information given to a command that indicates how it should be done
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bug
a problem in code that either stops the program from running or causes the program to have unintended results
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casting
the process of converting the data type of a variable or value from one type to another
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command
each line of code in a program that tells the computer what to do; a series of commands builds a program
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comments
notes written in the code that the computer will completely ignore
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coordinate plane
the flat area defined by an x-axis that runs horizontally (side to side) and a y-axis that runs vertically (up and down)
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debugging
the process of reviewing code and removing any bugs
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dot notation
the syntax for assigning an action to a specific sprite using its variable name
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event handler
calls a function when it receives a signal, such as a sprite collision, mouse click, or key press
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event
a block of code that will only run when a certain action happens
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float
number with decimal or fractional parts; floats appear blue and are not surrounded by quotes
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indentation
the offsetting of code to separate it as a block from other code (one indent is 4 spaces or 1 tab)
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input variable
a variable that stores the input that a user enters in an ask text box
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integer variable
a variable that stores an integer (whole number) value
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integer
negative or positive whole numbers, including zero
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logic error
a bug in a program that creates incorrect or unexpected results but causes no error popup
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origin
location (0,0) on the coordinate plane, where the x and y axis cross; located at the center of the stage in Codesters
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point
a location on the coordinate plane defined by x and y-coordinates
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program
a sequence of commands that tells the computer what to do
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shape
a type of sprite that can have customizable dimensions and color
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sprite
a character, shape, or text object that can be added to the stage
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stage
the area where the program's visual output is displayed
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string concatenation
the process of combining two strings together with the + operator
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string variable
a variable that stores a string value
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string
anything in quotes; a string can contain words, letters, sentences, or symbols
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syntax error
a bug caused by incorrect syntax that displays an error popup
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syntax
rules that define the way that code must be written
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user input
information passed to the program directly from a user
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user
someone who will use or is using the program
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variable creation statement
uses an equal sign to connect the variable name to the stored value
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variable name
the word to the left of the equals sign that identifies a specific variable
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variable
a name that stores a value
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xy-coordinates
two numbers that represent a location on the coordinate plane; the x-value is first, the y-value is second (also called ordered pairs or coordinate pairs