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63 Terms
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Internet of things
innovative knowledge as products/ services
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INFORMATION GATHERING through various ways of communication
men and women alike had one thing in common (from hunting society and innovative knowledge products/services):
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digital transformation
we need to empower the people to make appropriate opportunity to keep up with the society which led to
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DIGITAL DIVIDE
some use traditional blackboard, some may need money for learning
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Education 1.0
EVOLUTION OF EDUCATION: Lectures, Rote Learning, & Memorization, Blackboards, erasers
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Education 2.0
EVOLUTION OF EDUCATION: Internet-enabled Learning
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Education 3.0
EVOLUTION OF EDUCATION: Knowledge-based Education, Online courses (UP free courses)
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Education 4.0
EVOLUTION OF EDUCATION: Innovation-based Education, Digital tools
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A More Personalized Learning
MAJOR TRENDS OF EDUCATION 4.0: instead of one size fits all, it should be personalized, only then a learner can appreciate own learning, Exists in small group discussions, Monitor your learning even with many students, so it is still controlled, Promotes Lifelong Learning, Should have many ways & solutions to problems
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More Remote Learning Opportunities
MAJOR TRENDS OF EDUCATION 4.0: Exists in the open university, only now being introduced much more to the Philippines, We have to make society realize and reflect upon that technology shouldn't be something we should be afraid of Instead, we should reflect upon when it can be beneficial or harmful for us
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The Plethora of Education Tools
MAJOR TRENDS OF EDUCATION 4.0: E.g., mentimeter, zoom app
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Data at the fingertips
MAJOR TRENDS OF EDUCATION 4.0: Accessibility to data, E.g., Chat gpt, Beneficial: adds learning that may be beyond your capacity
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Easy and Accurate Assessment
MAJOR TRENDS OF EDUCATION 4.0: E.g., turnitin app for plagiarism, google form for surveys, gsheets for grade encoding
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Project-Based Learning
MAJOR TRENDS OF EDUCATION 4.0: Tangible outputs that the society can benefit from, This is brought about by technology
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TECHNOLOGY-BASED TEACHING CONTINUUM
from face to face to remote learning (extremes)
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HYFLEX CLASSROOM
some onsite but some are on zoom, allows the student to be part of the class even if they are off-site
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Annatomage
INNOVATIONS IN EDUCATION: 3D image of the body, Expensive (price wise), innovative product of ICT in the field of health
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Healthcare 1.0
healthcare is appreciated only when one gets sick ○ Patient encounter, diagnosis & treatment
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Healthcare 2.0
Use of x-ray, ct scan, Medical equipment, monitoring devices
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Healthcare 3.0
telehealth, telecare, electronic health record, Electronic health record, computerized provider order entry, remote care and telehealth
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Healthcare 4.0
Smart health, connected care: one place / one stop shop where everything is there & seamless, personalized care: catered to each patient, personalized medicine: due to the different effects in terms of conditions, contextualized healthcare
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general socio-economic
national data protection legislation, population acceptance of digital patient records
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living and working conditions
biometric sensors - body temperature sa mga pintuan ng mga offices or establishments, unemployment, health care services - barrier to those who don't have the appropriate devices
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social and community networks
Online misinformation, anti vaxxers
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individual lifestyle factors
digital marginalization: each factors are affected
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MEDIA
comes from the Latin plural form of "medium"
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MEDIA
A channel or system of communication, information, or entertainment (Merriam-webster dictionary)
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MEDIA
Communication channels through which news, entertainment, education, data, or promotional messages are disseminated (www.businessdictionary.com)
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give information
Media is becoming a pathway for us to \___ \___ to the general population
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INFORMATION
Knowledge obtained from investigation, study, or instruction (Merriam-webster dictionary), One or more statements or facts that are received by a human and that have some form of worth to the recipient (Losee, 1997)
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PRINT
TYPES OF MEDIA: Non fiction books/textbooks, scholar journals, and learning modules, Newsletter / newspaper, magazines, brochure / flyers, Physical media, "Old school media"
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BROADCAST
Radio, television, mobile phones, and movies/film
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DIGITAL OR NEW MEDIA
TYPES OF MEDIA: Social media, computer
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LIBRARY
Academic library, public library, scholar library, special library, & digital library
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INDIGENOUS MEDIA
TYPES OF MEDIA: Folk or traditional media, gatherings, and social organization, Direct observation, records [written, carved or oral], oral instructions), "Lumang-luma type of media"
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INTERNET
TYPES OF MEDIA: Databases, search engines (e.g., Firefox, Google Chrome), Overlaps with new media and social, and broadcast media
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Management Systems
