Module 7 – Digital Divide, Neo-Luddism & Evaluating Information Resources

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Vocabulary flashcards that cover core terms and concepts from the lecture on the digital divide, Neo-Luddism, and evaluating information resources.

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30 Terms

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Digital Divide

The gap between people who have access to technology and digital literacy and those who do not.

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Information & Communications Technology (ICT)

A broad set of tools—such as computers, mobile phones, and the internet—used to create, store, share, or exchange information.

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Technology Leg of Digital Divide

The availability of adequate devices (e.g., computers, tablets, smartphones) needed to participate online.

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Internet Access Leg

Reliable, affordable connectivity that lets users reach online resources.

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Digital Literacy Leg

The skills and know-how required to use digital tools effectively and safely.

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Homework Gap

The disadvantage schoolchildren face when they receive internet-based assignments but lack home access.

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Global Digital Divide

Inequities in technology access between countries or world regions; include geographic, socioeconomic, age, gender, social digital, and language

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Geographic Divide

Technology gaps caused by where people live—especially differences between rural and urban areas.

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Socioeconomic Divide

Disparity in digital access based on income and economic status.

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Age Divide

Differences in technology use and adoption between younger and older generations.

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Gender Divide

Lower levels of digital access, skills, or usage experienced by women in some regions.

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Social Digital Divide

Online communities that form around shared interests, potentially excluding those without access.

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Language Divide

Barriers created when online content is not available in a person’s primary language.

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Causes of the Digital Divide

Factors such as geography, income, motivation, education, age, race, culture, and language that limit digital access.

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Consequences of the Digital Divide

Restricted information access, educational inequities, limited job prospects, slower economic growth, and social isolation.

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Telehealth

Remote healthcare services delivered through digital networks, inaccessible to those without broadband or devices.

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Internet Penetration (ITU 2022)

  • 89% in Europe

  • Over 80% in the America

  • 70% in the Arab States

  • 64% in Asia

  • 40% in Africa

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Internet for All (IFA) Initiative

U.S. federal plan aiming to provide affordable high-speed internet to everyone by 2029.

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Neo-Luddism

A philosophy opposing many modern technologies, often advocating simpler living or halting tech development.

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New-Luddite Views

Beliefs that computers cause unemployment, social inequity, environmental harm, and erosion of human values.

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CRAAP Test

A five-part checklist—Currency, Relevance, Authority, Accuracy, Purpose—for evaluating information quality.

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Currency (CRAAP)

Assesses how timely and up-to-date the information or its links are.

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Relevance (CRAAP)

Evaluates whether the information meets the user’s needs and target audience level.

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Authority (CRAAP)

Judges the credibility of the author, publisher, or sponsoring organization.

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Accuracy (CRAAP)

Determines the reliability, evidence, and correctness of the content.

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Purpose (CRAAP)

Identifies why the information exists—inform, teach, sell, entertain, or persuade—and checks for bias.

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Credible Sources

Materials from government sites, universities, peer-reviewed journals, and reputable news outlets.

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Less Credible Sources

Blogs, forums, and sites with potential ulterior motives or unchecked content.

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URL Top-Level Domain

The ending of a web address (e.g., .gov, .edu, .org) that hints at a site’s nature and trustworthiness.

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Evaluating Information Resources

The process of critically assessing sources for credibility, bias, and reliability using tools like the CRAAP test.