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What is Unity Hub used for?
Manages Unity projects and versions.
What does the Scene View show?
An interactive editor view of your game world.
What does the Game View show?
A preview of what the player sees.
What does the Hierarchy window show?
All GameObjects in the current scene.
What does the Inspector show?
Properties of selected objects or components.
What is the Project Window used for?
Contains all project assets.
What is displayed in the Console?
Logs, warnings, and errors.
What is a GameObject in Unity?
A container in Unity’s hierarchy, can have children or parents.
What is a Component in Unity?
Scripts or behaviors attached to GameObjects (e.g., Transform, Rigidbody, custom scripts).
What does the Transform component control?
Position, rotation, and scale of a GameObject.
What does the Rigidbody component do?
Adds physics-based behavior (movement, forces).
How are GameObjects manipulated via code?
Using the GameObject
class.
What is MonoBehaviour?
The base class for Unity components.
When must a script inherit from MonoBehaviour?
When it is used as a component on a GameObject.
Do all Unity classes need to inherit MonoBehaviour?
No, only scripts that will be attached to GameObjects as components.
What does Awake() do?
Called when the script instance is loaded.
What does OnEnable() do?
Called when the object is enabled.
What does Start() do?
Called before the first frame update.
What is FixedUpdate() used for?
Called at fixed intervals, used for physics.
What are OnTriggerXXX() methods used for?
Called when entering or exiting triggers.
What are OnCollisionXXX() methods used for?
Called when collisions happen.
What does Update() do?
Called once per frame.
What does LateUpdate() do?
Called after all Update() calls.
What does OnDisable() do?
Called when the object is disabled.
What does OnDestroy() do?
Called when the object is destroyed.
What can be configured in Project Settings?
Player, graphics, input, script execution order, time, physics, quality, etc.