Marketing exam 3 chapters 11-15

5.0(1)
studied byStudied by 14 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/163

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

164 Terms

1
New cards

Product Complexity

A. Actual product (Brand name, Quality Level, Packaging, Features/design)

B. Core Customer value

C. Associated services (Financing, Product warranty, Product support)

<p>A. Actual product (Brand name, Quality Level, Packaging, Features/design) </p><p>B. Core Customer value </p><p>C. Associated services (Financing, Product warranty, Product support) </p>
2
New cards

Core Customer Value

The basic problem-solving benefits that consumers are seeking.

3
New cards

Actual Product

The physical attributes of a product including the brand name, features/design, quality level, and packaging.

4
New cards

associated services/augmented product

The nonphysical attributes of the product, including product warranties, financing, product support, and after-sale service.

5
New cards

Consumer products

products and services used by people for their personal use

6
New cards

Specialty products/services

products and services a customer wants to find the best of and will put much effort into finding the best (Luxury cars, medical/legal professionals, designer apparel)

7
New cards

shopping products/services

products and services customers compare with other options and substitutes (furniture, clothes, perfumes)

8
New cards

convenience products/services

products and services for which the customer will buy without considering other products (gas, beverages, bread soap)

9
New cards

unsought products/services

Products or services consumers either do not normally think of buying or do not know about. (can be new product)

10
New cards

product mix

all products and services a firm offers, typically composed of product lines (E.G. every single Mercedes car that can be purchased from Mercedes dealerships)

11
New cards

breadth

a count of the number of product lines offered by the firm (Mercedes Benz, AMG, Smart cars, Vans) (going across)

<p>a count of the number of product lines offered by the firm (Mercedes Benz, AMG, Smart cars, Vans) (going across)</p>
12
New cards

depth

number of categories in a product line (A class, B class, C class) (going down)

<p>number of categories in a product line (A class, B class, C class) (going down)</p>
13
New cards

cannibalize

From a marketing perspective, it is the negative impact on a firm’s sales, profits, or market share when one product competes closely with a similar product offered by the same company. (Cars that look similar might steal sales from each other)

14
New cards

5 Things that make a brand

  1. Brand Name

  2. URL’s

  3. Logos/symbols

  4. slogans

  5. jingles/sounds

<ol><li><p>Brand Name</p></li><li><p> URL’s</p></li><li><p>Logos/symbols </p></li><li><p>slogans </p></li><li><p>jingles/sounds </p></li></ol>
15
New cards

Brand Equity

The set of assets and liabilities linked to a brand that add to or subtract from the value provided by the product or service.

(brands are assets a firm can manage

16
New cards

Brand Awareness

Measures how aware consumers are of brand (Companies live or die based on how aware customers are of brand)

17
New cards

perceived value

The relationship between a product’s or service’s benefits and its cost. (is it worth it to customers)

18
New cards

brand association

mental links consumers make between a brand and its key product attributes (when you see apple symbol you think of apple)

19
New cards

brand loyalty

when a customer chooses the same brands products repeatedly over time rather than many different suppliers of the product

20
New cards

manufacturer/national brands

brands owned and managed by manufacturer

21
New cards

retail/store/private label brands

Brands developed and marketed by a retailer and available only from that retailer

22
New cards

family brands

A firm’s own corporate name used to brand its product lines and products. (one brand name on many items, like Kraft)

23
New cards

individual brands

use of individual brand name for each of a firms product

24
New cards

brand extension

same brand name for new products being introduced to the same or new markets (increase in breadth, same brand name, different product)

25
New cards

line extension

use of the same brand name within same product line; shows increase in product line depth (increase in depth, same brand name, same product)

26
New cards

brand dilution

when brand extension negatively affects how customers see attributes of core brand (when a product/brand extension fails)

27
New cards

co-branding

marketing two or more brands together on the same product

28
New cards

brand licensing

A contractual arrangement between firms, whereby one firm allows another to use its brand name, logo, symbols, or characters in exchange for a negotiated fee. (company pays to use your name, logo, symbol, etc)

29
New cards

brand repositioning aka rebranding

marketers change strategy and focus on targeting different markets or realigning core attributes to match market preferences (e.g aunt Jemima becoming pearl Miller company, it is same product, different name)

30
New cards

Primary Packaging

The packaging the consumer uses, such as the toothpaste tube, from which they typically seeks convenience in terms of storage, use, and consumption

31
New cards

secondary packaging

wrapper or exterior carton with the upc label and extra information

32
New cards

innovation

The process by which ideas are transformed into new products and services that will help firms grow.