CLASSIFICATION OF MEDIA AND INFORMATION SYSTEMS AND SOURCES: SYSTEMS: The way in which an organization manages the inter-related parts of its business in order to achieve its objectives; E.g., hospital: management system's primary role is to collect or organize everything, Use of documentations, (e.g. patient care files, business letters, etc.), database, information analysis, etc., Primary role is to collect, organize everything
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Communication Systems
CLASSIFICATION OF MEDIA AND INFORMATION SYSTEMS AND SOURCES: SYSTEMS: Both formal and informal processes, by which information is passed between the managers and employees within a business, or between the business itself and outsiders. Written, verbal, nonverbal, visual, or electronic; Possibly the most important one; Communicating from the higher end of the pyramid to the bottom & Communicating from a certain bubble to another bubble
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Information sources
CLASSIFICATION OF MEDIA AND INFORMATION SYSTEMS AND SOURCES: SOURCES: Includes all types of media: print, broadcast, digital
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Educational sources
CLASSIFICATION OF MEDIA AND INFORMATION SYSTEMS AND SOURCES: SOURCES: Includes all the types of media: print, broadcast, digital, Purely for academic purposes, Includes databases, search engines, E.g. UPM online library, google scholar, pubmed, pedro.org, research gate, embase, CINAHL, etc. For lifelong learners
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Decision support systems
CLASSIFICATION OF MEDIA AND INFORMATION SYSTEMS AND SOURCES: SUPPORT SYSTEMS: Computerized information system that supports business and organizational decision-making activities, Help decision makers compile useful information to identify and solve problems and make business decisions, Supports and helps your decision, Compiles all the necessary details and helps you as the clinician to make decisions.
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LITERACY
encompasses the ability to engage meaningfully with media and information channels
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INFORMATIONAL LITERACY
It is defined as the ability to know when there is a need for information, Knowing when to look for information, Identify, locate, evaluate, and effectively use that information for the issue or problem at hand, Evaluating what you have found; Bigger Circle that encompasses the previously said skills: Efficient use or efficient consumption, As literate individuals we need to know how to use them efficiently
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Awareness of how you engage with the digital world, How you find meaning in the information you require, How to articulate what kind of information your require, How to use information ethically, Understand the role you can play in the communication in your profession, How you evaluate information for credibility and authority
INFORMATION LITERACY: Skills involved:
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MEDIA LITERACY
Ability to access, analyze, evaluate, & produce communication in a variety of forms
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Access
how we find the media
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Analyze and evaluate
how are we able to screen them or understand, can we use this for our issues and problems
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Produce
how we produce media
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MEDIA LITERACY
A \___ \___ person can think critically about what they see, hear, and read in books, newspapers, magazines, television, radio, movies, music, advertising, video games, the Internet, and new emerging technology.
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Decode media messages, Assess the influence of those messages on thoughts, feelings, and behaviors, Create media thoughtfully and conscientiously
MEDIA LITERACY: Skills involved:
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DIGITAL LITERACY
It is technical ability to operate digital devices properly, It comprises a variety of cognitive skills that are utilized in executing tasks in digital environments, such as: browsing the internet, deciphering user interfaces, working with databases, and chatting in chat room
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Teach individuals how to interact with media
MEDIA LITERACY VS DIGITAL LITERACY: Similarities
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Media literacy
MEDIA LITERACY VS DIGITAL LITERACY: Differences: Looks at media as a whole and how it can influence our perceptions of reality, Developed through critical thinking, etc.
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Digital literacy
MEDIA LITERACY VS DIGITAL LITERACY: Differences: Focuses on understanding how digital media tools such as social media platforms, websites, and apps interact with society at large, How these applications are interrelated with your patients
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Spam media
info toxication
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1⁄2 hours of consumption
Hours: Social media & rolling news:
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1 hour of consumption
Hours: Interpersonal communication apps: , Not applicable to our day and age especially because we have transitioned to online classes
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2 hours of consumption
Hours: Leisure & entertainment:
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3 hours
Hours: Education & hobbies:
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Everything is already digital, everything we do is through the internet, It is important because if we are media literate individuals, we are able to evaluate, analyze, and understand the information we have online
Why is it important in the 21st Century?
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Children and young people today are particularly savvy in using media
Are these individuals able to use it efficiently? Efficiently meaning research purposes, spark a healthy environment, lifelong learning, absorb knowledge from it
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Children and young people are confronted with all types of content
Left and right there is new content to be consumed; If the person is literate, they can navigate through it, they can judge if the material is credible and okay
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for consumption, If it can be applied to the issue at hand. In this world, we can access everything so it is up to us to develop our literacy skills to use the internet responsibly