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Method
Lab experiment
Topic
Positive efects of tech on cognitive flexibility
Sample
72 female undergrad volunteers
Procedure
- Participants ahd to come for 40 hours over an eight week period of time and play videogames
-twi kinds if games: one that requires startegic thinking (starcraft) and one simulation game (the sisms)
-Research measured cognitive flexibility before+after with cognitive tasks + solving problems
Findings
Those who played faster pace games had greater improvement in cognitive flexibility
limitations
-female
- WEIRD, YAVIS
-long period of time
-No long term effects measured
strengths
- Highly controlled variables
-Replicability
aim
to investigate the positive effects of tech on cognitive flexibility