Lesson 2 – Unity Basics

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26 Terms

1
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What is Unity Hub used for?

Manages Unity projects and versions.

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What does the Scene View show?

An interactive editor view of your game world.

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What does the Game View show?

A preview of what the player sees.

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What does the Hierarchy window show?

All GameObjects in the current scene.

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What does the Inspector show?

Properties of selected objects or components.

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What is the Project Window used for?

Contains all project assets.

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What is displayed in the Console?

Logs, warnings, and errors.

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What is a GameObject in Unity?

A container in Unity’s hierarchy, can have children or parents.

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What is a Component in Unity?

Scripts or behaviors attached to GameObjects (e.g., Transform, Rigidbody, custom scripts).

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What does the Transform component control?

Position, rotation, and scale of a GameObject.

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What does the Rigidbody component do?

Adds physics-based behavior (movement, forces).

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How are GameObjects manipulated via code?

Using the GameObject class.

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What is MonoBehaviour?

The base class for Unity components.

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When must a script inherit from MonoBehaviour?

When it is used as a component on a GameObject.

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Do all Unity classes need to inherit MonoBehaviour?

No, only scripts that will be attached to GameObjects as components.

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What does Awake() do?

Called when the script instance is loaded.

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What does OnEnable() do?

Called when the object is enabled.

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What does Start() do?

Called before the first frame update.

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What is FixedUpdate() used for?

Called at fixed intervals, used for physics.

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What are OnTriggerXXX() methods used for?

Called when entering or exiting triggers.

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What are OnCollisionXXX() methods used for?

Called when collisions happen.

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What does Update() do?

Called once per frame.

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What does LateUpdate() do?

Called after all Update() calls.

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What does OnDisable() do?

Called when the object is disabled.

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What does OnDestroy() do?

Called when the object is destroyed.

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What can be configured in Project Settings?

Player, graphics, input, script execution order, time, physics, quality, etc.