BU250: Computer Knowledge Pretest

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Description and Tags

69 Terms

1

hardware

the physical equipment used for the input, processing, output, and storage activities of a computer system

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2

hardware components

central processing unit (CPU), primary storage, secondary storage, input technologies, output technologies, communication technologies

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3

central processing unit (CPU)

manipulates the data and controls the tasks performed by the other components; performs the actual computation inside any computer

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4

buses

data and instructions travel in the chip through electrical pathways called this

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5

microprocessor

CPU, made up of millions of transistors embedded in a circuit on a silicon wafer or chip

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6

control unit

part of the microprocessor; sequentially accesses program instructions, decodes them, and control the flow of data to and from the arithmetic logic unit, the registers, caches, primary and secondary storage, and various output devices

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7

arithmetic logic unit

part of the microprocessor; performs the mathematical calculations and makes logical comparisons; receives data and instructions from the registers and makes the desired computation

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8

binary form

data and instructions are translated into 0s and 1s; CPU can only process this type of data

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9

bit

0 or a 1

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10

byte

8-bit string to represent any character

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11

primary storage

temporarily stores data and program instructions during processing; stores small amounts of data and information that will be used immediately by the CPU

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12

primary storage is also called the

main memory

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13

3

primary storage briefly stores how many types of information?

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14

3 types of information the primary storage stores

  • data to be processed by the CPU

  • instructions for the CPU as to how to process the data

  • operating system programs for managing computer’s operations

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15

motherboard

chips mounted on the computer’s main circuit board where primary storage takes place

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16

4

how many main types of primary storage are there?

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17

registers

part of the CPU; have the least capacity, storing extremely limited amounts of instructions and data only immediately before and after processing

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18

cache memory

type of high-speed memory that enables the computer to temporarily store blocks of data that are used more often and that a processor can access more rapidly than main memory (RAM)

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19

where is cache memory located?

physically located closer to the CPU than RAM; blocks that are used less often remain in RAM until they are transferred to cashe; blocks used infrequently remain in secondary storage

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20

random access memory (RAM)

part of primary storage that holds a software program and small amounts of data for processing; stores more information than registers but less information than secondary storage; temporary and volatile and lose contents if current is lost or turned off

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21

read-only memory (ROM)

chip where certain critical instructions are safeguarded; nonvolatile, so it retains these instructions when the power to the computer is turned off; read-only designation means that these instructions can only be read by the computer and cannot be changed by the user

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22

secondary storage

stores data and programs for future use; stores much larger amounts of data and information for extended periods; nonvolatile, takes more time to retrieve data from it than from RAM, cheaper than primary storage, use a variety of media each with its own technology

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23

magnetic tape

secondary storage medium on a large open reel or in a smaller cartridge or cassette; cheapest storage medium and can handle enormous amounts of data; slowest method for retrieving data because all the data are placed on the tape sequentially

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24

magnetic disks/hard drives/fixed disk drives

form of secondary storage on a magnetized disk divided into tracks and sectors that provide addresses for various pieces of data; most commonly used mass storage devices because of their low cost, high speed and large storage capacity

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25

solid-state drives (SSDs)

data storage devices that serve the same purpose as a hard drive and store data in memory chips; use the same interface with the computer’s CPU as hard drives and serve as a replacement for hard drives; use less power, silent and faster, and product about 1/3 the heat of a hard drive; cost more than hard drives

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26

optical storage devices

do not store data through magnetism; laser reads surface of a reflective plastic platter; slower than magnetic hard drives but less fragile and susceptible to damage; store a great deal of information; include CD-ROM and DVDs

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27

compact-disc read-only memory (CD-ROM)

storage device features high capacity, low cost, and high durability; read-only medium and cannot be written on

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28

digital video disc (DVD)

5-inch disk with the capacity to store about 135 minutes of digital video; can person as computer storage disks, providing storage capabilities of 17 gigabytes

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29

flash memory devices/memory cards

nonvolatile electronic storage decides that contain no moving parts and use 30 times less battery power than hard drives; smaller and more durable than hard drives; store less data than hard drives

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30

thumb drive (memory stick, jump drive, flash drive)

popular flash memory device; devices fit into universal serial bus (USB) ports on personal computers and other devices and can store many gigabytes; have replaced magnetic floppy disks for portable storage

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31

input technologies

accept data and instructions and convert them to a form that the computer can understand; allow people and other technologies to enter data into a computer

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32

human data-entry devices

devices require a certain amount of human effort to input data; keyboard, mouse, pointing stick, trackball, joystick, touchscreen, stylus, and voice recognitionde

