Math 218

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Last updated 3:39 PM on 9/14/26
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136 Terms

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square matrix

an m x n matrix is square if m = n

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the diagonal of a matrix

refers to the collection of (i,i) entries of the matrix

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upper triangular

refers to a matrix if every entry below the diagonal is zero

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lower triangular

refers to a matrix if every entry above the diagonal is zero

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diagonal

refers to a matrix if every non diagonal entry is zero

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diag(d1, .... dn)

is the n x n diagonal matrix w/ the diagonal d1, ... dn (everything else is 0)

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zero vector, zero matrix

vector or matrix that are full of zeros. can write O2 or O4x3 for ex. (doesnt have to be square)

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nonzero

a matrix or vector if at least one entry is nonzero

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In

the n x n identity matrix which has ones on the diagonal and zeros everywhere else

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first pivot column

first non-zero column

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rank one

every column is a multiple of the first pivot column

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vecotr in R^n

is a list of n coordinates organized vertically in a list

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matrix m x n

R^(m x n)

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scalar v product

vector w. scalar multiplied by each coordinate

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vector addition

add up coordinates across the rows

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scalar matrix products

multiply scalar by every coordinate in the matrix

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matrix addition

add up coordinates with the same position. onlt matrices of the SAME SHAPE can be added togehter

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A^T

formed by interchanging rows and columns

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transposition is

a linear operation meaning it can be distributed. so, (c1A1 + c2A2)^T = c1At + csAt)

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symmetric

sT = S, symmetry across the diagonal

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trace(matrix)

the sum of its diagonal, matrix must be square, is a scalar, is a linear operation (can be distributed and can take the scalar out)

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linear combination

gives you a vector, in the form: scalar1*v1 + scalar2*v2...+snvn

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matrix-vector products

encoded linear combinations, matrix holds vectors and scalars go into v. vector can also be used to add and subtract some of the columns, warning #collumns A must = #rows v!!)

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3 matrix-vector multiplication rules

linearity, identity, and zero rules

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linearity rule

A(c1v1 + c2v2) = c1Av1 + c2Av2 (matrix x vector, order matters)

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identity rule

Inv = v

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zero rule

A0n = 0m ,0n is vector, 0m is vector:)

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R^n --A--> R^m

sophisticated way of writing A is m x n matrix (not order of rows and columns changes)

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eigenvector

v is an eigenvector of A if v != 0, Av = lamdaV, A must be square, --> v∈Ea(lamda)

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eigenvalue

lamda, when Av = lamda v

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directed graph

collection of nodes and arrows, inlcludes all non-connected parts

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digraphs

describe the relationships between objects, for ex: modeling transactions between financial institutions

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euler characteristic

of a diagraph G: # of nodes - # of arrows

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connected components

"islands" in a diagraph

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path

sequence of distinct arrows joining consecutive nodes (only use each arrow one time)

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cycle

path that starts and ends at the same node (still only use each arrow once)

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circuit rank

the minimum # of arrows that must be removed to break ALL cycles

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weights

scalar values added to arrows, (-1, 0, 1) weights convey directionality,

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net flow

through a node (phi(v), φ(v) = weights in - weights out. Adding up net flows for each node should be zero, DO include negatives in the calculation

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incidence matrix

encodes all of the data in a diagraph, -1 for leaving, 1 for going to, 0 for nothing, has form R^nodes x arrows

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weight vector

is a vector that organizes the weights

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path vector

encodes the data of the path, will be a vector of -1, 0, and 1's \. when multiplied by incidence matrix --> gives start and end pos (as long as its not a cylce)

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cycle vector

of a cycle c is the associated path vector, multiplied by incidence gives all 0s

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incidence matrix x weight vector

the netflow of each node! the ith coordinate of Aw is the net flow of the ith node

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R^2

is an arrow in the xy-plane, calculate vector w. tail-to-tip displacement = tipx - tailx for top & tipy - taily for bottom, vector reps displacement not location, so same vector could be anywhere on the graph

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length of v = [v1 v2]^t

||v|| = sqrt(v1^2 + v2^2), pythag!

