Physics

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Last updated 4:44 AM on 10/2/24
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59 Terms

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Definition of Physics

An experimental science studying motion, waves, light, electricity, magnetism, atoms, and nuclei.

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Physics "Law"

A causal mathematical relation between variables inferred through reasoning.

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Types of Measurements

Vectors and Scalars.

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Velocity Vectors

Measurements with both Direction and Amount related to motion.

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Displacement Vectors

Measurements with Direction and Amount related to change in position.

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Mass Scalars

Measurement of Amount referring to an object's weight.

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SI Units

Meters (m), Seconds (s), Kilograms (Kg), Mole (mol).

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Scientific Notation

A method of expressing numbers as a product of a coefficient and a power of ten, typically in the form of _____ = a × 10^n, where 1 ≤ a < 10 and n is an integer. This notation is useful for simplifying calculations and representing very large or very small numbers.

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Kinematics

The study of motion.

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Point-like Particle

Represents the center of mass of an object in kinematics.

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Reference Frame

Umbrella term for Reference Time and Reference Position.

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Delta (Δ) Symbol

Indicates change in a value, e.g., Δv = v2 - v1.

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Vector Representation

Vectors in one dimension must include direction, denoted by an arrow above the variable.

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Time

A reading on a clock or time-measuring instrument.

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Time Interval

The difference between two times, represented as Δt in equations.

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Uniform Velocity

Velocity that does not change and is consistent throughout the reference frame.

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Non-uniform Velocity

Velocity that changes throughout the reference frame, which can increase or decrease.

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Position-versus-time graph

A graph where the slope represents velocity, commonly used in Kinematics.

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Average Velocity

Calculated by dividing the change in displacement by the change in time (Δx/Δt).

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Net Displacement

The sum of the components in the reference frame, considering direction.

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Path Length

The sum of the magnitudes of the components, disregarding direction.

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Acceleration

The rate of change of velocity of an object.

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Average Acceleration

Found by dividing the change in velocity by the change in time (Δv/Δt).

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Instantaneous Velocity

The velocity of an object at a specific instant in time.

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Velocity-versus-time graph

A graph where the slope represents acceleration.

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Air-resistance

A force that affects the rate of fall of objects, causing lighter objects like feathers to fall slower than heavier objects like bowling balls.

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SUVAT equations

A set of equations used to solve problems involving acceleration and projectile motion.

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Projectile Motion

Motion in two directions, typically analyzed through vertical and horizontal properties.

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Range Formula

(v₀² * sin(2θ)) / g

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Free Body Diagram

A diagram that shows all of the forces currently acting on an object.

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Net Force

The total force on a system resulting from multiple interactions, calculated as the vector sum of all acting forces.

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First Law (Law of Inertia)

An object at rest stays at rest, and an object in motion stays in motion unless acted upon by a net external force.

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Second Law (Law of Acceleration)

The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass (F = ma).

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Third Law (Action and Reaction)

For every action, there is an equal and opposite reaction.

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Newton (N)

The unit of measurement for force, equivalent to Kgms-2.

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Static Friction

The type of friction that prevents an object from starting to slide.

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Kinetic Friction

The type of friction that opposes the motion of an object that is sliding.

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Coefficient of Friction

μ

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Uniform Circular Motion

Motion of an object traveling at a constant speed along a circular path while changing its velocity direction.

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Radial Acceleration

The acceleration that causes the change in direction of an object in circular motion, dependent on speed and radius.

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Formula for Velocity (V)

V = (2πr)/T, where r is the radius and T is the period of motion.

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Frequency (f)

The number of complete revolutions per unit time, defined as f = 1/T.

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Radial Acceleration Formula

aR = v²/r, which can also be expressed as aR = (4π²r)/T².

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Centripetal Net Force

The net force acting on an object in circular motion, directed towards the center of the circle, responsible for maintaining circular motion.

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Freefall

A condition in which objects perceive themselves as weightless due to the inability to counteract the force of gravity.

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Orbital motion

The motion of an object in freefall that maintains its path around another body, such as a planet or satellite.

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Kepler’s Laws

A set of three laws that describe the motion of planets in their orbits around the sun.

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Elliptical orbits

The shape of planetary orbits, which are ellipses with the sun located at one of the foci.

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Equal area law

The principle that planets sweep out equal areas in equal times during their orbit.

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Orbital period

The time it takes for a planet to complete one full orbit around the sun, which is related to the semi-major axis of the orbit.

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Universal law of gravitation

A law that models the gravitational attraction between two objects with mass as a force acting between idealized point particles.

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Linear Momentum

The total momentum of a system of moving objects, equal to the vector sum of the individual linear momenta.

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Impulse

The change in momentum imparted to an object by a force acting over a time interval.

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System Energy

A system of one or more objects has energy due to their motion, interactions, and internal composition.

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Kinetic Energy

Energy due to the motion of an object.

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Internal Energy

Energy due to temperature and atomic structure of a system.

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Gravitational Potential Energy

Energy due to the separation between an object and the Earth.

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Elastic Potential Energy

Energy due to the deformation of a spring.

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Work-Energy Equation

Ei + W (ΔE) = Ef, describing how external work changes a system's energy.