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Hindsight bias
given an outcome, the result seems obvious, the “I knew it all along phenomenon” showing that we are not as good at predicting outcomes as we think, so we need to put things to the test.
Independent variable
manipulated variable, factor of interest. Whatever you are putting to the test.
Dependent variable
results of experiment, compared between exp. and control groups to see if manipulation of (IV) caused a change. The outcome
Mean
average, most affected by outliers, used and reported the most
Median
put numbers in order, the middle number
Mode
the most frequently occurring number
Range
difference between lowest and highest scores; most affected by outliers.
Standard deviation
difference between each individual score and the average of all scores combined; better gauge of variability; shows consistency of data.
Statistical Significance
Psychologists are willing to accept a probability value P = .05 or less. 95% or more confident that data is not by chance/random.
Random sampling
random drawing from the population to ensure the sample is representative of the larger population allowing you to generalize results. Used in surveys as the ONLY step & in experiments as (step #1) Only Step in Survey
Random assignment
Experiment ONLY(step#2); random drawing from the sample giving all participants and = chance of being placed in the experimental or control group. Minimizes individual differences between the groups making them similar. Automatically an experiment if you see Random assignment in AAQ
APA guidelines AAQ
consent, confidentiality, protect from harm both emotional and physical, debrief (Tell the participant what you did and why you did it). Deception is allowed because debriefing is required.
Reuptake
reabsorption of excess neurotransmitters from sending neurons. Blocking reuptake increases the availability of neurotransmitters.
Serotonin
depression/too low
Dopamine
Parkinson’s/too low; Schizophrenia/too high; Feel-good neurotransmitter making happy go to happier when we eat, get notifications on our phone which can make these behaviors addictive.
Acetylcholine
memory and movement; Alzheimer’s/too low
Norepinephrine
mania/too high; depression/too low
Central nervous system
brain and spinal cord. Interneurons intervene between sensory inputs and motor outputs.
Somatic
voluntary muscle movement. Wave to me😊
Autonomic
involuntary responses that operate on their own.
Sympathetic nervous system
part of autonomic nervous system; fight or flight; heart rate and breathing rate speed up; Traps: digestion and salivation inhibited.
Parasympathetic nervous system
other part of the autonomic nervous system; rest and digest; heart rate and breathing rate slow back down to achieve homeostasis
Medulla
heartbeat and breathing
Cerebellum
balance and coordination
Reticular Formation
alertness; severed will lapse into a coma
Thalamus
sensory switchboard for all senses except smell
Hippocampus
emotion and memory
Hypothalamus
homeostasis; hunger=lateral hunger on, ventromedial hunger off; emotion.
Aphasia
impaired use of language
Broca’s area
controls speech
Wernicke’s
language comprehension
Angular gyrus
reading aloud
Pituitary gland
master gland of the endocrine system; releases growth hormone in stage 4 sleep
Pineal gland
produces melatonin at night to help you sleep
Lesion
destroying brain tissue through surgery or by an accident
EEG
electroencephalogram; shows brain wave activity; often used in sleep research
PET scan
glucose injection shows more or less brain activity
Identical twins
most alike in every way, one egg joins one sperm(monozygotic), same sex- Best research tool to show the effects of genetics = identical twins raised apart; when reunited years later the similarities, both physical and behavioral, are linked to genes.
Fraternal twins
less alike than identical twins, two eggs fertilized by two sperm(dizygotic), same or opposite sex
Circadian rhythm
24 hr. sleep/wake cycle
Nightmares
bad dreams/REM
Stimulants
speed up the nervous system; by blocking the reuptake of serotonin, dopamine, and norepinephrine. Ex. caffeine, nicotine, amphetamines, cocaine.
Depressants
slow down the nervous system; alcohol, opiates like morphine and heroin.
Tolerance
when you need to take more and more of a drug to get the same effect.
Withdrawal
when the drug begins to decrease in the body there will be physical pain like a headache or worse signaling physical addiction.
Addiction
Physical addiction exists when someone experiences cravings and goes through withdrawal without the drug in their body. Psychological addiction exists when someone believes they need a drug but without it does not experience withdrawal.
Absolute threshold
detection of a stimulus 50% of the time; going from nothing to something
Difference threshold
smallest change needed in a stimulus to detect a just noticeable difference (jnd)/change (car stereo video, color tiles in class, taste tests); going from this to that.
Weber’s law
just-noticeable diff. depends on the magnitude of the original stimulus. If the stereo volume were high, it would take a significant increase in volume to detect the change than if it were low.
Rods
(visual receptors; black/white)
Cones
( visual receptors; color)
Retina
holds rods/cones
Fovea
center of retina, central pt. of focus, visual acuity
Cochlea
inner ear, cilia/receptor cells for soundwaves
Vestibular
sense of equilibrium; Semicircular canals in inner ear: receptors for vestibular sense, may feel dizzy/vertigo.
