psych unit 2

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/249

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

250 Terms

1
New cards

perception

how the brain interprets sensory information

2
New cards

bottom-up processing

starting with small details and then building up a complete perception

3
New cards

top-down perception

interpreting sensory information based on the larger context

4
New cards

selective attention

focusing on one specific aspect of information

5
New cards

cocktail party effect

ability to focus on a single conversation in a noisy environment

6
New cards

inattentional blindness

individual fails to notice an unexpected stimulus when their attention is on something else

7
New cards

change blindness

failure to notice large changes in ones environment

8
New cards

schemas

frameworks that help us organize and interpret information

9
New cards

perceptual set

tendency to perceive some sensory aspects and ignore others

10
New cards

gestalt psychology

perception of whole objects instead of individual parts

11
New cards

figure-ground

the ability to distinguish and object from its surroundings

12
New cards

binocular depth cues

visual information requires both eyes to perceive depth and distance

13
New cards

retinal disparity

each eye sees a slightly different picture because of their separate positions on the face

14
New cards

convergence

when the eyes move towards each other to focus on a close object

15
New cards

monocular depth cues

indicators can be perceived from just one eye

16
New cards

relative clarity

having a clearer and more detailed view of things that are closer

17
New cards

relative size

objects that are closer to us appear to be larger

18
New cards

texture gradient

the way we perceive texture as it relates to distance

19
New cards

linear perspective

parallel lines appear to converge as they get further away

20
New cards

interposition

when one object overlaps another leading us to perceive the overlapping object as closer

21
New cards

perceptual constancies

the brains ability to see objects as unchanging even when the image changes

22
New cards

shape constancy

our ability to perceive an object as having the same shape even when the angle changes

23
New cards

size constancy

perception that an object remains the same size even when the distance changes

24
New cards

color constancy

ability to perceive colors of an object as stable under various lighting

25
New cards

apparent movement

perception of movement when there isn’t any motion occuring

26
New cards

metacognition

thinking about one’s own thinking processes

27
New cards

executive functions

cognitive processes that allow individuals to plan, organize, and carry out goal directed behaviors

28
New cards

prototypes

the best example of a concept

29
New cards

assimilation

fitting new information into existing schemas

30
New cards

accommodation

modifying existing schemas in response to new information

31
New cards

convergent thinking

focuses on finding a single correct solution to a problem

32
New cards

divergent thinking

generate creative thinking ideas by exploring many possible solutions

33
New cards

creativity

new and unique ideas

34
New cards

functional fixedness

using an object only in its traditional way

35
New cards

algorithms

step by step procedures for solving problems that guarantee a correct solution

36
New cards

heuristics

mental shortcuts that simplify decision making by reducing cognitive burden

37
New cards

representative heuristics

mental shortcut leading to the judgement of something based on how close it is to a stereotype

38
New cards

availability heuristic

relies on immediate examples that come to a persons mind when evaluating a specific topic

39
New cards

mental set

tendency to approach situations in a certain way because that method worked in the past

40
New cards

priming

exposure to stimulus influences response without conscious guidance

41
New cards

framing

how information is presented influences decisions

42
New cards

gamblers fallacy

the outcome of a random event is influenced by previous outcomes

43
New cards

sunk-cost fallacy

individuals continue investing into something because they have already invested so much into it

44
New cards

intelligence

ability to learn and use knowledge to adapt

45
New cards

g (general intelligence)

overarching mental ability

46
New cards

multiple intelligence

theory that individuals possess different types of intelligence

47
New cards

growth mindset

belief that abilities/intelligence can be developed

48
New cards

fixed mindset

belief that intelligence is predetermined and cannot be significantly changed

49
New cards

intelligence quotient (IQ)

numerical measure of an individuals cognitive abilities

50
New cards

mental age

level of performance associated with a certain age

51
New cards

standardization

consistent testing procedures for administering psychological assessments

52
New cards

achievement tests

measures a persons knowledge skills in a specific area

53
New cards

aptitude tests

measures a persons potential for mastering specific skills in the future

54
New cards

validity

extent to which a test accurately measures what it intended to measure

55
New cards

construct validity

checks if a test really measures what it’s meant to

56
New cards

predictive validity

how well a test can forecast future outcomes

57
New cards

reliability

consistency in test results

58
New cards

test-retest reliability

assess consistency by administering that same test to the same group twice

59
New cards

split-half reliability

divide a test into two halves and compares the scores between them

60
New cards

flynn effect

the trend of average IQ scores increasing every generation

61
New cards

stereotype threat

phenomenon where individuals underperform where they are at risk of confirming negative stereotypes

62
New cards

stereotype lift

individuals perform better due to positive expectations

63
New cards

memory

persistence of learning over time

64
New cards

encoding

perceived information is transferred into a format that can be processed

65
New cards

storage

process of retaining information over time

66
New cards

retrieval

accessing and bringing stored information back

67
New cards

multi-store model

describes memory as a three-part system: sensory, short-term, long-term

68
New cards

sensory memory

initial stage of memory, stimuli is received from the senses

69
New cards

iconic memory

visual memory, copy of a visual scene

70
New cards

echoic memory

memory that retains auditory information

71
New cards

short-tem memory

limited capacity of memory, 15-30 seconds

72
New cards

long-term memory

information is stored indefinitely

73
New cards

working memory

temporarily holding and manipulating information

74
New cards

central executive

control center of working memory

75
New cards

phonlogical loop

processing and storing verbal and auditory information, temporarily holds words and sounds and rehearses information

76
New cards

visuospatial sketchpad

temporarily storage and manipulation of images and spatial relationships

77
New cards

long-term potentiation

major cellular mechanisms that underlies learning and memory

78
New cards

effortful processing

memory encoding that requires active work and attention to embed information

79
New cards

automatic processing

unconscious encoding information

80
New cards

levels of processing model

the depth at which information is thought about effects how well it is remembered

81
New cards

shallow encoding

processing that focuses on surface characteristics of information

82
New cards

structural

type of shallow processing that fouses on the physical structure of information

83
New cards

phonemic

shallow processing that focuses on auditory aspects of information

84
New cards

deep encoding

thoroughly processing information by connecting it to existing knowledge

85
New cards

chunking

grouping individual pieces of information into larger, more meaningful units

86
New cards

categories

grouping related items together into categories

87
New cards

hierarchies

system of ranked categories

88
New cards

mnemonics

techniques used to improve memory, association it with simple cues

89
New cards

retrieval cues

stimuli that helps bring previously learned information to mind

90
New cards

external cues

environmental factors that trigger memories

91
New cards

internal cues

thoughts/feelings associated with the original learning

92
New cards

recall

accessing information without cues

93
New cards

recognition

memory retrieval that involves identifying information when it is presented (familiarity and identification)

94
New cards

context-dependent memory

remembering better in the same environment where you first learned information

95
New cards

state-dependent memory

memory retrieval is more effective in the same state of consciousness in which it was learned

96
New cards

mood-congruent memory

recall of information that is consistent with one’s current mood

97
New cards

serial position effect

tendency to remember items at the beginning or end of a list

98
New cards

primacy effect

phenomenon where individuals tend to remember items presented at the beginning of a list better

99
New cards

recency effect

phenomenon where individuals recall most recently presented items on a list

100
New cards

testing effect

phenomenon where information is retrieved through testing