Exploring Entrepreneurship Midterm Study guide

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127 Terms

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Collaboration

Working together to achieve a common goal.

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Customer Discovery

The process of understanding customer needs and validating business ideas.

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Design Thinking

A process for creative problem solving that focuses on the people for whom products or services are created.

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Entrepreneurial Innovation

The introduction of new ideas, products, or processes in the business environment.

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Lean Startup Method

A temporary organization that searches for a repeatable and scalable business model.

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Pivot

A fundamental shift in business strategy to test a new approach.

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Prototype

An early sample or model of a product used to test concepts.

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Invention

The capacity and willingness to develop a product or process that has not been created before.

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Target Market

A specific group of consumers at which a company aims its products and services.

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Value Proposition

The promise of value to be delivered to customers.

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Business Model Canvas

A strategic business template designed to enable an individual to understand a startup in a straightforward and structured way.

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Business Plan

A formal document that outlines a business's goals, the strategy to achieve them, and the resources required.

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Entrepreneur

An individual who creates a new business, bearing most of the risks and enjoying most of the rewards.

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Entrepreneurship

The capacity and willingness to develop, organize and manage a business venture along with any of its risks to make profit.

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Ethics

The principles that govern behavior, ensuring trust between business and customers.

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Inventor

The originator of a new product or process.

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Small Business

A privately owned corporation, partnership, or sole proprietorship that has fewer employees and less annual revenue than a corporation.

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MVP (Minimum Viable Product)

A version of a new business/product that allows for the maximum amount of feedback, generated by the least amount of effort.

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Feedback

Information obtained from customer discovery to improve a product or service.

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Empathy

Understanding the motivations and desires of the target audience.

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Innovation

The process of translating an idea or invention into a good or service.

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Intellectual Property

Creations of the mind that have been fixed in a tangible form, such as inventions and literary works.

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Opportunity

An idea with a plan that could make for a profitable business.

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Competitive Advantages

Benefits offered by a company that are superior to those of competitors.

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Value Proposition in Startup Mode

A conviction of a problem and business idea that needs to be tested with the intention of verifying, iterating, and/or pivoting.

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Intellectual Property Benefits

It allows the creators to benefit from their work and encourages creativity and innovation.

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Common Forms of Intellectual Property

Copyright, Patents, Trademarks, Trade secrets.

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Trade Secrets

Considered as confidential information and must have economic value to the owner.

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Patent

A U.S. patent gives you, the inventor, the right to 'exclude rights' from making, using, offering for sale, or selling an invention.

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Patent Infringement

If someone infringes on your patent, you may initiate legal action.

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U.S. Patent Territory

U.S. patents are effective only within the U.S. and its territories and possessions.

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Patent Rights

Patents provide the owner with the exclusive right to choose what to do with the protected invention.

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Patent Application

Patents must be applied for and are not guaranteed.

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Design Patent

Protects the look, design, appearance of what has been created.

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Utility Patent

Protects inventions processes, machines, and compositions of matter.

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Plant Patent

Protects new varieties of plants.

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Market Research

Processes and methods used to gather, analyze, and report findings.

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Primary Research Data

Research is designed with a specific outcome in mind and can be collected in a variety of ways.

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Secondary Research Data

Research has already been done, data has been analyzed, and can apply right away.

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Customer Segment

The User: consumer, The Buyer: customer, The Influencer, The Decision Maker.

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Demographics

Who your customer is, including age, gender, ethnic background, income, marital status.

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Geographics

Where your customer lives, including city-dweller, suburban, rural, international/domestic.

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Psychographics

Why your customers buy, including attitudes, beliefs, lifestyle, interests, hobbies, activities, social status.

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Buying Behavior

How they buy; how they use a product, including needs vs wants, spending patterns, usage trends.

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Customer Persona

A Customer Persona is built by compiling the information you know about your customer.

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Customer Persona Canvas

Giving your persona a real name and role helps anchor them in reality.

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Positive Trends

What are/have been positives in the greater environment or economy that have impacted the persona.

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Opportunities

What are/have been some positive opportunities, events in the persona's work or private life.

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Negative Trends

What are/have been negatives in the greater environment or economy that have impacted the persona.

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Fears

What fears or concerns does the persona have for the future.