33
New cards

Innovation and value (See why do firms create new products graph)

  1. Changing Customer needs

  2. Market Saturation (People get bored of same products)

  3. Managing Risk through Diversity (diversity in products)

  4. Fashion Cycles

  5. Improving business relationships

<ol><li><p>Changing Customer needs</p></li><li><p>Market Saturation (People get bored of same products)</p></li><li><p>Managing Risk through Diversity  (diversity in products)</p></li><li><p>Fashion Cycles </p></li><li><p>Improving business relationships </p></li></ol>
34
New cards

Diffusion of innovation

The process by which the use of an innovation, whether a product or a service, spreads throughout a market group over time and over various categories of adopters.

35
New cards

Pioneers or Breakthroughs

New product introductions that establish a completely new market or radically change both the rules of competition and consumer preferences in a market. (Pioneers are first movers

36
New cards

first movers

Product pioneers that are the first to create a market or product category, making them readily recognizable to consumers and thus establishing a commanding and early market share lead.

37
New cards

Diffusion of Innovation curve

(N2K)(ESSAY/MUlTIPLE CHOICE)(Diffusion = Spread)

  1. Innovators

  2. Early adopters

  3. Early majority

  4. late majority

  5. laggards

<ol><li><p>Innovators </p></li><li><p>Early adopters</p></li><li><p>Early majority </p></li><li><p>late majority </p></li><li><p>laggards </p></li></ol>
38
New cards

Innovators (% of users?)

buyers who want to be the first to have a product (2.5%)

39
New cards

early adopters (% of users?)

The second group of consumers in the diffusion of innovation model, after innovators, to use a product or service innovation. They generally don’t like to take as much risk as innovators but instead wait and purchase the product after careful review.

(13.5%)

40
New cards

Early Majority (% of users?)

A group of consumers in the diffusion of innovation model. Members don’t like to take much risk and therefore tend to wait until bugs are worked out of a particular product or service; few new products and services can be profitable until this large group buys them.

(34%)

41
New cards

Late Majority (% of users?)

The last group of buyers to enter a new product market, When they do, the product has achieved its full market potential. (34%)

42
New cards

Laggards (% of users?)

Consumers, who like to avoid change and rely on traditional products until they are no longer available. Sometimes laggards never adopt a product or service.

(16%)

43
New cards

Factors affecting Product Diffusion

(using the innovation diffusing theory)

  1. Relative Advantage

  2. Compatibility

  3. observability

  4. Complexity/trialability

44
New cards

Relative Advantage

The advantage of the product, a product that is better than its substitutes, diffusion is quicker

45
New cards

Compatibility

A diffusion process may be faster or slower, depending on various consumer features, including international cultural ­differences.

46
New cards

observability

when products are easily observed, their benefits or uses are easily communicated to others, enhancing diffusion

47
New cards

Complexity/trialability

Products that are relatively less complex are also relatively easy to try. These products will generally diffuse more quickly and lead to greater and faster adoption than will those that are not so easy to try.

48
New cards

6 phases of the product development process

  1. Idea Generation

  2. Concept testing

  3. product development

  4. market testing

  5. product launch

  6. evaluation of results

<ol><li><p>Idea Generation</p></li><li><p>Concept testing </p></li><li><p>product development </p></li><li><p>market testing </p></li><li><p>product launch </p></li><li><p>evaluation of results </p></li></ol>
49
New cards

Sources of new product ideas

  1. Internal Research and Development

  2. Research and development Consortia

  3. Licensing

  4. brainstorming

  5. outsourcing

  6. competitors products

  7. Customer input

<ol><li><p>Internal Research and Development </p></li><li><p>Research and development Consortia</p></li><li><p>Licensing</p></li><li><p>brainstorming</p></li><li><p>outsourcing </p></li><li><p>competitors products </p></li><li><p>Customer input   </p></li></ol>
50
New cards

R & D Consortia (idea generation)

A group of firms and institutions, possibly including government and educational institutions, that ­explore new ideas or obtain solutions for developing new products.

