Unit 2 Flashcards (Daily Videos)

0.0(0)
Studied by 1 person
0%Unit 2 Mastery
0%Exam Mastery
Build your Mastery score
multiple choiceAP Practice
Supplemental Materials
call kaiCall Kai
Card Sorting

1/44

flashcard set

Earn XP

Description and Tags

not finished yet

Last updated 1:45 PM on 3/30/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

45 Terms

1
New cards

sensation

receiving information from the environment, converting it into a neural message, and send it to the brain to be evaluated

2
New cards

perception

organizing and interpreting sensory information

3
New cards

bottom-up processing

relies on external sensory information; individual elements to the whole

4
New cards

feature detectors

the evidence to support bottom-up processing

5
New cards

top-down processing

relies on internal prior expectations and experiences to fill in gaps to complete a perception; whole to individual parts

6
New cards

schema

a mental framework for organizing and understanding our world; the basis of top-down processing

7
New cards

perceptual set

the readiness to perceive something in a particular way or having an expectation for a stimulus

8
New cards

gestalt

an organized whole

9
New cards

closure

the gestalt principle of making a whole by filling in the gaps

10
New cards

figure and ground

the gestalt principle where the figure is the object and the ground is the surroundings

11
New cards

proximity

the gestalt principle that items close together group more easily than items far apart

12
New cards

similarity

the principle that items more alike group more easily than items that are different

13
New cards

attention

interaction of sensation and perception that is affected by internal and external processes

14
New cards

inattentional blindness

occurs when attention is focused on one part of the visual field, which may lead to you missing or ignoring other parts of the visual field

15
New cards

change blindness

occurs when differences in the visual field are not perceived due to inattention or a brief interruption

16
New cards

retinal disparity

determining depth based on the difference between what each eye sees (closer=more difference)

17
New cards

convergence

determining depth based on how much both eyes rotate inward (closer=more inward)

18
New cards

relative clarity

monocular; objects appearing sharper and less hazy are perceived as closer than those that appear more blurred or hazy

19
New cards

relative size

monocular; assuming similar size, the brain perceives objects casting smaller images as more distant compared to objects casting larger images

20
New cards

texture gradient

monocular; the visual texture of a surface becomes finer and less detailed as distance increases

21
New cards

linear perspective

monocular; parallel lines appear to converge at a distant point

22
New cards

interposition

monocular; when one object partially covers another object, it appears closer

23
New cards

apparent movement

occurs when we perceive movement from a non-moving object

24
New cards

concept

a mental grouping based on shared features that comes from experience

25
New cards

prototype

the ideal example of a concept

26
New cards

accomodation

changing an existing schema or creating a new schema due to new information

27
New cards

algorithm

addresses a problem by attempting all possible solutions until the correct one is found; example is a recipe

28
New cards

provides an accurate solution when used correctly

pro of an algorithm

29
New cards

can’t solve every problem because it is time-consuming, has too many unknowns, or uses subjective values

con of an algorithm

30
New cards

heuristic

addresses a problem by using mental shortcuts to make judgements; example is best brand=the most expensive brand

31
New cards

fast, efficient, frees cognitive resources, and simplifies problem solving

pros of using a heuristic

32
New cards

there is not a guaranteed solution and is error-prone

cons of using a heuristic

33
New cards

representative heuristic

categorizing situations or probability of an event based on how similar they are to existing prototypes or schemas

34
New cards

statistics; base rates

representative heurisitics are quick but lead to errors becau ____ and ____ being ignored

35
New cards

availability heuristic

decisions are made by recalling the first or most vivid example that comes to mind

36
New cards

mental set

the tendency to approach problems using familiar and previously successful strategies; leads to rigid thinking and problem solving

37
New cards

framing

a bias where people decide on options based on whether the options are presented with positive or negative connotations

38
New cards

gambler’s fallacy

the false belief that you can predict a chance (random) event based on past chance (random) events

39
New cards

sunk-cost fallacy

making a bad decision because time, effort, or money were already spent

40
New cards

executive functions

cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and critical thinking; controlled by the prefrontal cortex

41
New cards

increases; decreases

executive functions ____ with age, but ____ with old age

42
New cards

creativity

a way of thinking that generates new and original ideas that are useful

43
New cards

divergent thinking

generating many ideas or solutions

44
New cards

convergent thinking

using knowledge and logic to narrow options to find the known solution or single correct answer

45
New cards

functional fixedness

failing to solve a problem because you are stuck on an object’s common use