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Vocabulary flashcards generated from the course transcript covering basic MIS concepts, technology laws, data characteristics, systems architecture, analytics, and prompt engineering.
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Abstract reasoning
Thinking about concepts or ideas that aren't directly observable; generalizing from specific examples.
Systems thinking
Looking at how parts of a system interact and affect the whole system.
Collaboration
Working with others to accomplish a shared goal.
Experimentation
Testing an idea or solution to see what happens.
Hardware
Physical technology such as computers, phones, servers, and keyboards.
Software
Programs and instructions that tell hardware what to do.
Data
Raw facts and figures collected by a system.
Procedures
Rules or processes for how a system is used.
People
Users and other people who interact with or manage a system.
Management Information Systems (MIS)
An information system designed to support organizational management and decision-making.
Information System (IS)
A system that collects, processes, stores, and distributes information.
Accurate data
Data that is correct and free from errors.
Complete data
Data that contains all necessary information.
Consistent data
Data that does not contradict itself across sources.
Timely data
Data that is available when needed and up to date.
Relevant data
Data that is directly useful for the task or decision.
Accessible data
Data that can be easily obtained by authorized users.
Moore's Law
Computing power roughly doubles every two years while cost stays similar.
Metcalfe's Law
A network's value increases as the number of connected users increases.
Nielsen's Law
Internet connection speeds increase rapidly over time.
Kryder's Law
Storage capacity and density increase rapidly while the cost per unit of storage decreases.
Bell's Law
New classes or types of computers emerge approximately every decade.
Central Processing Unit (CPU)
Executes instructions and performs calculations.
Random Access Memory (RAM)
Temporary working memory used by currently running programs.
Volatile storage
Data disappears when power is turned off.
Non-volatile storage
Keeps data even when power is turned off.
Binary
Number system using only 0 and 1.
Virtual Reality (VR)
A fully immersive computer-generated environment.
Augmented Reality (AR)
Adds digital information or elements to the real world.
Mixed Reality (MR)
Digital objects interact with and respond to the physical environment.
Virtual Machine (VM)
Software that creates a virtual computer running inside a physical computer.
Internet of Things (IoT)
Internet-connected physical devices that collect and exchange data.
Edge computing
Processing data close to where it is generated instead of sending everything to a central cloud.
Industrial Internet of Things (IIoT)
Internet of Things technology used in industrial and manufacturing environments.
Client Operating System (OS)
Operating system running on a user's device.
Server Operating System (OS)
Operating system running on a server that provides services or resources to clients.
Native application
An installed application designed for a specific operating system or device.
Web application
An application accessed through a web browser.
HyperText Markup Language (HTML)
Defines the structure and content of a webpage.
Cascading Style Sheets (CSS)
Controls the appearance and style of a webpage.
JavaScript
Adds behavior and interactivity to webpages.
Firmware
Software embedded in hardware that controls the hardware.
Open-source software
Software whose source code is available to inspect, modify, and distribute under its license.
Bring Your Own Device (BYOD)
Using a personal device for organizational purposes.
Porter's Five Forces
Competition, threat of new entrants, threat of substitutes, bargaining power of buyers, and bargaining power of suppliers.
Cost leadership
Compete by having lower costs or prices.
Differentiation
Compete by offering something unique.
Focus
Target a specific market segment or niche.
Best-cost strategy
Offer good differentiation at a relatively low cost.
Value chain
Activities a company performs to create value for customers.
Primary activities
Activities that directly create and deliver the product or service.
Supporting activities
Activities that enable and support primary activities.
Business Intelligence (BI)
Using data to understand business performance and support decisions.
Business Analytics (BA)
Using data and statistical methods to analyze problems and predict or optimize outcomes.
Recency, Frequency, Monetary (RFM)
A method for evaluating customers based on how recently, how often, and how much they purchase.
Online Analytical Processing (OLAP)
Analyzes data from multiple dimensions; used for analysis and complex queries.
Online Transaction Processing (OLTP)
Used for everyday transactions.
Granularity
The level of detail in data.
Data warehouse
A centralized repository of structured data used mainly for analysis and reporting.
Data mart
A smaller data warehouse focused on a specific department or function.
Data lake
Stores large amounts of raw structured, semi-structured, and unstructured data.
Supervised data mining
Uses labeled data to predict or classify outcomes.
Unsupervised data mining
Uses unlabeled data to discover patterns or groups.
Four Vs of Big Data
Volume, Velocity, Variety, and Veracity.
MapReduce
A method for processing large datasets by dividing work across multiple computers.
Static report
Fixed information that does not automatically change or allow interaction.
Dynamic report
Updates with current data and/or allows interaction.
Zero-shot prompt
Ask the AI to perform a task without providing examples.
One-shot prompt
Give one example before asking the AI to perform the task.
Few-shot prompt
Give multiple examples before asking the AI to perform the task.
Chain-of-thought prompt
Prompts the model to reason through a problem step-by-step.
System prompt
Instructions that define how the AI should behave.
User prompt
The user's request or instructions to the AI.
Temperature
Controls the randomness or creativity of AI responses.
Top-k
Limits the model's choices to the k most likely next tokens.
Top-p
Limits the choices to the smallest group of tokens whose combined probability reaches the specified probability value.