Lowest costs/risks, benefits all firms,

51
New cards

Licensing (idea generation)

A method used in developing new products in which a firm buys the rights to use a technology or idea from another firm.

52
New cards

brainstorming (idea generation)

A group activity used to generate ideas.

53
New cards

outsourcing (idea generation)

A practice in which the client firm hires an outside firm to facilitate some aspect of its business. In the context of new product development, the outsourced firm helps its client develop new products or services.

54
New cards

competitors products (idea generation)

A new product entry by a competitor may trigger a market opportunity for a firm, which can use reverse engineering to understand the competitor’s product and then bring an improved version to market.

55
New cards

Customer input (idea generation)

Co creating with customers

56
New cards

Internal R & D (idea generation)

When a company generates ideas through their own departments.

Highest product development costs, typically source of technological and breakthrough products

57
New cards

Market Testing

  1. Premarket tests

  2. Test Marketing

58
New cards

Premarket Tests

Conducted before a product or service is brought to market to determine how many customers will try and then continue to use it.

  1. customers exposed

  2. customers surveryed

  3. firm makes decision

59
New cards

Test Marketing

A method of determining the success potential of a new product; it introduces the offering to a limited geographic area prior to a national launch.

  1. Mini product launch

  2. more expansion

  3. demand is estimated

60
New cards

Product Lifestyle cycle (PLC)(N2K!!!) and stages

Defines the stages that new products move through as they enter, get established in, and ultimately leave the marketplace and thereby offers marketers a starting point for their strategy planning. Bell shaped

  1. Introduction stage

  2. Growth stage

  3. Maturity stage

  4. decline stage

<p>Defines the stages that new products move through as they enter, get established in, and ultimately leave the marketplace and thereby offers marketers a starting point for their strategy planning. Bell shaped</p><ol><li><p>Introduction stage</p></li><li><p>Growth stage</p></li><li><p>Maturity stage</p></li><li><p>decline stage</p></li></ol>
61
New cards

Introduction stage

Stage of the product life cycle when innovators start buying the product.

62
New cards

Growth Stage

Stage of the product life cycle when the product gains acceptance, demand and sales increase, and competitors emerge in the product category.

63
New cards

Maturity stage

Stage of the product life cycle when industry sales reach their peak, so firms try to rejuvenate their products by adding new features or repositioning them.

64
New cards

decline stage

Stage of the product life cycle when sales decline and the product eventually exits the market.

65
New cards

Limitations of product lifestyle

  1. Each product or service has its own shape

  2. challenging to know precise stage of plc

66
New cards

reverse engineering

Taking apart a competitor’s product, analyzing it, and creating an improved product that does not infringe on the competitor’s patents, if any exist.

67
New cards

lead users

Innovative product users who modify existing products according to their own ideas to suit their specific needs.

68
New cards

concept

an idea with potential, includes brief idea of what product will look like

69
New cards

concept testing

showing a product to consumers to see their reaction, triggers marketing research process

70
New cards

product development/design

Entails a process of balancing various engineering, manufacturing, marketing, and economic considerations to develop a product’s form and features or a service’s features.

71
New cards

prototypes

first form of a product, in rough shape

72
New cards

alpha testing

An attempt by the firm to determine whether a product will perform according to its design and whether it satisfies the need for which it was intended; occurs in the firm’s research and development (R&D) department.

73
New cards

beta testing

Having potential consumers examine a product prototype in a real-use setting to determine its functionality, ­performance, potential problems, and other issues specific to its use.

74
New cards

Intangible

A characteristic of a service; it cannot be touched, tasted, or seen like a pure product can.

  1. Requires cues to aid customers

  2. atmosphere and images help convey value

75
New cards

Inseparable

A characteristic of a service: it is produced and consumed at the same time; that is, service and consumption are inseparable. (haircut, hotel stay)

76
New cards

Heterogeneity

As it refers to the differences between the marketing of products and services, the delivery of services is more variable. (Think valeting, each customer receives a slightly different experience because Valet drivers have more or less experience)

77
New cards

Heterogeneous

The more humans are needed to provide a service, the more likely there is to be Heterogeneity or variability.