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v ∈ R^3

an arrow in the x-y-z space

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length of v =

sqrt(v1^2 + v2^2 +... +vn^2)

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||c*v|| =

|c| * ||v||

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the product c*v

scales and orients v, coefficient either makes it longer of shorter & if a neg sign, flip directions

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v + w

it means putting them together tail to tip, then form a parallelogram --> the diagonal is the sum

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unit vector

vector w/ length one, indicated with v-hat

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normalization of v

v-hat = (1/||v||)*v

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inner product v, w ∈ R^n =

v1w1 + v2w2 + ... + vnwn, also called dot product but we won't use that here, gives a SCALAR, only wrk if the have the SAME SHAPE

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inner product properties

commutative, left-linear, right-linear, adjoint formula, length formula

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commutative inner product prop

(

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left linear

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right linear

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adjoint formula

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length formula

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||v - w||^2

||v||^2 + ||w||^2 -2*

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law of cosines

||v-w||^2 = ||v||^2 + ||w||^2 - 2||v|| *||w|| * cos(theta)

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||v|| * ||w|| * cos(theta)

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corollary (the cauchy-schwarz inequality)

|

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acute

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obtuse

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orthogonal

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Matrix mult diagram

R^2ndcol --2nd matrix--> R^2ndrows, 1st col --1st matrix--> R^1strows

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multiplying two matrix simplifies

multiplying the A matrix by two vecotrs. put the vecotrs in one matrix and the output matrix will be the two matrix vec products

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Row perspective matrix mult

the (i, j) entry of the matrix product AB is given by the inner product ; AB is filled entry by entry w. inner products

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Row perspective understanding pos, 0, neg entries

0 entries mean the i row of A is orthogonal to the jth column of B, pos values are acute and neg values are obtuse

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matrix arithmetic props

additive associativity, multiplicative associativity, additive commutativity, left distribute, right distribute ,identity rule, trace rule, transportation rule,

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transposition

is an order reversing involution (and trace)

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additive associativity

A + (B + C) = (A + B) + C

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multiplicative associativity

(AB)C = A(BC)

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additive commutativity

A + B = B + A

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left distributive

A(B + C) = AB + AC

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right distributive

(A + B)C = AC + BC

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identity rule

AIn = ImA = A

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trace rule

trace(AB) = trace(BA) (ONLY SQUARE matrices tho)

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transposition rule

(AB)^T = B^TA^T

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matrix mult warning

it is NONCOMMUTATIVE, order maters bro

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Gramian of A

= A^TA --> square matrix & symmetric, EVERY matrix has a gramian

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A^TA also equals

(A^TA)^T, A^T(A^T)^T

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row perspective on gramian

each entry (i,j) of A^TA is so

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given two vectors, v^Tw = ..

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inner product thrm

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rref if..

1) any zero-rows occur at the bottom

2) the 2st nonzero entry of the other rows is equal to 1

3) every pivot occurs to the right of the pivots above

4) all nonpivot entries in a column containing a pivot are equal to zero

every matrix can be row

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rank(A)

# of pivot cols

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non-pivot colms

are linear combinations of the pivot columns (col relations)

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row echelon form if

1) any zero-ros occur at the bottom

2) the first nonzero entry of the other rows is called a pivot

3) evry pivot occurs to the right of the pivots above it

4) all entries below a pivot are equal to zero

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consistent

a system is consistent if it has at leas one solution,

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inconsistent

a system if it has no solutions, if u sum up columns downwards and across and get 0, but augmented/ answers is 1 its inconsistent, IF PIVOT IN THE AUGMENTED COL.

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all systems

can be written as an augmented matrix and can be expressed by eq: Ax = b (A is coeff matrix, b is augmented col, x is solution matrix)

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depndent

variable associated w/ pivot column/ the pivot column

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free

variable associated w. non pivot col/ non-pivot col

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rank(A)

of coefficient matrix is # of dep. variables/ pivot cols

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rouche-capelli theorem

every rref system falls into one of the following three categories: inconsistent, consistent (one sol, nullity(A) = 0), consistent (infinite sol nullity(A) > 0), so do REF's, back subbing used in ref

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solving reduced systems

1) set the free variables to scalars c1.... cn

2) wrtie each dep. variable in terms of c1, c2... cn

3) express the full solution as x = xp + x1x1 + ...+ ckxk

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degrees of freedom of a system

nullity(A)