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33

source- data automation

input data with minimal human intervention; speed up data collection, reduce errors, and gather data at the source of a transaction or other event; bar code readers

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34

gesture recognition

technologies that enable computer to interpret human gestures; initial step in designing computers that can understand human body language; creates a richer interaction between machines and humans

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35

output technologies

present data and information in a form people can understand; transmit output generated by a computer to the user

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36

examples of output technologies

monitors, printers, plotters, and voice

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37

virtual reality

information technologies that use software to provide realistic, three-dimensional, computer-generated environment that replicates sight, though, hearing, and in some cases, smell; brings the user into the virtual environment by removing outside stimuli

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38

communication technologies

provide for the flow of data from external computer networks (the Internet and intranets) to the CPU, and from the CPU to computer networks

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39

moore’s law

stated that microprocessor complexity would double approximately every two years

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40

supercomputer

fastest computers available; used by large organizations to execute computationally demanding tasks involving very large data sets; support military, scientific, and some business applications

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41

mainframe computers

used for transaction processing and business applications; support thousands of users at one time; provide a secure, robust environment in which to run strategic, mission-critical applications

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42

midrange computers (minicomputers)

perform the same functions as mainframe but to a more limited extent

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43

microcomputers (micros, personal computers)

smallest and least expensive general-purpose computers (desktops, thin clients, notebooks and laptops, netbooks, and tablets)

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44

laptop computers (notebook computers)

small, easily transportable, lightweight microcomputers; provide users with access to processing power and data outside an office environment

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45

thin client

computer that does not offer the full functionality of a PC (google chromebook); easier and less expensive to operate and support than fat clients; fast application deployment, centralized management, lower cost of ownerships, and easier installation, management, maintenance, and support; users can do very little without network connection

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46

fat client

computer that has the ability to perform many functions without a network connection

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47

augmented reality

live, direct, or indirect, view of physical, real-world environment whose elements are augmented, or enhanced, by computer-generated sensory input such as sound, video, graphics, or GPS data; enhances the user’s perception of reality

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48

software

set of computer programs that enables the hardware to process data

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49

computer programs

sequences of instructions for the computer

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50

programming

process of writing, or coding, software programs

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51

documentation

written description of the functions of a software program; helps other programmers understand what the program does and how it accomplishes its purpose

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52

2

how many major types of software is there?

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53

systems software

class of computer instructions that serve as the intermediary between computer hardware and application programs; provides important self-regulatory functions for computer systems

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54

systems software functions

  • controls and supports the computer system and its information-processing activities

  • enables computer systems to perform self-regulatory functions by loading itself when computer is first turned on

  • provides commonly used sets of instructions for all applications

  • helps user and IT personnel program, test, and debug their own computer programs

  • supports application software by directing the computer’s basic functions

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55

operating system

main system control program within the systems software; supervises the overall operation of the computer including monitoring the computer’s status, scheduling operations, managing the input and output process; allocates CPU time and main memory to programs; provides an interface between the user and hardware

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56

graphical user interface

systems software that allows users to have direct control of the hardware by manipulating visible objects and actions; replaces the complex commands with visible objects (icons)

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57

natural user interfaces

within the systems software; combines haptic interfaces, social interfaces, and touch-enabled gesture-control interfaces

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58

haptic interfaces

allows the user to fell a sense of touch by applying forces, vibrations, and/or motions to the user

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59

social interfaces

guides the user through computer applications by using cartoonlike characters, graphics, animations, and voice commands

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60

touch-enable gesture-control interfaces

motion control gaming consoles (ex. Wii); includes Microsoft Surface and Apple Iphone

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61

application software

set of computer instructions that directs a computer system to perform specific processing activities; provide more specific functionality to a user; may be developed or purchased

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62

software package/suite

a computer program (or group of programs) that has been developed by a vendor and is available for purchase in a prepackaged form (Microsoft Office)

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63

software defects (bugs)

a software issue when it is unreliable; good software should be usable, defect free, cost effective, and maintainable

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64

licensing

software issue; a person must have the manufacturer’s explicit permission to make copies of software or else it is illegal

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65

open systems

a common software issue; concept refers to a group of computing products that work together

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66

open-source software

software issue; source code should be available at no cost to developers and users

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67

proprietary software

purchased software that has restrictions on its use, copying and modifications

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68

speech-recognition (voice recognition)

software that recognizes and interprets human speech, either one word at a time (discrete speech) or in a stream (continuous speech)

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69

personal application software

general-purpose, off-the-shelf application programs designed to help individual users increase their productivity

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