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Array
A collection of elements of the same type.
Animal class
Class representing animal objects with methods.
Driver class
Class that executes the program's main logic.
Team class
Class containing an array of Player objects.
Zoo class
Class managing an array of Animal objects.
Member class
Class representing a linked list member.
next
Reference to the next Member object.
Wrapper Class
Class for encapsulating primitive data types.
Double class
Wrapper for double primitive data type.
Integer class
Wrapper for integer primitive data type.
valueOf method
Static method for creating wrapper instances.
parseDouble
Converts String to double primitive type.
parseInt
Converts String to integer primitive type.
Boxing
Converting primitive type to wrapper class.
Unboxing
Converting wrapper class to primitive type.
Autoboxing
Automatic boxing by the compiler in context.
Autounboxing
Automatic unboxing by the compiler in context.
Nested Class
Class defined within another class's scope.
Inner Class
Non-static nested class with outer class access.
Static Nested Class
Nested class that cannot access non-static members.
Event Listeners
Often implemented as nested classes in GUIs.
Encapsulation
Hiding class details from other classes.
Outer Class
Class that contains a nested class.