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A set of vocabulary flashcards reviewing key terms, methods, and categories from the lecture on Finite Geometry, Matrixes, and Linear Programming.
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Finite Gamelry and Design
A primary topic in the lecture covering geometric concepts, transformations, tesselations, and natural patterns.
Geometry transformation
A mathematical subject area under Finite Gamelry and Design encompassing tralation, Rotation, Reflection, and Dilation.
tralation
A specific type of geometry transformation listed in the lecture outline.
Rotation
A type of geometry transformation specified under the topic of Geometry transformation.
Reflection
A geometry transformation type listed alongside tralation, Rotation, and Dilation.
Dilation
A specific geometric transformation technique covered in Finite Gamelry and Design.
Tesselation
A topic under Finite Gamelry and Design that is categorized into Regulon, Semi-Regular, and Inregoral types.
Regulon
A type or classification of Tesselation listed in the lecture notes.
Semi-Regular
A classification of Tesselation noted between Regulon and Inregoral.
Inregoral
A category of Tesselation included under the Tesselation study outline.
Patterns in Nature
A subject section listed under Finite Gamelry and Design.
Matrixes
A core topic involving mathematical operations including sum and Product.
Elimation Method
A mathematical method listed alongside the Substitution Method for solving algebraic or matrix systems.
Substitution Method
A technique for solving systems presented alongside the Elimation Method.
Augmented matrix
A specific matrix form or structure covered within the study of Matrixes.
Determinants and their Properties
A main topic focusing on matrix determinants and the rules or characteristics governing them.
Linear Programming
A mathematical topic listed as one of the primary units in the finite mathematics outline.