Stereotyping and Media Impact Lecture Notes

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A comprehensive set of flashcards covering topics from a lecture on stereotyping, media portrayals, cognitive development, internet addiction, and new media concepts.

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136 Terms

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Social Justice Attainment

Making sure everyone is treated fairly and gets the same chances.

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Differences Between People

Understanding that everyone is special and different, which is a good thing.

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The Power of Words

Words in TV, ads, and shows can change what people think.

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Media Racial Representations

How TV and movies show people from different skin colors, sometimes making old ideas strong.

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Priming and Cognitive Accessibility

When seeing something makes you think of other things more easily.

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Entertainment Images

Pictures in fun shows that change what people think about groups.

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Advertising Images

How people look in commercials can make old ideas stronger or show new ones.

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Music Images

What you see in music videos can change how people think about different groups.

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News Constructions of Culture, Race, and Ethnicity

How the news talks about different groups of people, shaping what we believe.

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Images of African Americans, Latinos, & Women

How these groups have been shown on TV and in movies has changed over time.

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Stages of Portrayal

The different ways groups have been shown in movies and on TV through the years.

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Discursive Practices / Typology

How media talks about things, which helps build up old ideas about people.

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Definition and Function of Stereotypes

Simple, often not-so-nice ideas about whole groups of people that media shows.

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Prominent Media Stereotypes

Common and well-known ideas about groups that you see a lot in movies and on TV.

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Priming Theory

When you see something, it helps you think of other related ideas faster.

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Cultivation Theory

Watching a lot of TV can make you think the world is like what you see on TV.

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Social Identity Theory

Part of who you are comes from the groups you belong to.

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TikTok Boom

When TikTok became very popular and changed how we watch videos and see trends.

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Recommendation Algorithms

Computer brain that suggests videos to you based on what you watched before.

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Content Moderation

Rules and ways to check and sometimes hide things on the internet that aren't good.

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Censorship

Stopping people from seeing or hearing certain things that grown-ups think are bad.

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Shadow-Ban

When your posts are shown to fewer people online without you knowing.

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Duets

A TikTok feature where you can make a video next to someone else's video.

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Tweens

Kids who are between 8 and 12 years old and are online a lot.

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Permanently Online

Young people who are always on their phones or computers, connected to the internet.

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Permanently Connected (POPC)

Always linked to the internet using phones or tablets.

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Multitasking

Doing many things at once, like watching TV and playing a game on a tablet.

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FOMO (Fear of Missing Out)

Feeling worried that you're missing out on fun things others are doing.

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Cognitive Development Theory

A way of thinking about how kids learn and understand the world as they grow.

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Assimilation and Accommodation

How kids fit new things they learn into what they already know, or change what they know.

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Sensorimotor Stage

From when babies are born until they're 2, they learn by touching, seeing, and tasting.

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Preoperational Stage

From ages 2 to 7, kids start to use words and symbols but sometimes don't think logically.

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Concrete Operational Stage

From ages 7 to 11, kids can think clearly about things they can see and touch.

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Formal Operational Stage

From age 11 and older, kids can think about big, hard ideas that aren't real.

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Criticism of Cognitive Development Theory

Some people think that kids can learn things earlier than this idea says.

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Information Processing Theory

This idea says our brain works a bit like a computer, taking in and understanding info.

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Passive Theory of Attention

Our eyes and ears look at things automatically, like a loud noise or something moving.

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Active Attention Theory

We choose to look at or listen to something because we like it or want to know more.

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Disclaimers and Premium Offers

Small print rules or special deals in kids' shows that might cost money.

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Transfer Deficit

Kids sometimes find it hard to use what they learn from TV in real life.

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Fisch’s Capacity Model

Explains how well kids understand TV shows based on how much their brain can handle.

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Theory of Mind

Understanding that other people have different thoughts and feelings than you.

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Limitations of Agenda Setting

What the news talks about most might not change what kids actually believe.

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Parental Mediation

How parents help their kids choose what to watch and understand it.

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Mediality

How movies and TV themselves change our world and how we live.

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Mirror Image Theory

Movies and TV show us what our world is already like.

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Partisan Bias Theory

When the news prefers one political team over another.

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Diversity

Seeing many different kinds of people and ideas in movies and on TV.

