Glass, Maddox, and Love

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8 Terms

1
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Method

Lab experiment

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Topic

Positive efects of tech on cognitive flexibility

3
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Sample

72 female undergrad volunteers

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Procedure

- Participants ahd to come for 40 hours over an eight week period of time and play videogames

-twi kinds if games: one that requires startegic thinking (starcraft) and one simulation game (the sisms)

-Research measured cognitive flexibility before+after with cognitive tasks + solving problems

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Findings

Those who played faster pace games had greater improvement in cognitive flexibility

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limitations

-female

- WEIRD, YAVIS

-long period of time

-No long term effects measured

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strengths

- Highly controlled variables

-Replicability

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aim

to investigate the positive effects of tech on cognitive flexibility