Finite Mathematics and Design Overview

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A set of vocabulary flashcards reviewing key terms, methods, and categories from the lecture on Finite Geometry, Matrixes, and Linear Programming.

Last updated 2:12 PM on 8/31/26
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17 Terms

1
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Finite Gamelry and Design

A primary topic in the lecture covering geometric concepts, transformations, tesselations, and natural patterns.

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Geometry transformation

A mathematical subject area under Finite Gamelry and Design encompassing tralation, Rotation, Reflection, and Dilation.

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tralation

A specific type of geometry transformation listed in the lecture outline.

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Rotation

A type of geometry transformation specified under the topic of Geometry transformation.

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Reflection

A geometry transformation type listed alongside tralation, Rotation, and Dilation.

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Dilation

A specific geometric transformation technique covered in Finite Gamelry and Design.

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Tesselation

A topic under Finite Gamelry and Design that is categorized into Regulon, Semi-Regular, and Inregoral types.

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Regulon

A type or classification of Tesselation listed in the lecture notes.

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Semi-Regular

A classification of Tesselation noted between Regulon and Inregoral.

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Inregoral

A category of Tesselation included under the Tesselation study outline.

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Patterns in Nature

A subject section listed under Finite Gamelry and Design.

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Matrixes

A core topic involving mathematical operations including sum and Product.

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Elimation Method

A mathematical method listed alongside the Substitution Method for solving algebraic or matrix systems.

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Substitution Method

A technique for solving systems presented alongside the Elimation Method.

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Augmented matrix

A specific matrix form or structure covered within the study of Matrixes.

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Determinants and their Properties

A main topic focusing on matrix determinants and the rules or characteristics governing them.

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Linear Programming

A mathematical topic listed as one of the primary units in the finite mathematics outline.