Qualitative Research Methods

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20 Terms

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Usability Testing

Definition: Observing users as they complete tasks using a product

Goals: To identify usability issues and improve the user interface

Attitudinal vs Behavioral: Can be both. Qualitative for detailed feedback; quantitative for success rates and task times.

Qualitative vs Quantitative: Qualitative

Design stage: Mid to late, during prototype testing, and pre-launch

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Interviews

Definition: One-on-one conversations with users to gather detailed information about their experiences, needs, and attitudes.

Goals: To gain in-depth insights into user behaviors, motivations, and pain points.

Qualitative vs. Quantitative: Qualitative. Focuses on rich, detailed data rather than numerical data.

Design stage: Early stages (discovery and ideation), throughout development (to refine concepts), and post-launch (to gather detailed feedback).

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Focus Groups

Definition: Moderated group discussions to explore users' attitudes, perceptions, and ideas.

Goals: To uncover a range of opinions and ideas, identify common themes, and generate new concepts.

Qualitative vs. Quantitative: Qualitative. Provides broad insights through group dynamics and interactions.

Stages: Early stages (concept exploration and ideation) and during development (feedback on design directions).

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Ethnographic Field Studies

Definition: In-depth observations of users in their natural environment.

Goals: To understand the context of use, uncover unarticulated needs, and observe real-world behaviors.

Qualitative vs. Quantitative: Qualitative. Focuses on contextual and behavioral insights.

Stages: Early stages (to inform requirements and design) and during development (to validate assumptions).

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Contextual Inquiry

Definition: A combination of interviews and observations conducted in the user's environment.

Goals: To gather detailed information about how users interact with a product in their context.

Qualitative vs. Quantitative: Qualitative. Combines observational data with user feedback.

Stages: Early stages (to inform design) and during development (to refine usability).

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Diary Studies

Definition: Users log their activities, thoughts, and experiences over a period of time.

Goals: To collect longitudinal data on user behavior and experiences.

Qualitative vs. Quantitative: Qualitative. Provides insights into long-term usage patterns.

Stages: Early stages (to understand user needs) and post-launch (to monitor ongoing usage).

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Card Sorting

Definition: A technique where users group and label content or features.

Goals: To understand users' mental models and inform information architecture.

Qualitative vs. Quantitative: Can be both. Qualitative for understanding reasoning; quantitative for statistical analysis of groupings.

Stages: Early stages (to design information architecture) and during redesigns.

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Tree Testing

Definition: A method of testing an information architecture to determine how easy it is to find items in the hierarchy.

Goals: To identify navigation issues and improve the structure of content.

Qualitative vs. Quantitative: Quantitative. Measures success rates and time taken to find items.

Stages: Early stages (to test information architecture) and during redesigns.

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Heuristic Evaluation

Definition: Expert review based on established usability principles.

Goals: To identify usability issues early in the design process.

Qualitative vs. Quantitative: Qualitative. Based on expert judgment.

Stages: Early stages (to catch usability issues) and during development (to refine designs).

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Workshop/Participatory Design

Definition: Involving users directly in the design process through workshops and collaborative sessions.

Goals: To co-create solutions that align with user needs and preferences.

Qualitative vs. Quantitative: Qualitative. Focuses on collaborative idea generation.

Stages: Early stages (ideation and concept development) and throughout design iterations.

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Affinity Diagrams

Definition: Organizing and synthesizing large amounts of qualitative data into themes.

Goals: To identify patterns and key themes in user feedback.

Qualitative vs. Quantitative: Qualitative. Helps make sense of diverse qualitative data.

Stages: Early stages (to analyze research findings) and during development (to synthesize ongoing feedback).

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Journey Mapping

Definition: Visualizing the user experience across different touchpoints.

Goals: To understand the entire user journey and identify pain points and opportunities for improvement.

Qualitative vs. Quantitative: Qualitative. Based on user feedback and observations.

Stages: Early stages (to inform holistic design) and during development (to refine user flows).

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Task Analysis

Definition: Breaking down and analyzing the steps users take to complete tasks.

Goals: To identify inefficiencies and areas for improvement in task workflows.

Qualitative vs. Quantitative: Can be both. Qualitative for detailed task breakdowns; quantitative for measuring task efficiency.

Stages: Early stages (to inform design) and throughout development (to refine workflows).

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Customer Journey Mapping

Definition: Collaborative sessions with stakeholders to map out the user journey.

Goals: To align team understanding of the user experience and identify improvement opportunities.

Qualitative vs. Quantitative: Qualitative. Based on shared insights and experiences.

Stages: Early stages (to inform holistic design) and during development (to refine user flows).

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Shadowing

Definition: Observing users over an extended period to understand their behaviors and workflows.

Goals: To gain a deep understanding of user activities and identify pain points.

Qualitative vs. Quantitative: Qualitative. Focuses on detailed, contextual observations.

Stages: Early stages (to inform design) and during development (to validate assumptions).

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Remote Usability Testing

Definition: Conducting usability tests with users in their natural environment via remote tools.

Goals: To gather usability data without geographic limitations.

Qualitative vs. Quantitative: Can be both. Qualitative for detailed feedback; quantitative for task completion metrics.

Stages: Throughout development (to test and refine usability) and post-launch (to gather ongoing feedback).

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Concept Testing

Definition: Presenting early-stage concepts to users to gather feedback on initial ideas.

Goals: To validate and refine concepts before significant resources are invested.

Qualitative vs. Quantitative: Can be both. Qualitative for in-depth feedback; quantitative for measuring preferences.

Stages: Early stages (ideation and concept development).

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Personas

Definition: Fictional characters created based on user research to represent different user types.

Goals: To guide design decisions and ensure they align with user needs and behaviors.

Qualitative vs. Quantitative: Qualitative. Based on detailed user research data.

Stages: Early stages (to inform design) and throughout development (to validate decisions).

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Survey

Definition: Measure and categorize attitudes or collect self-reported data that can help track or discover important issues to address.

Goals: To gather a wide range of insights and opinions directly from users.

Qualitative vs. Quantitative: Can be both. Qualitative for open-ended responses; quantitative for close-ended questions.

Stages: Throughout the product lifecycle (to gather broad feedback and specific insights).

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