Engagement in HCI: Conception, Theory and Measurement

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Flashcards reviewing key concepts from the article 'Engagement in HCI: Conception, Theory and Measurement' by Kevin Doherty and Gavin Doherty.

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33 Terms

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Engagement

A major theme of research within Human-Computer Interaction (HCI) and related fields that poses challenges for researchers and designers.

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Engagement (Sidner et al.'s definition)

The process by which two (or more) participants establish, maintain and end their perceived connection, including initial contact, negotiating a collaboration, checking that others are still taking part, evaluating whether to stay involved, and deciding when to end the connection.

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Engagement (Quesenbury's definition)

The degree to which the tone and style of the interface makes the product pleasant or satisfying to use.

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Engagement (O'Brien and Toms' definition)

A quality of user experiences with technology that is characterized by challenge, aesthetic and sensory appeal, feedback, novelty, interactivity, perceived control and time, awareness, motivation, interest, and affect.

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Student engagement (Zyngier's definition)

A mix of behavioral (persistence and participation), emotional (interest, value and valence), and cognitive (motivation, effort and strategy) components.

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Pleasures of Immersion

When one is completely absorbed within the ebb and flow of a familiar narrative schema.

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Pleasures of Engagement

Comes from our ability to recognize a work’s overturning or conjoining conflicting schemas from a perspective outside the text, our perspective removed from any single schema.

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Engagement (Dobrian et al.'s definition)

A reflection of user involvement and interaction.

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Engagement (Jaimes et al.'s definition in social media)

The phenomena of being captivated and motivated; can be measured in terms of a single interactive session or a more long-term relationship with the social platform across multiple interactions.

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Engagement (Laurel's definition)

The (emotional) state of mind the user must attain to enjoy the representation, that is, a willing suspension of disbelief.

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Narrative Engagement

Narrative understanding, attentional focus, emotional engagement, and narrative presence.

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Micro Theories of Engagement

Frameworks that focus primarily on engagement and tend to construe engagement in terms of the nature and distribution of conscious focus.

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Macro Theories of Engagement

Frameworks that tend to support higher-level analysis, reflecting aggregate, socio-structural, and temporal factors.

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Flow State

A state of optimal and enjoyable experience characterized by a tractable challenge, immersion, control, freedom, clarity, immediate feedback, temporal insensitivity, and changes in one’s sense of identity.

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Behavioural engagement

Action and participation, interpreted as promising more objective measurement.

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Trait-based engagement

A stable characteristic of persons or systems, a propensity to engage or be engaged.

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State-based engagement

A variable state, ascribed to the user, a system, or to interaction itself.

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Process-based engagement

The analysis of change over time and between interactions.

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Subjectivity-oriented measures

Includes observation, questionnaires, interviews, and other forms of self-report.

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Objectivity-oriented measures

Attempt to infer engagement without recourse to direct questioning or human involvement, including behavior logging, psychophysiological measures, audio, and visual analysis.

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Usable interaction

Systems that satisfy the basic needs of use, are easy to use, reliable, learnable, and result in the effective use of users’ time and resources.

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Engagement as a Measure of Interaction

Measure of interaction that reflects both user and system performance leading to adoption as a means of 'managing' interaction, through real-time adaptation to the user.

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Immersion

Focuses on the users deep psychological absorption in experience through interaction.

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Affect

The experience of emotion, composed of the dimensions of valence and arousal.

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Engagement Inspired by Fun

Not only utilitarian but also as driven by enjoyment, gamification, escapism, and fun.

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Engagement as Exploration

Extends to the engagement of additional senses, actions, and feelings.

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Richness of an Interactive Experience

The diversity and evolution of its affordances and content and the control provided to the user.

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Social Connectedness

Some of the strongest motivations to engage with technology.

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Engagement as Repeated Use

Technologies designed to support active rather than passive users.

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Conversational Engagement

Backward-looking refers to grounding behaviours, and forward-looking refers to users’ need to be connected and aware in the interaction.

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Information Visualization Engagement

A trade-off between efficiency and beneficial obstructions that promote active processing

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School engagement

malleable, responsive to contextual features, amenable to environmental change and as a ‘meta’ construct

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wellbeing Engagement

a kind of mindfulness requiring cognitive effort and deep processing of new information