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Learning and Memory

Last updated 2:25 AM on 5/16/24
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33 Terms

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Sensation

The detection of environmental stimuli by the sense organs and the conversion of sensory information to electrochemical energy

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Perception

The mental representation that the brain creates using information detected by the senses

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Reception

The detection of sensory information in the sense organs of the body by sensory receptors

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Transduction

The changing of sensory information into electrochemical energy

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Transmission

The movement of electrochemical energy from sensory receptors to the brain for interpreting

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Attention

The mental capacity to concentrate on a specific stimulus while ignoring other stimuli

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Memory

The cognitive function through which information and past experiences are actively processed, stored, and retrieved

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Sensory Register

The memory store where sensory information is briefly held before decaying or transferring to the short-term store

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Short-term memory

A temporary memory store for limited information received from the sensory register and long-term memory

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Long-term memory

A relatively permanent memory store for a limitless amount of information that sends or receives information from the short-term store

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Procedural Memory

A type of long-term memory for skills and actions that are usually difficult to explain in words

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Declarative Memory

A type of long-term memory for factual information that can be expressed in words

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Central Executive

A component of the working memory model responsible for coordinating slave systems and controlling attention

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Hippocampus

The region located deep within each temporal lobe that plays a major role in memory and learning

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Amygdala

A collection of nuclei deep within each temporal lobe that plays a role in emotional responses and modulates the fear response

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Forgetting

The inability to retrieve memories

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Free Recall

The retrieval of as much information as possible about a specific topic in any order

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Levels of Processing Theory

The endurance and strength of long-term memories depend on the depth of cognitive processing

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Elaborative Rehearsal

A rehearsal technique allowing information to be encoded into long-term memory by attaching meaning to it.

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Maintenance Rehearsal

A rehearsal technique where the repetition of information allows it to be held in the short-term store of memory for a longer period of time.

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Classical Conditioning

A form of learning where two normally unrelated stimuli are repeatedly linked so that the existing reflex response is elicited by the new stimuli.

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Operant Conditioning

A learning process in which the likelihood of behavior being repeated is determined by the consequences of that behavior.

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Law of Effect

Describes how behaviors followed by desirable consequences have a greater likelihood of being repeated, while behaviors followed by unpleasant consequences are less likely to be repeated.

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Thorndike's Law of Effect

States that behaviors followed by positive outcomes are more likely to be repeated, while behaviors followed by negative outcomes are less likely to be repeated.

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Skinner Box

An experimental apparatus designed by Skinner to study operant conditioning in animals, where the animal learns to associate its behavior with a reward or punishment.

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Operant Conditioning

A type of learning in which behavior is strengthened if followed by reinforcement or diminished if followed by punishment.

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Social Learning Theory

Bandura's theory that emphasizes the importance of observing, modeling, and imitating the behaviors, attitudes, and emotional reactions of others.

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Observational Learning

Learning by observing others and imitating their behavior.

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Vicarious Reinforcement

Learning that occurs by watching another person receive a reward or punishment.

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Bobo Doll Experiment

Bandura's study demonstrating that children learn aggressive behavior by observing adults.

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Systematic Desensitization

A therapy technique based on classical conditioning principles used to treat phobias by gradually exposing individuals to their feared stimuli.

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Token Economy

A behavior modification technique using tokens or points as secondary reinforcers to encourage desired behaviors.

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Primary Reinforcement

Tangible rewards given directly as a consequence of a behavior to increase the likelihood of that behavior recurring.