Personality Psychology 3

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/20

flashcard set

Earn XP

Description and Tags

Erikson's Theory of Psychosocial Development

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

21 Terms

1
New cards

Ego Psychology

Supports the integration of biological and psychosocial forces; focuses on the interpersonal, cultural, and historical context of personality.

2
New cards

Epigenetic Principle

The concept that development occurs in a series of universal stages for all people.

3
New cards

Lifespan Development

Erikson’s argument that development continues throughout a person's entire lifetime, not just childhood.

4
New cards

Psychosocial Crisis

A challenge faced at each stage that must be resolved to develop a healthy personality.

5
New cards

Basic Virtues

Characteristic strengths acquired through the successful resolution of a psychosocial crisis.

6
New cards

Stage 1

Oral-Sensory (Birth–1)

7
New cards

Stage 2

Muscular-Anal (2–3)

8
New cards

Stage 3

Locomotor-Genital (4–5)

9
New cards

Stage 4

Latency (6–12)

10
New cards

Stage 5

Adolescence (13–19)

11
New cards

Stage 6

Young Adulthood (20–24)

12
New cards

Stage 7

Middle Adulthood (25–64)

13
New cards

Stage 8

Late Adulthood (65–Death)

14
New cards
Oral-Sensory
(Birth–1) Trust vs. Mistrust. Virtue: Hope. Resolved: Consistent care leads to trust. Unresolved: Neglect leads to suspicion.
15
New cards
Muscular-Anal
(2–3) Autonomy vs. Shame & Doubt. Virtue: Will. Resolved: Support for independence fosters confidence. Unresolved: Overprotection leads to shame.
16
New cards
Locomotor-Genital
(4–5) Initiative vs. Guilt. Virtue: Purpose. Resolved: Support for play and questions leads to security. Unresolved: Restricted behavior leads to guilt.
17
New cards
Latency
(6–12) Industry vs. Inferiority. Virtue: Competence. Resolved: Encouragement in skills leads to industry. Unresolved: Negative feedback leads to inferiority.
18
New cards
Adolescence
(13–19) Identity vs. Role Confusion. Virtue: Fidelity. Resolved: Exploration of roles leads to a strong sense of self. Unresolved: Restrictions lead to a weak identity.
19
New cards
Young Adulthood
(20–24) Intimacy vs. Isolation. Virtue: Love. Resolved: Successful relationships lead to safety and care. Unresolved: Fear of commitment leads to isolation.
20
New cards
Middle Adulthood
(25–64) Generativity vs. Stagnation. Virtue: Care. Resolved: Contributing to society through work or parenting leads to usefulness. Unresolved: Feeling unproductive or disconnected.
21
New cards
Late Adulthood
(65–Death) Ego Integrity vs. Despair. Virtue: Wisdom. Resolved: Acceptance of life leads to closure. Unresolved: Dissatisfaction leads to hopelessness and fear of death.