Gap Five

Customers think they should receive a certain level of service and perceive a different level of service actually provided.

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ServQual Instrument

A survey with scaled responses to a number of questions related to five dimensions of service quality.

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ServQual Instrument

Is broken up into dimensions of service quality.

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Tangibles (Service Quality Dimension)

Physical observable elements; how clean are the bathrooms? How clean are employee uniforms? How clean are the tables?

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Reliability (Service Quality Dimension)

How well the company does delivering the service correctly and consistently.

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Responsiveness (Service Quality Dimension)

How quickly we respond to customer requests; how quickly we respond to emails.

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Assurance (Service Quality Dimension)

The knowledge and courtesy of employees, which in turn, builds customer confidence.

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Empathy (Service Quality Dimension)

How caring the service provider is and whether they can see things from the customer's point of view.

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Service Blueprints

Visualize the customer experience and relationships among all service components, both those that are visible to the customer and those that are not.

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Price and Value

Connected in that what we pay for a product impacts whether we see the value in the product.

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Penetration Pricing

Going into the market with competitors and using this because we want to capture market share and take sales away from those already established brands.

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Skimming Strategy

The opposite of penetration pricing because we go into the market with a higher price on a product, because we have a product that is technically advanced and there is currently no competition.

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Target ROI

Solely focused on how you need to price the product in order to secure a certain level of profit.

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Competitor-Based Pricing

Pricing our products in line with our competitors.

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Stability Pricing

Setting a neutral price point; not too low to encourage a price war, but not too high to damage our value proposition with consumers.

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Value Pricing

Strategy primarily based on a consumer's perceived value of the product or service.

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Product Line Pricing

Involves releasing multiple versions of the same product or service at different price points at the same time.

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Captive Pricing / Complementary Pricing

Involves gaining a commitment from the customer for a basic product or system that requires continual purchase of additional items to operate the product.

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Price Bundling

When we offer multiple products together at a slightly lower price than if we were buying each product individually.

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Reference Pricing

The price customers believe or expect an item should cost based on experience with or knowledge about the product.

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Prestige Pricing

When we price the product high due to the quality of the product and the status owning the product.

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Odd-Even Pricing

Odd pricing simply means that the price is not expressed in whole dollars, while even pricing is a whole dollar amount.

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One-Price Strategy

The seller offers the same price to every customer.

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Variable Pricing

Customers are encouraged to haggle over the price and negotiate a lower price.

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Everyday Low Price (EDLP)

To reduce investment in promotion and then transfer part of the savings to lower the price for the customer.

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High-Low Pricing

Retailers introduce products or in some cases services at a higher price point and then gradually discount or mark down the price as demand decreases.

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Auction Pricing

The highest bidder wins and pays exactly what they bid.

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Cost-Plus Pricing

Builds a price by adding a standardized markup on top of costs for an offering, hence the term markup on cost.

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Target Return Pricing

How much the company wants to make from the sale of the product.

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Fixed Costs

Incurred over time regardless of volume.

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Variable Costs

Fluctuate with volume.

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Discounts

Immediate reductions in price.

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Allowances

Monies given to purchases after the fact.

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Cash Discounts

Encourage distributors to pay for the product faster.

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Trade Discounts

When we provide a discount in exchange for the buyer performing some sort of function, things like assembly in store.