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Minimum Viable Product (MVP)

Your business idea, in its simplest form

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The Marketing Mix - The Four Ps of Marketing

A combination of factors that can be controlled by a company to influence the target market to purchase its products

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Price

Amount a customer will pay; perception of a product's value

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Selling price

Made up of Costs of Goods Sold (COGS) and Desired profit (or profit margin)

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Product

The total product offering (including user experience)

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Place

Locations where the product/service can be purchased; how did the product become available (distribution plan)

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Promotion

Ways that a company may inform, persuade, remind a target market about their products/services

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Types of Promotion

Advertising, Personal Selling, Direct Marketing, Social Media Marketing, Sales Promotions, Public Relations

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Brand Name

Can you link your product to your name, so customers remember you

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Slogan or catchphrase

Can you find a way to "stick" in the customer's mind

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Logo

Can you create a visual symbol that is instantly recognizable

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Trademarks

Protect the unauthorized use of a word, symbol, design, or combination of these...which identifies your organization, or its goods and services

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Applying for Trademark Protection

One can apply for a trademark (typically regional or national) via the USPTO (United States Patent and Trademark Office)

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Copyright

Refers to the legal protection one receives for literary and artist works (in the US), when provided in a fixed or tangible form of expression

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Customer Channels

How will you communicate/distribute/sell your product?

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Customer Relationships

A description of the experience between business and customers

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Lean Startup Methodology

Build, Measure, Learn

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Customer Goals

Functional Goals: Perform a task, solve a problem; Social Goals: Look good, gain power/status; Emotional Goals: Aesthetics, security, feel good; Basic Needs Goals: Communication, access

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Value Proposition Canvas

Helps narrow down what problems or challenges are most significant and determine where is the best opportunity for impact.

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Prototyping

An early sample or model that future designs are based upon, and which users can interact with.

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Benefits of Prototyping

Present your future design to potential customers before the actual launch of the product; may help with developing marketing strategies and start pre-sales.

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Factors to Consider Before Prototyping

Purpose and Goals: clearly define the purpose of the invention and establish specific goals for the prototype.

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Feasibility

Assess the ability to produce a working version of the invention/prototype.

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Technical feasibility

Can the invention be built with available resources?

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Economic feasibility

Is the invention cost effective to produce?

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Legal feasibility

Does the invention comply with the patents and regulations?

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Environmental feasibility

How will producing the invention impact the environment?

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Design Considerations

Pay attention to the design aspects of the prototype, including its size, shape, ergonomics, and aesthetics.

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Testing Plan

Develop a testing plan to evaluate the prototype performance and gather feedback from users.

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Prototyping Phases

Low Fidelity: Models that don't necessarily look real but provide an outline of the final design.

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High Fidelity

Working models that look and work like the final design.

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Common Prototyping Models

Sketches: Initial idea drawn on napkins with pencil, more formalized drawings using a ruler and ink.

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Mockup

Visual rendering (high-quality) of the finished product, common for digital products.

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Video Prototype

Create animations and simulations showing how the product or process will work.

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Testing and Evaluating Your Prototype

Testing is critical to inventing and prototyping because it shows the inventor whether they have the optimal prototype.

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Functionality Testing

Does the prototype work as intended? What features or components are missing that would make the prototype better?

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End-User Testing

Requires people to use the prototype and provide feedback.

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Iteration

Taking your idea and refining it to better meet the needs of your customer.

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10 Ways to Pivot

Zoom-In: Focus on specific features your customers care about.

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Customer Need

Your customer may not want/need your product.

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Revenue Streams

Ways your company generates cash from customer segments.

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Startup Costs

Initial expenses incurred during the startup phase.

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Venture Capitalists

Investors who provide capital to startups in exchange for equity.

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Cost to Produce

What is the cost to produce the goods or services?

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Profitability

Does this generate the money needed to fund basic startup operations?

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Asset Sale

Sale to customer and they become the owner of product.

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Usage Fee

Customer uses your product and you retain ownership.

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Subscription Fee

Client uses your infrastructure on monthly or weekly basis.

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Lending/Renting/Leasing

Use your asset for a period of time as if it is theirs.

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Licensing

Give clients use of intellectual property.