Marketing Final Review

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Flashcards for reviewing marketing Final

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295 Terms

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Marketing

The process of creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society.

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Creating Value

Developing products or services that meet customer needs and provide benefits.

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Communicating Value

Using promotion and advertising to inform customers about the value of offerings.

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Delivering Value

Using efficient distribution and supply chain management to get products to customers.

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Exchanging Value

The transaction where customers pay a price for the benefits received.

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Value

Value is subjective and varies by customer (e.g., the same meal at a restaurant can be valued differently).

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Product/Service

Goods or services offered (e.g., iPhone hardware + software).

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Price

Monetary cost or alternative payments (e.g., frequent-flier miles).

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Promotion

Communication (ads, social media, PR).

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Place/Distribution

How the product reaches the customer (e.g., retail stores, online).

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Production Era

Focus on efficiency and low-cost production

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Selling Era

Aggressive sales tactics (e.g., door-to-door vacuum sales).

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Product Era

Innovation and differentiation (e.g., Procter and Gamble’s Product variations).

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Marketing Era

Customer-centric approach

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Value/One-to-One Era

Personalized relationships (e.g., Amazon’s recommendations).

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Service-Dominant Logic

Value delivered through products, services, or both

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Strategic Planning Process

Long-term process to allocate resources and capitalize on market opportunities

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Situation Analysis

Evaluate internal (micro) and external (macro) environments.

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Set Objectives

Realistic, measurable goals

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Develop Strategies

Game plans to achieve objectives

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Implement Marketing Mix

Execute tactics (4 Ps) to support strategies.

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Company Resources

Financial, brand reputation, patents, corporate culture.

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Corporate Partners

Suppliers, distributors

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Competitors

Direct (e.g., Canada Dry vs. Schwepps) and indirect (e.g., ginger ale vs. water).

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Political/legal Factors

Regulations

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Economic Factors

Inflation, unemployment, and consumer spending.

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Socio-Cultural Factors

Demographics (aging population), trends (health consciousness).

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Technological Factors

Digital Communication, e-commerce.

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Competitive Factors

Industry rivalry

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SWOT Analysis: Strengths/Weaknesses

Internal, Controllable (e.g., Strong brand reputation).

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SWOT Analysis: Opportunities/Threats

External, uncontrollable (e.g., government incentives on electric cars).

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Competitive Rivalry

Intensity of competition.

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Threat of Substitutes

Alternative products.

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Threat of New Entrants

Barriers to entry.

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Supplier Power

Control over inputs.

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Buyer Power

Customer influence.

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Market Penetration

Selling more existing products in existing markets (e.g., coupons).

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Market Development

Entering new markets with existing products (e.g., international expansion).

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Product Development

Introducing new products to existing markets (e.g., Gatorade Zero).

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Diversification

Entering new markets with new products (e.g., Google’s failed Picasa).

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Locational Excellence

Many locations (e.g., Tim Horton’s Dense store network).

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Operational Excellence

Efficient processes (e.g., Walmart’s low-cost supply chain).

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Product Excellence

High perceived value (e.g., Supreme’s limited edition branding).

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Customer Excellence

Loyalty/service (e.g., Apple’s customer support).

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Market Growth Rate

Industry Growth

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Relative Market Share

Market share vs. competitors.

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Stars

High growth, high share (invest; e.g., Apple Watch).

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Cash Cows

Low growth, High share (milk profits; e.g., iPhone).

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Question Marks

High growth, low share (decide to invest/divest; e.g., Amazon Fire Tablet).

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Dogs

Low growth, low share (divest; e.g., obsolete products).

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Corporate-Level Strategic Planning

Overall Company goals

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Business-Level Strategic Planning

SBU strategies

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Functional-Level Strategic Planning

Department plans

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Need/Want Recognition

Triggered by internal or external stimuli

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Information Search

Internal (past experiences) or external sources (friends, reviews, brands)

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Evaluation of Alternatives

Use evaluative criteria to compare options

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Purchase Decision

Select product, retailer, and payment method

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Post-Purchase Evaluation

Satisfaction or cognitive dissonance (buyer’s remorse)

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High-Involvement Decisions

Expensive, risky, infrequent decisions

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Low-Involvement Decisions

Cheap, routine, low-risk decisions

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Limited Problem-Solving

Moderate research decisions

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Situational Factors

Physical environment, time, social norms

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Social/Cultural Factors

Culture (shared beliefs), subcultures (ethnic groups, hobbies), and social class.

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Reference Groups

Aspirational or dissociative groups

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Demographics

Age, gender, life stage

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Psychographics

Activities, values and self-concept (ideal vs. actual self).

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Motivation

Maslow’s hierarchy

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Perception

Selective exposure/attention/retention/distortion

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Learning

Classical and operant conditioning

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Attitudes

Hard to change; shaped by beliefs

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Qualitative

Focus Groups, depth interviews, ethnography (e.g., observing shoppers).

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Quantitative

Surveys with closed-ended questions (e.g., rating satisfaction 1-5).

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Causal Primary Research Methods

Experiments

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Secondary Research

Existing data (e.g., government reports, industry stats)

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Steps in Research

Define the problem, design research, collect data, analyze and report findings

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Linear Economics

Produce → Use → Dispose

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Circular Economy

Reduce waste via recycling, reuse

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B2B Markets

Fewer buyers, larger orders, complex products, derived demand, and more personal selling.

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B2C Markets

Many individual buyers, smaller orders, simpler products, and mass marketing.

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Producers

Buy goods to transform into other products

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Resellers

Sell products without changing them

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Governments (B2G)

Large purchasers of goods/services

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Institutions

Nonprofits like hospitals or universities

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Need Recognition

Someone identifies a problem

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Product Specification

Details like quantity, quality, and delivery are defined.

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Supplier Search

RFPs (Request for Proposals) are sent to potential vendors.

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Proposal Analysis

Vendors are evaluated using scorecards (e.g., price, reliability, service).

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Order Specification

Final agreement on terms (price, delivery, warranties)

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Performance Assessment

Post-purchase review (e.g., survey users for feedback).

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Initiator

Starts the process

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User

Uses the product

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Influencer

Provides expertise

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Gatekeeper

Controls access to decision-makers

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Decider

Makes the final call

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Straight Rebuy

Routine reorder (no changes).

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Modified Rebuy

Adjustments to past orders (e.g., new leather colour).

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New Buy

First-time purchase (most complex).

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Autocratic

One decider

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Consultative

Decider consults team

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Democratic

Majority vote