1D Kinematics Key Concepts: Vectors, Scalars, Graphs, and Free Fall

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20 Terms

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Vector quantity

A quantity with both magnitude and direction.

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Scalar quantity

A quantity with magnitude only.

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Distance and displacement equality

When the motion is along a straight path with no change in direction.

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Displacement if you finish where you started

Zero (but distance is non-zero).

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Difference between speed and velocity

Speed is scalar (how fast); velocity is vector (rate & direction).

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Average velocity can be zero

Yes, if you return to your starting point.

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Acceleration

The rate of change of velocity (magnitude or direction).

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Object accelerating at constant speed

Yes, if its direction changes (e.g., in circular motion).

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Negative acceleration

The object's velocity is decreasing (slowing down).

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Slope of a position-time graph

Velocity.

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Straight diagonal line on a position-time graph

Constant velocity.

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Curved line on a position-time graph

Changing velocity (acceleration).

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Slope of a velocity-time graph

Acceleration.

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Area under a velocity-time graph

Displacement.

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Horizontal line at zero velocity on a v-t graph

The object is at rest.

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Line with a negative slope on a v-t graph

The object's velocity is decreasing (negative acceleration).

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Free fall

Motion under the influence of gravity alone.

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Acceleration of a free-falling object near Earth

Approximately 9.8 m/s² downward, regardless of mass.

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Thrown object at the top of its path

Its velocity is zero, but acceleration is still downward.

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Acceleration of 0 m/s²

The object is either at rest or moving at constant velocity.