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Professor Williams. Spring 2025
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Product
An item that is offered for sale to consumers or businesses.
Quality
The inherent or perceived value of a product or service.
Warranty
A promise made by a seller regarding the quality or longevity of a product.
Individual Product
A specific version of a product within a product line.
Product Line
A group of related products that are marketed under a single brand.
Product Assortment
The variety of products a company offers to its customers.
Product Line Length
The total number of items in a product line.
Service
A transaction where no physical goods are transferred.
Augmented Reality (AR)
An interactive experience that combines the real world with computer-generated content.
Non-Fungible Token (NFT)
A unique digital asset that represents ownership of a specific item or content.
Branding
The process of creating a unique name and image for a product.
Brand Name
The part of a brand that can be spoken, including letters, numbers, and words.
Trademark
A legally registered symbol, word, or words representing a company or product.
Service Mark
A trademark for a service rather than a product.
Brand Familiarity
How well customers recognize or know a brand.
Brand Rejection
The point at which consumers will not consider a brand for purchase.
Brand Nonrecognition
Brand awareness is so low that consumers cannot recognize the brand at all.
Brand Recognition
The ability of consumers to identify a brand by its attributes.
Brand Preference
A situation where consumers prefer one brand over others.
Brand Insistence
A form of brand loyalty where consumers will only buy a specific brand.
Brand Evangelism
Passionate advocacy by customers for a brand.
Brand Equity
The value added to a product by having a well-known brand name.
Lanham Act
A federal statute that governs trademarks, service marks, and unfair competition.
Family Brand
A single brand name that covers multiple products.
Licensed Brand
A brand that is leased to another company for use.
Individual Brands
Unique brand names for each product in a product line.
Generic Products
Products without a brand name that are usually cheaper.
Manufacturer Brands
Brands owned by the manufacturer.
Dealer Brands / Private Brands
Brands owned by retailers rather than manufacturers.
Battle of the Brands
Competition between manufacturer brands and retailer brands.
Packaging
The process of designing and producing the container for a product.
Federal Fair Packaging and Labeling Act
A law requiring that consumer products be labeled honestly.
Consumer Products
Goods purchased for personal consumption.
Business Products
Goods used in the production of other products.
Convenience Products
Items that are frequently purchased with minimal effort.
Staples
Basic, everyday products that consumers buy regularly.
Impulse Products
Items that consumers do not plan to buy but purchase on a whim.
Emergency Products
Products bought in response to an emergency situation.
Shopping Products
Items for which consumers compare quality and price before purchasing.
Homogeneous Shopping Products
Products that are similar in nature and easily compared.
Heterogeneous Shopping Products
Products that differ greatly in characteristics and are more difficult to compare.
Specialty Products
Items with unique characteristics that are sought after by consumers.
Unsought Products
Items that consumers do not actively seek out.
New Unsought Products
Innovative items that consumers are unfamiliar with.
Regularly Unsought Products
Products that consumers need but do not usually think about.
Derived Demand
Demand for a product that occurs as a result of demand for another product.
Expense Item
A product that businesses purchase for immediate consumption.
Capital Item
A long-term item purchased for use over a period of time.
Installations
Large, long-lasting capital items such as machinery.
Accessories
Small items that complement major capital items.
Raw Materials
Basic materials used in the manufacturing process.
Farm Products
Products derived from agriculture.
Natural Products
Raw materials that are gathered from nature.
Components
Finished goods that are used in the manufacture of another product.
Supplies
Items used in supporting production processes.
Professional Services
Specialized services provided by professionals.
Product Life Cycle
The stages a product goes through from introduction to decline.
Market Introduction
The phase where a product is first launched into the market.
Market Growth
The phase where sales begin to increase rapidly.
Market Maturity
The phase where sales growth begins to slow down.
Sales Decline
The phase where sales decrease and other products take market share.
Fashion
A current trend in style or behavior.
Fad
A short-lived trend that is very popular but fades quickly.
New Product
A product that has been newly introduced to the market.
Continuous Innovations
Minor improvements to existing products.
Dynamically Continuous Innovations
Products that represent a significant change but are not too disruptive.
Discontinuous Innovations
Products that change consumer behavior significantly.
Federal Trade Commission (FTC)
A federal agency that regulates unfair business practices.
Patent
A legal right granted for an invention, giving the inventor exclusive rights.
Consumer Product Safety Act
A law established to protect the public from unreasonable risks of injury.
Product Liability
The legal responsibility of manufacturers for injuries caused by their products.
Return on Investment (ROI)
A measure used to evaluate the efficiency of an investment.
Concept Testing
The process of evaluating new product ideas with consumers.
Prototype
An early sample or model of a product used to test its concept.
Product Managers / Brand Managers
Individuals responsible for overseeing marketing strategies for products.
Total Quality Management (TQM)
An organization-wide approach to continuous quality improvement.
Continuous Improvement
Ongoing efforts to enhance products or processes.
Empowerment
Giving employees the autonomy to make decisions.
Place
The location where a product is sold or distributed.
Channel of Distribution
The path through which products travel from producer to consumer.
Direct Marketing
A form of advertising that allows businesses to communicate directly with consumers.
Discrepancy of Quantity
The difference between the amount of product produced and the amount desired by the market.
Discrepancy of Assortment
The difference between the types of products consumers want and what is offered.
Regrouping Activities
Processes that help match supply and demand in distribution.
Accumulating
The process of collecting products from various sources.
Bulk-breaking
The process of dividing large quantities into smaller ones.
Sorting
Organizing products based on specific criteria.
Assorting
Collecting different types of products to sell in a single location.
Traditional Channel Systems
Conventional methods of distributing goods.
Vertical Channel Conflict
Disagreements between different levels of the same distribution channel.
Horizontal Channel Conflict
Disagreements between businesses at the same level of distribution.
Channel Captain
A dominant firm in a channel that coordinates and influences members.
Vertical Marketing Systems
A system where channel members work together to maximize efficiency.
Corporate Channel Systems
Channels owned and managed by a single company.
Vertical Integration
The process of a company acquiring its suppliers or distributors.
Administered Channel Systems
A distribution system that relies on the power of one member to coordinate activities.
Contractual Channel Systems
Systems where channel members agree to cooperate on activities.
Ideal Market Exposure
The optimal level of distribution that maximizes market coverage.
Intensive Distribution
A strategy where products are available at as many outlets as possible.
Selective Distribution
Choosing specific retailers to sell a product.