GenPsych Chapter 6

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Last updated 4:57 AM on 2/25/25
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54 Terms

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Learning =

a relatively permanent change in behavior or knowledge that results from experience

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Associative Learning =

occurs when an organism makes connections between stimuli that occur together in the environment

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Habituation =

occurs when repeated or prolonged exposure to stimuli results in reduced responding

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Sensitization =

occurs when repeated or prolonged exposure to stimuli results in increased responding

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Classical Conditioning =

occurs when the response is elicited by one stimulus comes to be elicited by another stimulus after those two stimuli are repeatedly closely sequentially presented together

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Unconditioned Stimulus (US) =

naturally elicits a response

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Unconditioned Response (UR) =

the response elicited by the US

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Neutral Stimulus (NS) =

a stimulus that doesn’t naturally elicit the response elicited by the US

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Conditioned Stimulus (CS) =

after it’s repeatedly presented right before the US, the NS becomes a (CS) which elicits the same response as the US

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Acquisition =

initial stage of learning when a new behavior or response is established

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Second-order conditioning =

using a conditioned stimulus to condition a neutral stimulus

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In what order should the neutral/conditioned stimulus and unconditioned stimulus be presented?

The neutral stimulus should be presented just before the unconditioned stimulus for learning to occur

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Extinction =

a decrease in conditioned response after the unconditioned stimulus is no longer presented after the conditioned stimulus

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Spontaneous Recovery =

the return of a previously extinguished conditioned response following a rest period

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Stimulus Generalization =

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

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Stimulus Discrimination =

ability to respond differently to similar stimuli

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Taste Aversion =

a learned association between a food (conditioned stimulus) and illness (unconditioned response), leading us to become sick in response to tasting or smelling the food (conditioned response)

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Law of Effect =

behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged

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Operant Conditioning =

occurs when a response’s consequences change the response’s frequency

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Reinforcement =

increases a response’s frequency

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Reinforcer =

any stimulus that increases a response’s frequency

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Primary Reinforcers =

have innate or biologically reinforcing qualities

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Secondary Reinforcers =

reinforcing due to their association with a primary reinforcer

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Positive Reinforcement =

involves receiving desirable stimulus after a response is emitted 

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Negative Reinforcement =

involves removing an undesirable stimulus after a response is emitted

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What constitutes an effective reinforcer?

Any stimulus more desirable than the response being reinforced

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Punishment =

decreases a response’s frequency

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Punisher =

is any stimulus that decreases a response’s frequency

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What constitutes an effective punisher?

Any stimulus desirable than the response being punished

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When do the consequences of a behavior have the most influence over that behavior’s frequency?

When they occur immediately after the response

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What are the two distinctions between classical and operant conditioning mentioned in the lecture?

  1. Stimulus-response order

  2. Elicited vs. emitted behavior

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What’s the three-term contingency?

  1. When a discriminative stimulus is present

  2. A response

  3. Produces a reinforcer 

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Discriminative Stimulus =

indicates that a response will be reinforced

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How does generalization work in operant conditioning?

After learning a discriminative stimulus signals reinforcement, our response to it may generalize to similar stimuli

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Extinction =

if reinforcement stops following a response, the frequency of that response may be reduced

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Partial Reinforcement =

a response is reinforced sometimes

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Continuous Reinforcement =

a response is reinforced every time

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Know that partial reinforcement produces extinction-resistant behavior, and know why it does that.

  • When reinforcement is delivered sometimes it becomes difficult to determine whether the extinction is occurring (slot machines) 

  • When reinforcement is delivered every time, not being reinforced just a few times clearly signal extinction (vending machines)

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Ratio Schedule =

involve reinforcing responding based on the number of times a response is emitted

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Fixed Ration Schedule (FR) =

a response is reinforced after a specific number of emissions

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Variable Ratio Schedule (VR) =

a resposne is reinforced after a random number of emissions

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Interval Schedules =

involve reinforcing responding based on the amount of time that’s passed since the last time the response was reinforced

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Fixed Interval Schedules (FI) =

response is reinforced after a fixed amount of time has passed since the last time it was reinforced

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Variable Interval Schedule (VI) =

a response is reinforced after a random amount of time has passed since the last time it was reinforced

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What response pattern does the Variable Ratio Schedule (VR) produce?

high and steady response rate

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What response pattern does the Fixed Ratio Schedule (FR) produce?

high rate with short pauses

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What response pattern does the Variable Interval Schedule (VI) produce?

moderate and steady response rate

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What response pattern does the Fixed Interval Schedule (FI) produce?

scallop-shaped pattern

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Shaping =

involves reinforcing successive approximations for a desired behavior

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Latent Learning =

learning that occurs, but it may not be evident until there is a reason to demonstrate it

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Observational Learning =

learning by watching others and then imitating their behavior

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3 Types of Models in Observational Learning

  1. Live Models

  2. Verbal Models

  3. Symbolic Models

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Vicarious Reinforcement =

process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior

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Vicarious Punishment =

process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior