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Vocabulary flashcards that cover core terms and concepts from the lecture on the digital divide, Neo-Luddism, and evaluating information resources.
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Digital Divide
The gap between people who have access to technology and digital literacy and those who do not.
Information & Communications Technology (ICT)
A broad set of tools—such as computers, mobile phones, and the internet—used to create, store, share, or exchange information.
Technology Leg of Digital Divide
The availability of adequate devices (e.g., computers, tablets, smartphones) needed to participate online.
Internet Access Leg
Reliable, affordable connectivity that lets users reach online resources.
Digital Literacy Leg
The skills and know-how required to use digital tools effectively and safely.
Homework Gap
The disadvantage schoolchildren face when they receive internet-based assignments but lack home access.
Global Digital Divide
Inequities in technology access between countries or world regions; include geographic, socioeconomic, age, gender, social digital, and language
Geographic Divide
Technology gaps caused by where people live—especially differences between rural and urban areas.
Socioeconomic Divide
Disparity in digital access based on income and economic status.
Age Divide
Differences in technology use and adoption between younger and older generations.
Gender Divide
Lower levels of digital access, skills, or usage experienced by women in some regions.
Social Digital Divide
Online communities that form around shared interests, potentially excluding those without access.
Language Divide
Barriers created when online content is not available in a person’s primary language.
Causes of the Digital Divide
Factors such as geography, income, motivation, education, age, race, culture, and language that limit digital access.
Consequences of the Digital Divide
Restricted information access, educational inequities, limited job prospects, slower economic growth, and social isolation.
Telehealth
Remote healthcare services delivered through digital networks, inaccessible to those without broadband or devices.
Internet Penetration (ITU 2022)
89% in Europe
Over 80% in the America
70% in the Arab States
64% in Asia
40% in Africa
Internet for All (IFA) Initiative
U.S. federal plan aiming to provide affordable high-speed internet to everyone by 2029.
Neo-Luddism
A philosophy opposing many modern technologies, often advocating simpler living or halting tech development.
New-Luddite Views
Beliefs that computers cause unemployment, social inequity, environmental harm, and erosion of human values.
CRAAP Test
A five-part checklist—Currency, Relevance, Authority, Accuracy, Purpose—for evaluating information quality.
Currency (CRAAP)
Assesses how timely and up-to-date the information or its links are.
Relevance (CRAAP)
Evaluates whether the information meets the user’s needs and target audience level.
Authority (CRAAP)
Judges the credibility of the author, publisher, or sponsoring organization.
Accuracy (CRAAP)
Determines the reliability, evidence, and correctness of the content.
Purpose (CRAAP)
Identifies why the information exists—inform, teach, sell, entertain, or persuade—and checks for bias.
Credible Sources
Materials from government sites, universities, peer-reviewed journals, and reputable news outlets.
Less Credible Sources
Blogs, forums, and sites with potential ulterior motives or unchecked content.
URL Top-Level Domain
The ending of a web address (e.g., .gov, .edu, .org) that hints at a site’s nature and trustworthiness.
Evaluating Information Resources
The process of critically assessing sources for credibility, bias, and reliability using tools like the CRAAP test.