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Metacognition
The awareness, understanding and control of one’s own thought processes. ex) reflective thinking, goal setting.
Concepts
Groupings of similar objects, events, ideas and people.
Prototypes
A mental image or best example of a concept
Creativity
The ability to produce ideas is both novel and valuable.
Convergent Thinking
A person's attempt to find a single, correct answer to a problem.
Divergent Thinking
A person generates many unique, creative responses to a single question or problem.
Functional Fixedness
The inability to see a new use for an object
Executive Functions
Cognitive skills that work together to allow us to solve problems and make decisions effectively.
Algorithms
Step-by-step procedures that guarantee the right solution to a problem. It takes a long time.
Heuristics
Simple thinking strategy that generally, but not always can be used to make a judgement to solve a problem. Is fast but prone to errors.
Representativeness Heuristic
Judging a situation based on how similar the aspects are to the prototypes the person holds in their mind
Availability Heuristic
A mental shortcut where you judge how likely an event is based on how easily vivid or memorable examples come to your mind.
Gambler's Fallacy
An individual erroneously believes that a certain random event is less likely or more likely to happen based on the outcome of a previous event or series of events.
Sunk-Cost Fallacy
The phenomenon whereby a person is reluctant to abandon a strategy or course of action because they have invested heavily in it, even when it is clear that abandonment would be more beneficial.
Mental Set
Tendency to approach a problem with the mind-set of what has worked for us previously.
Confirmation Bias
We look for evidence to confirm our beliefs and ignore evidence that contradicts them.
Belief Perseverance
The tendency to cling to our beliefs in the face of contrary evidence. It takes more compelling evidence to change one's beliefs than it does to create them.
Framing
The way a problem is presented can drastically affect the way we view it.
Encoding
The process of getting information into memory.
Storage
The retention of encoded information.
Retrieval
The process of getting the information out of memory storage.
Automatic Processing
Unconscious encoding of information. ex) singing your favorite song without studying the lyrics.
Effortful Processing
Encoding that requires attention and conscious effort. ex) school, having to study.
Spacing Effect
The tendency for distributed practice to yield better long-term retention than is achieved through massed practice.
Massed Practice
Cramming, encoding all at once.
Shallow Processing
Encoding information in a superficial or surface level manner, resulting in weaker storage and retrieval from long-term memory.
Structural Processing
We encode only the physical qualities of something. ex) letters, numbers, punctuation.
Phonemic Processing
When we encode its sound
Deep Processing
Close attention and high level of thought, focusing on an item’s meaning and relating it to something else. Leads to better retention and recall.
Semantic Processing
We encode the meaning of the word, understanding.
Recall
Retrieving information that was learned at an earlier time. ex) fill in the blank or essays.
Recognition
A measure of memory in which the person identifies items previously learned. ex) multiple choice.
Testing Effect
One way to distribute practices is repeated self-testing. ex) having somebody quiz you.
Long-term Potentiation
A process by which synaptic connections between neurons become stronger with frequent activation, The more you talk/provide examples for words allows you to remember.
Multi-store Model of Memory
Human memory is a linear system. Sensory Memory → Short-term Memory → Long-term Memory.
Sensory Memory
The immediate, very brief recording of sensory information into the memory system.
Iconic Sensory Memory
Visual, 1/10 of a second.
Echoic Memory
auditory , 3-4 seconds.
Short-term Memory
Briefly activated memory of a few items that are later stored or forgotten. 5-9 items for about 20-30 seconds.
Working Memory
Memory that allows you to manipulate information while it’s being stored to guide specific tasks. Ex) problem solving, decision making and multitasking.
Phonological Loop
Handling auditory information. ex) repeating phone #’s
Visuospatial sketchpad
Processes visual and spatial information. ex) imaging your house to count # of windows.
Central Executive
Coordinates the activities of the phonological loop and visuospatial sketchpad.
Chunking
Organizing items into familiar, manageable units. ex) debit card, phone #, social security #
Maintenance Rehearsal
Repeating information (great for maximizing short term memory)