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Scientific Method
the process of testing ideas about the world by
setting up situations that test our ideas
making careful, organized observations
analyzing whether the data fit with our ideas
observation, ask a question, formulate a hypothesis, experiment to test the hypothesis, record data/analyze, draw a conclusion
Confounding Variables
Variables other than the independent variable/s that may also potentially explain the outcome
Rule these out and control for them
Correlational Designs
to determine how (if at all) variables are related to one another
correlation: the association between two variables
positive and negative relationships
Correlation ≠ Causation
Direction-of-causation problem
it is not possible to tell from a correlation which variable is the cause and which is the effect
Third-variable problem
a correlation between two variables may arise from both being influenced by some third variable
Experimental Designs
Allow inferences about cause and effect
Make systematic changes in certain factors and observe changes that occur in other factors
Quasi-Experimental Design
Quantitative research approach used to find cause-and-effect relationships when you cannot randomly assign participants to groups
Cross-Sectional Design
Compare different children of different ages, at ONE point in time
pros:
fast, cheap, low risk of dropout
cons:
can’t track change in an individual
cohort effects: a group of people who share a common life event (like year they were born) or when they lived through a major historical event—develop shared traits, behaviors or knowledge
Longitudinal Design
follow the same children over time
Pros
real individual change is tracked
no cohort confound
Cons
slow, expensive, lose participants
Microgenetic Design
Study children repeatedly, over a short window, while a specific skill is actively changing
Pros
captures the actual process of change, not just before-and-after snapshots
rich, detailed picture of how change unfolds
Cons:
only works if you can identify children right on the cusp of specific change
intensive to run
Findings may not generalize beyond that narrow transition window
Between-Subjects Designs
Different children, different conditions. Each child sees only one
Pros
no carryover between conditions
Cons
individual differences between group can muddy the comparison
needs more total participants
Within-Subjects Design
The same children experience every condition
Pros:
each child is their own control
Needs fewer total participants
Cons
order effects
fatigue, practice, boredom
carryover between conditions
Replicability
do independent studies, using the same method, get the same results?
replication is the only way to tell the difference if the original results were true
Replicability Crisis
methodological challenge in which researchers cannot repeat or duplicate the results of published scientific studies
Many Babies Project
Collaborative project for replication and best practices in developmental psychology research
goal to bring researchers together eto address difficult outstanding theoretical and methodological questions about the nature of early development and how it is studied