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Agenda Setting

When TV and news make certain topics seem very important to everyone.

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Media Campaigns

Many people working together to share a special message or idea using movies or TV.

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Talk Shows

Shows where people talk about news and ideas, often sharing strong opinions.

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Soft News

News that is more like easy-to-read stories or gossip, not very serious.

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Need for Cognition

When a person really likes to think hard and figure things out.

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Political Sophistication

Knowing a lot about how the government works and what's happening in politics.

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Spiral of Silence

When people with different ideas stay quiet because they're afraid no one will agree with them.

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Fear of Isolation

Being scared that if you say what you really think, people won't want to be with you.

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Train Test

A game to see if people will share their unpopular ideas even when others might not like it.

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Selective Exposure

Choosing to watch or read things that already agree with what you think.

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Dual-Coding Theory

It's easier to remember things when you see them as pictures and hear them as words.

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Werther Effect

When movies or news about self-harm make more people try to harm themselves.

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Repositioning or Rescheduling Effect

How changing when a message is shown can change how people feel about it.

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Additive Effect

When many different places say the same thing, the message becomes much stronger.

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Search Engines

Tools like Google that help you find things on the internet really fast.

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Interactivity

When you can play or talk back to what you're watching on TV or online.

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Top-Down Approaches

When the people who make movies and TV decide everything you see.

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Bottom-Up Approaches

When what you see on TV and online is shaped by what watchers like you say and do.

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Social Cognitive Theory

Learning by watching what others do in movies and on TV, and what happens to them.

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General Aggression Model

Explains how watching violence on TV can make people think and act mean.

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Competitive or Cooperative Interaction

In video games, playing against someone or working together with someone.

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Meta-Analyses of Videogames

Studies that look at many different video game studies all at once to find big ideas.

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Downward Spiral of Media Effects

When watching mean things on TV or in games makes you become meaner over time.

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Portrayals of Social Reality in Videogames

How video games show or change what real social life is like.

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Taste Public

Groups of people who like the same kind of music and understand it the same way.

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Gender in Music

How being a boy or a girl changes what music you like and how you react to it.

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Cultural/Lifestyle Expectations

The way your family and friends expect you to like certain music based on where you live.

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Meta-Genre

Big categories of music that have many smaller types of music inside.

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Interpretive Community

Groups of people who understand music messages the same way because they are similar.

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Polysemic

When a movie or song can mean different things to different people.

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Inter-textuality

When one movie or song reminds you of another movie or song.

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Third-Person Effect

Believing that TV and movies affect other people more than they affect you.

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Dominant Ideology

The main ideas and values that society thinks are normal, often shown in movies and on TV.

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Oppositional Reading

When you watch a movie or show and understand it differently from how it was meant to be understood.

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Patent Offensiveness

Content that almost everyone agrees is very rude or shocking.

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Prurient Appeal

Content made to make people curious about grown-up things.

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Artistic Merit

How special and creative something (like a painting or music) is, and its deeper meaning.

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Knowledge of Black Culture

Understanding the special ways Black culture is shown in movies and on TV.

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Dixon et al. Findings

What Dixon and his team found out about how different races are shown on TV.

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Afrocentric Features

Parts of movies or TV that celebrate African culture and history.

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Collective Self-Esteem

How proud a group of people feels about themselves, which changes how they see movies.

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Cultural Lens

How your own culture makes you see and understand movies and TV in a special way.

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Ethnic Identity and Interpretation of Music Videos

How who you are (your background) changes how you understand music videos.

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Uses and Gratifications Theory

Why people choose to watch certain things on TV and what they get out of it, like fun or learning.

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Social Learning Theory

Learning to do things by watching others and seeing what happens to them.

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Desensitization

After watching a lot of mean things on TV, you might not feel as much when you see it again.

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Schema Theory

Ideas in your brain that help you understand new things you see or hear.

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Fried Findings

What Fried found out about how music affects people and the world.

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Anti-Social Themes

Messages in movies or music that make people want to do bad things.

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Pro-Social Themes

Messages in movies or music that encourage people to do good things and help others.

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Selective Exposure

Choosing to only watch or listen to things that go along with what you already believe.

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Billboard Charts More Anti-Social

Studies show that popular songs often have mean or negative messages.