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learning
relatively permanent change in performance brought about by experience, excluding changes due to maturation and degeneration
performance
a temporary occurrence fluctuating over time, change in performance over time is often used to infer learning
cognitive/verbal stage of learning
early phase where an individual tries to make sense of instructions
demonstration is important
lots of verbal labels to aid memory
errors common
associative/motor stage of learning
intermediate/practice stage
practice required to improve
errors reduced
developing more consistent, coordinate movement
feedback important
autonomous/final phase of learning
performance is consistent with minimal cognitive activity
attention given to other aspects of game
rate of skill improvement slows
linear learning curve
as practice increases, so does performance in a proportional relationship
practice is successful and beneficial
high motivation with positive coaching
simple skill
positive acceleration learning curve
indicates slight performance gains initially then rapid improvements in performance
increasing task complexity
information overload in early stages
gradual development of interest
negatively accelerated curve
indicates rapid initial improvements then lesser gains from practice
physical fatigue
loss of interest/motivation
limited ability of coach
plateau learning curve
indicates little learning is taking place
lack of practice
declining interest/motivation
injury
physical maturation on rate of learning
physical maturation of nervous, skeletal and muscular systems are required from younger learners as they make a large number of errors but as they mature more motor plans are generated
physical fitness on rate of learning
physical size, shape and fitness level may assist in learning, can make greater decisions more effectively if they are not fatigued
individual differences of coach on rate of learning
teaching style may appeal to one learner but not another
quality and type of feedback is important
age appropriate techniques and knowledge of game
age on rate of learning
impacts physical maturation, experience, emotional maturity which will affect progress of a learner
difficulty of task on rate of learning
will be slowed if the task is too difficult for the learner, may impact motivation
teaching environment on rate of learning
most desirable is a safe environment with limited distractions/small group
appropriate facilities and space
motivation on rate of learning
intrinsic or extrinsic, motivation isn linked to arousal state
transfer
the effect that practice on one task has on the learning or performance of another task
positive transfer
practice of task facilitates learning of another
negative transfer
practice of one task inhibits learning of another
zero transfer
no effect, not relation
skill to skill transfer
between two skills, little long term positive transfer
basketball to netball, tennis to badminton, throwing a ball to throwing a javelin
practice to performance
positive transfer likely only to occur if environmental conditions are similar
batting in cricket against a bowling machine
ability to skills
contribute significantly to performance of skill they underpin
balance to balance on beam in gymnastics
bilateral/limb to limn
positive transfer of learning and training occurs between limbs
striking football with right foot, left foot
principles to skill/practice
more evidence to suggest positive transfer
principles of defensive play in invasion games e.g. soccer and field hockey
distributed practice
amount of intervals between practice - rest between trials
massed practice
amount of intervals between practice - little to no rest between trials
fixed drill practice
order of practice - skill repeated in the same way - often called blocked
variable practice
order of practice - skill repeated in random/variety of ways - often called random
mental practice
mental or cognitive rehearsal without actual physical movement - imagery or visualisation
whole practice
practicing the movement in its entirety, used more when parts of the skill are performed simultaneously
part practice
skill is broken down into its ‘parts‘
when parts of skill are consecutive it can be broken up
often used for complex skills
whole-part-whole practice
coach introduces complete skill, highlighting important elements
performer’s errors are observed and whole skill is broken into subroutines to allow the performer to practice specific areas
once problem area is mastered part is integrated back into whole skill
progressive part practice
parts of a skill are gradually linked into larger blocks that come progressively closer to the real, whole action
command teaching style (A)
authoritarian style
learners treated the same way
questioning and thinking are discouraged
coach in full control of decision making process
beneficial for beginners
reciprocal teaching style (C)
peer coaching
coach sets agenda and encourages learner to work with peers to provide feedback
gives confidence and encourages communication and cognitive skills
mistakes as improvement
problem when not all participants work together effectively
problem-solving teaching style (H)
coach present a task and lets learners find a solution
more independence, self-esteem, motivation
experience is required
leads to greater problem solving in games/under pressure