Usability Testing
Definition: Observing users as they complete tasks using a product
Goals: To identify usability issues and improve the user interface
Attitudinal vs Behavioral: Can be both. Qualitative for detailed feedback; quantitative for success rates and task times.
Qualitative vs Quantitative: Qualitative
Design stage: Mid to late, during prototype testing, and pre-launch
Interviews
Definition: One-on-one conversations with users to gather detailed information about their experiences, needs, and attitudes.
Goals: To gain in-depth insights into user behaviors, motivations, and pain points.
Qualitative vs. Quantitative: Qualitative. Focuses on rich, detailed data rather than numerical data.
Design stage: Early stages (discovery and ideation), throughout development (to refine concepts), and post-launch (to gather detailed feedback).
Focus Groups
Definition: Moderated group discussions to explore users' attitudes, perceptions, and ideas.
Goals: To uncover a range of opinions and ideas, identify common themes, and generate new concepts.
Qualitative vs. Quantitative: Qualitative. Provides broad insights through group dynamics and interactions.
Stages: Early stages (concept exploration and ideation) and during development (feedback on design directions).
Ethnographic Field Studies
Definition: In-depth observations of users in their natural environment.
Goals: To understand the context of use, uncover unarticulated needs, and observe real-world behaviors.
Qualitative vs. Quantitative: Qualitative. Focuses on contextual and behavioral insights.
Stages: Early stages (to inform requirements and design) and during development (to validate assumptions).
Contextual Inquiry
Definition: A combination of interviews and observations conducted in the user's environment.
Goals: To gather detailed information about how users interact with a product in their context.
Qualitative vs. Quantitative: Qualitative. Combines observational data with user feedback.
Stages: Early stages (to inform design) and during development (to refine usability).
Diary Studies
Definition: Users log their activities, thoughts, and experiences over a period of time.
Goals: To collect longitudinal data on user behavior and experiences.
Qualitative vs. Quantitative: Qualitative. Provides insights into long-term usage patterns.
Stages: Early stages (to understand user needs) and post-launch (to monitor ongoing usage).
Card Sorting
Definition: A technique where users group and label content or features.
Goals: To understand users' mental models and inform information architecture.
Qualitative vs. Quantitative: Can be both. Qualitative for understanding reasoning; quantitative for statistical analysis of groupings.
Stages: Early stages (to design information architecture) and during redesigns.
Tree Testing
Definition: A method of testing an information architecture to determine how easy it is to find items in the hierarchy.
Goals: To identify navigation issues and improve the structure of content.
Qualitative vs. Quantitative: Quantitative. Measures success rates and time taken to find items.
Stages: Early stages (to test information architecture) and during redesigns.
Heuristic Evaluation
Definition: Expert review based on established usability principles.
Goals: To identify usability issues early in the design process.
Qualitative vs. Quantitative: Qualitative. Based on expert judgment.
Stages: Early stages (to catch usability issues) and during development (to refine designs).
Workshop/Participatory Design
Definition: Involving users directly in the design process through workshops and collaborative sessions.
Goals: To co-create solutions that align with user needs and preferences.
Qualitative vs. Quantitative: Qualitative. Focuses on collaborative idea generation.
Stages: Early stages (ideation and concept development) and throughout design iterations.
Affinity Diagrams
Definition: Organizing and synthesizing large amounts of qualitative data into themes.
Goals: To identify patterns and key themes in user feedback.
Qualitative vs. Quantitative: Qualitative. Helps make sense of diverse qualitative data.
Stages: Early stages (to analyze research findings) and during development (to synthesize ongoing feedback).
Journey Mapping
Definition: Visualizing the user experience across different touchpoints.
Goals: To understand the entire user journey and identify pain points and opportunities for improvement.
Qualitative vs. Quantitative: Qualitative. Based on user feedback and observations.
Stages: Early stages (to inform holistic design) and during development (to refine user flows).
Task Analysis
Definition: Breaking down and analyzing the steps users take to complete tasks.
Goals: To identify inefficiencies and areas for improvement in task workflows.
Qualitative vs. Quantitative: Can be both. Qualitative for detailed task breakdowns; quantitative for measuring task efficiency.
Stages: Early stages (to inform design) and throughout development (to refine workflows).
Customer Journey Mapping
Definition: Collaborative sessions with stakeholders to map out the user journey.
Goals: To align team understanding of the user experience and identify improvement opportunities.
Qualitative vs. Quantitative: Qualitative. Based on shared insights and experiences.
Stages: Early stages (to inform holistic design) and during development (to refine user flows).
Shadowing
Definition: Observing users over an extended period to understand their behaviors and workflows.
Goals: To gain a deep understanding of user activities and identify pain points.
Qualitative vs. Quantitative: Qualitative. Focuses on detailed, contextual observations.
Stages: Early stages (to inform design) and during development (to validate assumptions).
Remote Usability Testing
Definition: Conducting usability tests with users in their natural environment via remote tools.
Goals: To gather usability data without geographic limitations.
Qualitative vs. Quantitative: Can be both. Qualitative for detailed feedback; quantitative for task completion metrics.
Stages: Throughout development (to test and refine usability) and post-launch (to gather ongoing feedback).
Concept Testing
Definition: Presenting early-stage concepts to users to gather feedback on initial ideas.
Goals: To validate and refine concepts before significant resources are invested.
Qualitative vs. Quantitative: Can be both. Qualitative for in-depth feedback; quantitative for measuring preferences.
Stages: Early stages (ideation and concept development).
Personas
Definition: Fictional characters created based on user research to represent different user types.
Goals: To guide design decisions and ensure they align with user needs and behaviors.
Qualitative vs. Quantitative: Qualitative. Based on detailed user research data.
Stages: Early stages (to inform design) and throughout development (to validate decisions).
Survey
Definition: Measure and categorize attitudes or collect self-reported data that can help track or discover important issues to address.
Goals: To gather a wide range of insights and opinions directly from users.
Qualitative vs. Quantitative: Can be both. Qualitative for open-ended responses; quantitative for close-ended questions.
Stages: Throughout the product lifecycle (to gather broad feedback and specific insights).