Qualitative Research Methods

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/19

flashcard set

Earn XP

Last updated 3:50 PM on 8/4/24
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

20 Terms

1
New cards

Usability Testing

Definition: Observing users as they complete tasks using a product

Goals: To identify usability issues and improve the user interface

Attitudinal vs Behavioral: Can be both. Qualitative for detailed feedback; quantitative for success rates and task times.

Qualitative vs Quantitative: Qualitative

Design stage: Mid to late, during prototype testing, and pre-launch

2
New cards

Interviews

Definition: One-on-one conversations with users to gather detailed information about their experiences, needs, and attitudes.

Goals: To gain in-depth insights into user behaviors, motivations, and pain points.

Qualitative vs. Quantitative: Qualitative. Focuses on rich, detailed data rather than numerical data.

Design stage: Early stages (discovery and ideation), throughout development (to refine concepts), and post-launch (to gather detailed feedback).

3
New cards

Focus Groups

Definition: Moderated group discussions to explore users' attitudes, perceptions, and ideas.

Goals: To uncover a range of opinions and ideas, identify common themes, and generate new concepts.

Qualitative vs. Quantitative: Qualitative. Provides broad insights through group dynamics and interactions.

Stages: Early stages (concept exploration and ideation) and during development (feedback on design directions).

4
New cards

Ethnographic Field Studies

Definition: In-depth observations of users in their natural environment.

Goals: To understand the context of use, uncover unarticulated needs, and observe real-world behaviors.

Qualitative vs. Quantitative: Qualitative. Focuses on contextual and behavioral insights.

Stages: Early stages (to inform requirements and design) and during development (to validate assumptions).

5
New cards

Contextual Inquiry

Definition: A combination of interviews and observations conducted in the user's environment.

Goals: To gather detailed information about how users interact with a product in their context.

Qualitative vs. Quantitative: Qualitative. Combines observational data with user feedback.

Stages: Early stages (to inform design) and during development (to refine usability).

6
New cards

Diary Studies

Definition: Users log their activities, thoughts, and experiences over a period of time.

Goals: To collect longitudinal data on user behavior and experiences.

Qualitative vs. Quantitative: Qualitative. Provides insights into long-term usage patterns.

Stages: Early stages (to understand user needs) and post-launch (to monitor ongoing usage).

7
New cards

Card Sorting

Definition: A technique where users group and label content or features.

Goals: To understand users' mental models and inform information architecture.

Qualitative vs. Quantitative: Can be both. Qualitative for understanding reasoning; quantitative for statistical analysis of groupings.

Stages: Early stages (to design information architecture) and during redesigns.

8
New cards

Tree Testing

Definition: A method of testing an information architecture to determine how easy it is to find items in the hierarchy.

Goals: To identify navigation issues and improve the structure of content.

Qualitative vs. Quantitative: Quantitative. Measures success rates and time taken to find items.

Stages: Early stages (to test information architecture) and during redesigns.

9
New cards

Heuristic Evaluation

Definition: Expert review based on established usability principles.

Goals: To identify usability issues early in the design process.

Qualitative vs. Quantitative: Qualitative. Based on expert judgment.

Stages: Early stages (to catch usability issues) and during development (to refine designs).

10
New cards

Workshop/Participatory Design

Definition: Involving users directly in the design process through workshops and collaborative sessions.

Goals: To co-create solutions that align with user needs and preferences.

Qualitative vs. Quantitative: Qualitative. Focuses on collaborative idea generation.

Stages: Early stages (ideation and concept development) and throughout design iterations.

11
New cards

Affinity Diagrams

Definition: Organizing and synthesizing large amounts of qualitative data into themes.

Goals: To identify patterns and key themes in user feedback.

Qualitative vs. Quantitative: Qualitative. Helps make sense of diverse qualitative data.

Stages: Early stages (to analyze research findings) and during development (to synthesize ongoing feedback).

12
New cards

Journey Mapping

Definition: Visualizing the user experience across different touchpoints.

Goals: To understand the entire user journey and identify pain points and opportunities for improvement.

Qualitative vs. Quantitative: Qualitative. Based on user feedback and observations.

Stages: Early stages (to inform holistic design) and during development (to refine user flows).

13
New cards

Task Analysis

Definition: Breaking down and analyzing the steps users take to complete tasks.

