General Physics I - One-Dimensional Motion

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Vocabulary practice flashcards covering fundamental 1D kinematics concepts including position, displacement, velocity, acceleration, graph interpretation, and constant acceleration equations.

Last updated 4:12 AM on 9/24/26
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20 Terms

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Position

The location of an object relative to a chosen reference point called the origin.

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Origin

A chosen reference point, usually defined as x=0x = 0, used to specify an object's location.

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Displacement

The change in an object's position, calculated as Δx=xf−xiΔx = x_f - x_i, which is a vector quantity containing both magnitude and direction.

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Distance

The total path length traveled by an object, which is a scalar quantity and always zero or positive.

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Position–Time Graph

A graph plotting position xx on the vertical axis against time tt on the horizontal axis to describe motion.

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Average Velocity

An object's displacement divided by the elapsed time (vavg=ΔxΔtv_{\text{avg}} = \frac{\Delta x}{\Delta t}), corresponding to the slope of a secant line on a position–time graph.

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Average Speed

The total distance traveled divided by the total elapsed time interval (Savg=total distanceΔtS_{\text{avg}} = \frac{\text{total distance}}{\Delta t}).

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Instantaneous Velocity

The velocity of an object at a specific instant in time, defined as v=lim⁡Δt→0ΔxΔt=dxdtv = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}, corresponding to the slope of the tangent line on a position–time graph.

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Acceleration

The rate of change of velocity with time, occurring whenever an object speeds up, slows down, or changes direction.

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Average Acceleration

The change in velocity divided by the elapsed time interval (aavg=ΔvΔt=v2−v1t2−t1a_{\text{avg}} = \frac{\Delta v}{\Delta t} = \frac{v_2 - v_1}{t_2 - t_1}).

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Instantaneous Acceleration

The rate of change of velocity at a specific instant in time, defined as a=lim⁡Δt→0ΔvΔt=dvdta = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}, corresponding to the slope of the tangent line on a velocity–time graph.

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Speeding Up Condition

A state of motion where velocity vxv_x and acceleration axa_x have the same sign (both positive or both negative).

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Slowing Down Condition

A state of motion where velocity vxv_x and acceleration axa_x have opposite signs (one positive and one negative).

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Constant Acceleration

Motion in which an object's velocity changes by equal amounts in equal time intervals (ax=constanta_x = \text{constant}).

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First Equation of Motion

The kinematic equation for constant acceleration relating final velocity, initial velocity, acceleration, and time: vx=v0x+axtv_x = v_{0x} + a_x t.

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Second Equation of Motion

The kinematic equation for constant acceleration relating final position, initial position, initial velocity, acceleration, and time: x=x0+v0xt+12axt2x = x_0 + v_{0x} t + \frac{1}{2} a_x t^2.

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Fourth Equation of Motion (Time-Independent)

The kinematic equation for constant acceleration relating final velocity, initial velocity, acceleration, and displacement without explicit time: vx2=v0x2+2ax(x−x0)v_x^2 = v_{0x}^2 + 2 a_x (x - x_0).

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Area Under a Velocity–Time Graph

The total area bounded by a velocity curve and the time axis, which equals the displacement (Δx\Delta x) of the object.

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<p>Motion Diagram for Constant Positive Acceleration</p>

Motion Diagram for Constant Positive Acceleration

A representation showing velocity vectors v⃗\vec{v} that lengthen over time to the right while constant acceleration vectors a⃗\vec{a} remain equal in length.

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<p>Average Velocity Signs on Position–Time Graphs</p>

Average Velocity Signs on Position–Time Graphs

Graphs demonstrating that vavg>0v_{\text{avg}} > 0 when position increases, vavg<0v_{\text{avg}} < 0 when position decreases, and vavg=0v_{\text{avg}} = 0 when there is no net change in position.