Unit 7 - The Marketing Mix

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34 Terms

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Product

good or service characterized by tangible and intangible attributes that might satisfy a need or want

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Pure commodity good

Used to make other goods

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Pure goods

no associated services

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Balance

Combination of both good and service

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Pure services

Offers no tangible goods

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Convenience products

  • Widely available and inexpensive 

  • Purchased frequently with minimal effort 

  • Packaging → people look for something fancy

  • Price → looking for cheaper options

  • Availability → put them in as many places as possible

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Shopping products

  • Less widely available (i.e. selective distribution) and moderately priced 

  • Purchased less frequently with moderate effort (comparison, research)

  • Effective messaging → consumers can get information about your product during their research period 

  • Positioning → emphasize that your product is superior to others

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Specialty products

  • Limited availability (i.e., low breadth of distribution) and high price 

  • Purchased rarely, deliberately sought (low comparison)

  • Targeted promotion → need a clear sense of who is buying your product and target your promotion material to your target market

  • Build brand status → selling the exclusivity and luxury of your brand in general rather than just the product alone 

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Unsought products

  • Unknown to customers or undesirable to customers 

  • Delay of benefits are common feature

  • Extensive promotion (awareness, value, counter negative views)

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Total product concept

The process of developing a product that helps to identify its major benefits

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Core product

  • Basic definition of a product 

  • Fundamental benefits derived from using the product 

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Actual product

  • The product that is sold to customers 

  • Point of product differentiation 

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Augmented product

  • Non-tangible, service-related features 

  • Create a better customer experience

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Cost-based pricing

setting prices based on the cost of manufacturing, distributing, and promoting a product

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Value-based pricing

  • Setting prices based on the customers’ perception of the product value

  • focusing on how desirable our product is to our target market

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Competition-based pricing

Setting prices based on the activities of competing organizations 

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Penetration pricing

  • Set a low initial price on a product, then increase the price → usually used for a new product that wants to gain initial attention

  • Generates interest in new product 

  • Attracts customers from competitors 

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Skimming

  • Set the highest initial price that consumers desiring the product are willing to pay, then lower the price once demand of these consumers are satisfied 

  • Generates revenue early 

  • Creates perception of high-quality 

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Prestige pricing

  • Product price is set high and remains high 

  • Effective for products intended to be status symbols 

  • Creates perception of high-quality 

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Odd-even pricing

  • Set prices a few dollars or cents under a target price 

  • Creates the illusion of bargain 

  • Promotes impulse and higher-volume purchases 

  • Product may be perceived as being of lower quality

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Loss leader pricing

  • Susbet of products are priced below cost to stimulate the sales of other profitable goods 

  • Can be short-term (e.g. black friday) or long-term (e.g., kids’ meals)

  • Attracts customers and increases sales 

  • Can attract “cherry picking” buyers

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Independent retailer

  • owned by an individual, family, or partnership

  • owners are responsible for decision-making

  • few retail locations

  • higher prices due to lower stock

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Corporate Chain

  • numerous outlets under common ownership

  • largely centralized control

  • comparable shopping experience

  • lower prices and larger inventory

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Contractual System

  • an agreement between an individual and a business to operate a retail location

  • individual gains access to resources

  • Business profits from the retail location

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Place utility

  • Placing products in locations where customer can most easily access them 

  • Includes: convenient locations, online and in-person purchasing, pop-up stores

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Possession utility

  • Increasing ease of owning a product 

  • Includes: numerous payment options, payment plans

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Form utility

  • Degree to which product and its design meets customer needs 

  • Includes: customized products, product alterations, wider selection

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Time utility

  • Making products available when customers need them

  • Includes: extended hours, fast delivery, streaming, seasonal items year-round

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Sales promotion

  • Provides short-term incentives to generate interest in a product 

    • Example: coupons, contests, rebates

  • Encourages immediate purchase 

  • May result in lower revenue

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Public relations

  • Activities meant to build and maintain a positive image for a brand or organization 

    • Includes: press releases, press conferences, content on websites/social media platforms

  • Reflects a form of earned media - unpaid content generated about a product, brand, or organization

  • Messaging can be seen as more objective and trustworthy 

  • Limited control of messaging

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Experiential/engagement marketing

  • Create an interactive experience between customers and product/brand

  • Consumers not viewed as passive message recipients 

  • Can create an emotional connection to the product/brand (breeds customer loyalty)

Downside: taxing on time and resources

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Advertising

  • Paid form of media used to communicate to consumers about a product/brand 

    • Includes: billboards, print ads, tv commercials, radio commercials, online ads

  • Controlled messaging → you have control of what the message says, how it looks, etc.

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Shock appeals

  • words, images, and/or actions intended to deliberately startle and offend

  • intended to capture attention

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Sexual appeals

  • words, images, and/or actions intended to deliver a message designed to evoke sexual thoughts, feelings, and/or arousal in a target audience

  • appears to attract consumer attention