Socio Informatics 144 A1

0.0(0)
Studied by 5 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/69

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:53 PM on 8/26/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

70 Terms

1
New cards

What is the central question of the module?

What changes have digital technologies introduced to how we relate to each other and the world, and how can these be analysed?

2
New cards

What is media?

Any tool that helps us get & share what we know, constantly changing, associated with social activity.

3
New cards

How is the digital defined?

Binary code (1 = on, 0 = off), encoding reality rather than directly representing it.

4
New cards

Which lens focuses on surveillance and control over data?

Control Society

5
New cards

What is narrowcasting?

Distribution of niche, fragmented information.

6
New cards

What is deep mediatisation?

Digital media as ever-present platforms for enacting social life itself, invisible and constant.

7
New cards

Media is static and unchanging.

False

8
New cards

Digital reality directly represents the real world.

False

9
New cards

Algorithmic social order creates “order” out of disordered human digital behaviour.

True

10
New cards

The enclosure movement in England is used as an analogy for digital commons.

True

11
New cards

Broadcasting is the current dominant media form, while narrowcasting was used in the past.

False

12
New cards

Deep mediatisation means digital media is invisible but ever-present in everyday life.

True

13
New cards

Internet 1.0 was mainly:

Read-only, decentralized web pages

14
New cards

Internet 2.0 introduced:

Digital social interaction, content creation, participatory culture

15
New cards

Which feature defines social media platforms?

Programmability, connectivity, popularity

16
New cards

A profile on social media is:

An individual access point to digital connection and identity construction

17
New cards

Which philosopher emphasized “collective consciousness”?

Durkheim

18
New cards

Which philosopher stressed individual agency and meaningful social acts?

Weber

19
New cards

Which philosopher argued identity is reciprocally constructed through sociability?

Simmel

20
New cards

“Clicktivism” raises the question of whether it is:

Meaningful social interaction or synchronous crowd behaviour

21
New cards

Networked publics blur boundaries between:

Producer and consumer

22
New cards

Lindgren argues symmetry between producer and consumer:

Makes the world better

23
New cards

Technological determinism claims:

Technology is the crucial driver of history and social change

24
New cards

Hard tech determinism views technology as:

Magical, with limited human agency

25
New cards

Soft tech determinism suggests:

Technology shapes society but with unintended consequences

26
New cards

Habermas argued rationality lies in:

Communication and discourse

27
New cards

Postman’s “Technopoly” warns that:

Technology becomes deified and determines culture

28
New cards

Optimistic views of digital power emphasize:

Empowerment through collaboration

29
New cards

Utopian hopes emphasize:

Egalitarian participation and activism

30
New cards

Groupthink risks include:

False consensus and reluctance to voice concerns

31
New cards

Luhmann’s systems theory sees technology as:

A way to reduce complexity

32
New cards

Lindgren concludes digital media will have:

Different consequences in different settings for different people

33
New cards

Essentialist view of identity sees it as:

Rooted in inner essence

34
New cards

Performative view of identity sees it as:

Something we do, not what we are

35
New cards

Moeller’s “profilicity” refers to:

Self-construction from multiple identities online

36
New cards

Existentialism emphasizes:

Authenticity and responsibility for actions

37
New cards

Six markers of online identity change include:

Interactivity, disembodiment, simulated identities, de-spatialisation, invisibility, anonymity

38
New cards

Simulated identities raise the question of:

Cyborg identities, partial and contradictory

39
New cards

Castells’ “space of flows” means:

Interaction without shared time and space

40
New cards

Invisibility online often leads to:

More openness and sharing

41
New cards

Anonymity can lead to:

Expression of intense feelings guided by external cues

42
New cards

Post-anonymity trends emphasize:

Stable, unified, verifiable online identities

43
New cards

Digital identities are always fluid and anonymous.

False

44
New cards

Profilicity emphasizes multiple constructed identities.

True

45
New cards

De-spatialisation collapses physical space, enabling global synchronous interaction.

True

46
New cards

According to Tönnies, community is defined as:

A place + warm sincere engagement

47
New cards

What is the main function of community?

To provide empathy, understanding, acceptance, and shared responsibility

48
New cards

Community is not a property of the place but of:

The nature of engagement

49
New cards

What are “third places” according to Oldenburg & Brissett?

Spaces outside home and work where roles matter less and emotional expression is freer

50
New cards

Pseudo-communities raise the concern that:

Digital communities may be too superficial to be real communities

51
New cards

What is the defining feature of a network?

Nodal connections that convey information

52
New cards

Communities are primarily about ______, while networks are primarily about ______.

Social belonging; information transfer

53
New cards

Weak ties are characterized by:

Less trust, broad reach

54
New cards

Manuel Castells’ Network Society emphasizes that:

Networks are the backbone of society, collapsing time and space

55
New cards

What is networked individualism?

Individuals at the centre of multiple partial networks, requiring active maintenance

56
New cards

Communities always require a physical space.

False

57
New cards

Third places thrive on higher levels of emotional expression.

True

58
New cards

Networks are static and easy to regulate.

False

59
New cards

Weak ties can become strong if they connect groups together.

True

60
New cards

In virtual togetherness, we inhabit a continuum between networks and communities.

True

61
New cards

What does Lindgren call the enjoyment of multiple online narratives and genres?

Narrative pleasures

62
New cards

In the “visual turn,” text is often considered:

Secondary to visual content

63
New cards

Postmodernism emphasizes:

Pluralism and decentralisation

64
New cards

What is “second-order observation” in postmodernism?

Observing the fact that we are observing

65
New cards

Surreal AI art trends may reflect:

A search for immersive dream-like unrealities as coping with disinformation

66
New cards

What crisis is linked to visual overload and AI content?

Crisis of observational trust

67
New cards

Selfies are considered:

A social action combining context and intention

68
New cards

Videos of affinity differ from communities and networks because they:

Require minimal trust, fostering proximity rather than deep ties

69
New cards

Social Presence Theory emphasizes:

Building affinity by projecting physical presence (body, face, interaction)

70
New cards

Emojis originated in Japan and are sometimes seen as:

A universal language and alternative to punctuation/signatures