Goals: To identify inefficiencies and areas for improvement in task workflows.

Qualitative vs. Quantitative: Can be both. Qualitative for detailed task breakdowns; quantitative for measuring task efficiency.

Stages: Early stages (to inform design) and throughout development (to refine workflows).

14
New cards

Customer Journey Mapping

Definition: Collaborative sessions with stakeholders to map out the user journey.

Goals: To align team understanding of the user experience and identify improvement opportunities.

Qualitative vs. Quantitative: Qualitative. Based on shared insights and experiences.

Stages: Early stages (to inform holistic design) and during development (to refine user flows).

15
New cards

Shadowing

Definition: Observing users over an extended period to understand their behaviors and workflows.

Goals: To gain a deep understanding of user activities and identify pain points.

Qualitative vs. Quantitative: Qualitative. Focuses on detailed, contextual observations.

Stages: Early stages (to inform design) and during development (to validate assumptions).

16
New cards

Remote Usability Testing

Definition: Conducting usability tests with users in their natural environment via remote tools.

Goals: To gather usability data without geographic limitations.

Qualitative vs. Quantitative: Can be both. Qualitative for detailed feedback; quantitative for task completion metrics.

Stages: Throughout development (to test and refine usability) and post-launch (to gather ongoing feedback).

17
New cards

Concept Testing

Definition: Presenting early-stage concepts to users to gather feedback on initial ideas.

Goals: To validate and refine concepts before significant resources are invested.

Qualitative vs. Quantitative: Can be both. Qualitative for in-depth feedback; quantitative for measuring preferences.

Stages: Early stages (ideation and concept development).

18
New cards

Personas

Definition: Fictional characters created based on user research to represent different user types.

Goals: To guide design decisions and ensure they align with user needs and behaviors.

Qualitative vs. Quantitative: Qualitative. Based on detailed user research data.

Stages: Early stages (to inform design) and throughout development (to validate decisions).

19
New cards

Survey

Definition: Measure and categorize attitudes or collect self-reported data that can help track or discover important issues to address.

Goals: To gather a wide range of insights and opinions directly from users.

Qualitative vs. Quantitative: Can be both. Qualitative for open-ended responses; quantitative for close-ended questions.

Stages: Throughout the product lifecycle (to gather broad feedback and specific insights).

20
New cards

Explore top notes

note
Chapter 10: Waves
Updated 1027d ago
0.0(0)
note
Unit 5: Cell Division Study Guide
Updated 403d ago
0.0(0)
note
Stone and Wilcox, Adshade, Cohen
Updated 1154d ago
0.0(0)
note
GOV'T VOCAB 5&6
Updated 1246d ago
0.0(0)
note
Chapter 10: Waves
Updated 1027d ago
0.0(0)
note
Unit 5: Cell Division Study Guide
Updated 403d ago
0.0(0)
note
Stone and Wilcox, Adshade, Cohen
Updated 1154d ago
0.0(0)
note
GOV'T VOCAB 5&6
Updated 1246d ago
0.0(0)

Explore top flashcards

flashcards
Exercise Physiology
49
Updated 830d ago
0.0(0)
flashcards
Uso de los uniformes
62
Updated 422d ago
0.0(0)
flashcards
D1 L14 Chores and Activities
23
Updated 298d ago
0.0(0)
flashcards
Neuro E2- CN disorders
76
Updated 403d ago
0.0(0)
flashcards
Other Senses
25
Updated 1088d ago
0.0(0)
flashcards
Health Exam Revision
73
Updated 1011d ago
0.0(0)
flashcards
Comp 301 Final Quizlet
115
Updated 683d ago
0.0(0)
flashcards
Exercise Physiology
49
Updated 830d ago
0.0(0)
flashcards
Uso de los uniformes
62
Updated 422d ago
0.0(0)
flashcards
D1 L14 Chores and Activities
23
Updated 298d ago
0.0(0)
flashcards
Neuro E2- CN disorders
76
Updated 403d ago
0.0(0)
flashcards
Other Senses
25
Updated 1088d ago
0.0(0)
flashcards
Health Exam Revision
73
Updated 1011d ago
0.0(0)
flashcards
Comp 301 Final Quizlet
115
Updated 683d ago
0.0(0)