Kinesthesis
(kick)sensing position and movement of individual body parts without having to look at them while moving.
Gate-control theory of pain
neural gate in spinal cord that opens/closes to let pain signals reach/or not reach the brain distraction (psychological way) can close the gate (psychological way to close the gate)
Olfaction
smell, cilia in nasal cavity are receptors it does not route through the thalamus (only one that does this)
Sensory Adaptation
when your exposure to an unchanging stimulus causes your sensory receptors to fire less and less allowing you to get used to the stimulus. For example: loud television, cold pool, smelly room “noseblind” . your senses adapt to something because it doesn’t change
Selective attention
paying attention to one stimulus while not noticing or ignoring others
In-attentional blindness
(gorilla) failing to notice a stimulus in plain sight b/c you are focused on another
Change blindness
failing to notice a change b/c you are focused on something else video where the person is looking at the map and the two guys switch
Retinal (difference) disparity
binocular, greater difference in what each retina sees the closer the object, the less difference in what each retina sees the farther away only works for up close
Convergence
binocular, neuromuscular inward turn of the eyes, closer the object the greater the convergence put you finger up to your nose. only works for up close
Monocular cues
one eye, depth perception for far away objects
Interposition
something partially blocking the view of another thing (Mrs. Farmer standing right in front of the board)
Linear perspective
Monocular cue
Figure-ground
the object you are looking at is your figure while everything else becomes the ground. what has your focus and your attention=figure, ground; what ever is in the background of your figure
Perceptual Set
Internal, a mental predisposition, based on schemas, that influences how you perceive. Ex. Your religious and political schemas influence your view on politics, what is right/wrong, moral, immoral. Another ex. You hear that a movie is really good, so you go watch it. Since you thought that it would be good before you watched it, you think it is better than it really was.
Context Effects
External, influences perception due to location, situation, or circumstance. Tears at a wedding= happy tears; tears at a funeral = sad tears, etc. in the hospital and see a baby in a blue blanket so you think it is a boy
Schemas
concepts/categories/classifications/constructs=mental groupings; formed using prototypes; schema=holidays/protype=Christmas
Algorithms
step by step process, time consuming, guarantees solution suited for harder problems
Heuristics
shortcut, less time, common sense jumping to a conclusion
Representativeness heuristic
quick judgment based on prototype judging something based off of how similar it is to your prototype ex: Pitbull match your prototype of a dangerous animal
Availability heuristic
quick judgment based on personal experience or something all over the media; 1st thing that pops in your mind if there is a plane crash today and it might influence you to change your travel plans
Functional fixedness
not seeing other uses for items “flossing my teeth with the end of an envelope”
Mental set
repeating solutions because they worked in the past can keep you from seeing fresh perspective
Framing
the way info. is presented; 2 for $$1 sale sounds good, but ea. unit was worth .50 to begin with; 95%success rate/5%failure rate
Confirmation bias
seeking evidence to support your beliefs and ignoring evidence that contradicts it. IGNORING evidence that contradicts our beliefs
Belief perseverance
clinging to beliefs when confronted with contradictory evidence
Convergent thinking
1 solution; even if it means considering other solutions to get to the ONE. For example, multiple choice questions
Divergent thinking
multiple solutions;creative
Encoding
getting info. from sensory to short-term to long-term
Automatic processing
no rehearsal required; days events
Effortful processing
requires conscious attention; studying
Sensory memory
very limited/few seconds; iconic=visual; echoic=auditory
Short term memory aka working memory
limited by magic # 7 +/- 2
Explicit/declarative LTM
requires conscious recall; facts & general knowledge; semantically(meaning) encoded; stored in hippocampus “I declare”
Implicit/non-declarative/procedural LTM
does not require conscious recall; muscle memory/motor skills; walking/talking; learned by repetition; hard to unlearn; don’t have to think about; stored in cerebellum
Mood congruent memory(aka state dependent)
retrieval of info. is easier if you are in the same mood as when you encoded the info., moods need to match in order to retrieve happy/happy, if not retrieval will be more difficult, happy/sad
Locus (Location) dependent
retrieval of info. is easier if you are in the same context/location as when you encoded the info.
Serial position effect
likely to retrieve the beginning(primacy) and ending(recency)items in a list; middle most likely to be forgotten.
Mnemonics
strategies for encoding info; acronyms, etc.
Proactive interference
can’t remember the new b/c the old is getting in the way; old before new
Retroactive interference
can’t remember the old b/c the new is getting in the way; new pushes out old
Assimilation
putting new experiences into existing schemas (dog/cow)
Accommodation
adjusting schemas
Habituation
decrease in responsiveness to a stimulus to which one is repeatedly exposed; getting bored measuring boredom in infants by how much they stare at something
Object permanence
knowing things exists even when hidden, sensorimotor separation anxiety and stranger anxiety attach to object permanence
Secure attachment
mother’s return comforted child