78
New cards

perishable

A characteristic of a service: it cannot be stored for use in the future. (can be things such as trips)

79
New cards

Value of Brands

  1. Brands facilitate purchases (helps consumers make quick buying decisions)

  2. Brands Establish Loyalty

  3. Brands protect from competition and Price competition (customers like brand more so they choose that brand over others)

80
New cards

Product labels

provide information the consumer needs for a purchase decision and consumption of the product.

81
New cards

Differences between stages in product life cycle

<p>→</p>
82
New cards

Service

Any intangible offering that involves a deed, performance, or effort that cannot be physically possessed; intangible customer benefits that are produced by people or machines and cannot be separated from the producer.

83
New cards

Customer Service

Specifically refers to human or mechanical activities firms undertake to help satisfy their customers’ needs and wants.

84
New cards

Service/Product continuum

Pure services to Pure goods

<p>Pure services to Pure goods</p>
85
New cards

Core Differences Between services and goods

  1. Inseparable

  2. Intangible

  3. Perishable

  4. Heterogeneous

<ol><li><p>Inseparable </p></li><li><p>Intangible </p></li><li><p>Perishable </p></li><li><p>Heterogeneous </p></li></ol>
86
New cards

3 additional P’s of marketing mix in service businesses

(think in terms of valet drivers)

  1. Presentation

  2. Personnel

  3. Processes

<ol><li><p>Presentation </p></li><li><p>Personnel </p></li><li><p>Processes</p></li></ol>
87
New cards

Service Gap

Results when a service fails to meet the expectations that customers have about how it should be delivered.

88
New cards

Service Gaps Model

A managerial tool designed to encourage the systematic examination of all aspects of the service delivery process and prescribe the steps needed to develop an optimal service strategy.

<p>A managerial tool designed to encourage the systematic examination of all aspects of the service delivery process and prescribe the steps needed to develop an optimal service strategy.</p>
89
New cards

The knowledge Gap

reflects the difference between customers’ expectations and the firm’s perception of those customer expectations.

Firms can close this gap by determining what customers really want by doing research using marketing metrics such as service quality and the zone of tolerance

<p>reflects the difference between customers’ expectations and the firm’s perception of those customer expectations. </p><p>Firms can close this gap by determining what customers really want by doing research using marketing metrics such as service quality and the zone of tolerance </p>
90
New cards

standards gap

difference between the firm’s perceptions of customers’ expectations and the service standards it sets

need to set standards for quality, need to ensure systems in place to set standards

91
New cards

delivery gap

difference between the firm’s service standards and the actual service it provides to customers.

<p>difference between the firm’s service standards and the actual service it provides to customers.</p>
92
New cards

Communication gap

difference between the actual service provided to customers and the service that the firm’s promotion program promises

93
New cards

Customer expectations

  1. Varies on service/situation

  2. based on knowledge and experience

94
New cards

Dimensions of Service Quality

  1. Reliability

  2. Responsiveness

  3. Assurance

  4. Empathy

  5. Tangibles

<ol><li><p>Reliability</p></li><li><p>Responsiveness </p></li><li><p> Assurance </p></li><li><p>Empathy </p></li><li><p>Tangibles </p></li></ol>
95
New cards

Zone of tolerance

The area between customers’ expectations regarding their desired service and the minimum level of acceptable service—that is, the difference between what the customer really wants and what they will accept before going elsewhere.

96
New cards

Voice of Customer (VOC) program

An ongoing marketing research system that collects customer inputs and integrates them into managerial decisions.

97
New cards

Empowerment

In the context of service delivery, means allowing employees to make decisions about how service is provided to customers.

98
New cards

Emotional Support

Concern for others’ well-being and support of their decisions in a job setting

99
New cards

Instrumental support

Providing the equipment or systems needed to perform a task in a job setting.

100
New cards

distributive fairness

Pertains to a customer’s perception of the benefits they received compared with the costs (inconvenience or loss) that resulted from a service failure.