Domain 1: Networking Concepts

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Last updated 10:58 PM on 7/18/26
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124 Terms

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Clients

Devices that users access the network with (iPhone,iPad,laptop)

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Servers

Provide resources to the network

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Hubs

Older network devices that connect other devices like clients and server over a local area network

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Switches

“Smarter hubs” that provide more security and more efficient bandwidth utilization

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Wireless Access Points (WAPs/APs)

Allow wireless devices to connect a wired network

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Routers

Used to connect different networks together

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Firewalls

Security barriers between internal networks and the external world

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Load Balancers

Devices or software that distribute network or application traffic across multiple servers

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Proxy

Acts as an intermediary between a user’s device and the Internet

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Intrusion Detection Systems (IDS)

Detect unauthorized access or anomalies and alert administrators

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Intrusion Prevention Systems (IPS)

Not only detect threats, but also take action to prevent intrusion

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Controllers

In Software-Defined Networking (SDN) context, these are central units used to manage flow control to networking devices

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Network-attached Storage (NAS) Device

Dedicated file storage system that provides data access to a heterogeneous group of clients

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Storage Area Network (SAN)

High-speed network that provides access to consolidated block-level data storage

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Media

In networking, it refers to the physical materials used to transmit data

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Wide Area Network (WAN)

Used to connect networks over large geographical areas

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Client/Server Model

Utilizes a dedicated server to provide access to network resources (files, scanners, printers, etc.)

Benefits:

  • Centralized management

  • Great for large networks

  • Good scalability

Drawbacks:

  • High cost

  • Specialized OS

  • Has dedicated resources

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Peer-to-Peer Model

Peers or other machines (e.g., laptops, desktops) can share resources together directly

Benefits:

  • Lower cost

  • No specialized OS

  • No dedicated resources

Drawbacks:

  • Decentralized management

  • Inefficient for large networks

  • Poor scalability

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Personal Area Network (PAN)

Smallest type of wired or wireless network which usually covers a distance about 10 feet or less

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Local Area Network (LAN)

Connects components in a limited distance, generally up to about 100 meters or 300 feet

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Campus Area Network (CAN)

A building-centric LAN that is spread across numerous buildings in a certain area

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Metropolitan Area Network (MAN)

Connects locations that are scattered across the entire city

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Wide Area Network (WAN)

Connects geographically disparate internal networks

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Network Topology

Refers to the arrangement of different elements like links, nodes, clients, and servers that make up a computer network

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Physical Topology

Used to show how the network devices and components are physically cabled and connected together

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Logical Topology

Talks about how the traffic is actually going to flow in the network

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Point-to-point Topology

Simplest form of network topology that involves a direct connection between two devices

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Ring Topology

A network configuration where each device is connected to two other devices, forming a circular data path

<p>A network configuration where each device is connected to two other devices, forming a circular data path</p>
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Fiber Distributed Data Interface (FDDI)

Used to conduct data transmissions on fiber optic lines in a local area network

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Bus Topology

All of the network devices are connected to a single central cable, called the bus or backbone

<p>All of the network devices are connected to a single central cable, called the bus or backbone</p>
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Star Topology

Each node in the network is connected to a centralized connection point, which is normally going to be a network switch

<p>Each node in the network is connected to a centralized connection point, which is normally going to be a network switch</p>
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Hub-and-spoke Topology

A variation of the star topology where the central node (hub) is connected to multiple nodes (spokes)

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Mesh Topology

Features a point-to-point connection between every single device on the network to create a robust and redundant network

Full-mesh Topology:

Every node is connected to every node in the network

Partial-mesh Topology:
Some nodes are organized in a full mesh scheme, while others are only connected to one or two devices in the network

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Infrastructure Mode

The most common type of wireless network that uses a wireless access point as a centralized point

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Ad Hoc Mode

Decentralized wireless network which creates Peer-to-Peer connections

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Wireless Mesh Topology

An interconnection of different types of nodes, devices, and radios

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Datacenter

Any facility that businesses and other organizations use to organize, process, store, and disseminate large amounts of data

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Collapsed Core

Network architecture where the core and the distribution layers are being merged into a single layer

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Spine and Leaf Architacture

An alternative type of network architecture that focuses on the communication within the datacenter itself

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North-South Flow

Traffic that enters or leaves the data center from a system physically residing outside the datacenter

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East-West Flow

Refers to data flow within a datacenter

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ISO Model

A conceptual framework that standardizes how different computer systems communicate over a network

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Reference Model

Used to categorize the functions of a network in the OSI Model during troubleshooting efforts

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7 Layers of OSI Model

Physical, Data Link, Network, Transport, Session, Presentation, Application

“Please Do Not Throw Sausage Pizza Away”

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Data flow through the OSI model

Data → Data → Data → Segments → Packets → Frames → Bits

“Do Some People Fear Birthdays”

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Physical Layer

Where transmission of bits across the network occurs, and includes physical and electrical network characteristics

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Transition Modulation

If it changes during the clock cycle, then a 1 is represented (otherwise, a 0 is represented)

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Asynchronous (Layer 1)

Uses start and stop bits to indicate when transmissions occur from the sender to the receiver

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Synchronous (Layer 1)

Uses a reference clock to coordinate the transmissions by both sender and receiver

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Broadband

Divides bandwidth into separate channels

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Baseband

Uses all available frequencies on a medium (cable) to transmit data

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Time-Division Multiplexing (TDM)

Each session takes a turn, using time slots, to share the medium between all users

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Statistical Time-Division Multiplexing (StatTDM)

Dynamically allocates the time slots on an as-needed basis

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Frequency-Division Multiplexing (FDM)

Divides the medium into channels based on frequencies and each session is transmitted over a different channel

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Data Link Layer (2)

Packages data into frames and transmits those frames on the network

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Media Access Control (MAC)

Physical addressing system of a device which operates on a logical topology

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Logical Link Control (LLC)

Provides connection services and allows acknowledgement of receipt of messages

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Isochronous (Layer 2)

Network devices use a common reference clock source and create time slows for transmission

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Synchronous (Layer 2)

Network devices agree on clocking method to indicate beginning and end of frames and can use control characters

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Asynchronous (Layer 2)

Network devices reference internal clocks and use start and stop bits for synchronization

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Packet Switching

Data is divided into packets and then forwarded

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Circuit Switching

A dedicated and constant communication path is maintained for the duration of a conversation

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Message Switching

Data is divided into messages which may be stored and then forwarded

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Route Discovery and Selection

Manually configured as a static route or dynamically through a routing protocol

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Connection Services

Augment Layer 2 connection services to improve reliability

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Internet Control Message Protocol (ICMP)

Sends error messages and operational information to an IP destination

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Transport Layer (4)

Dividing line between the upper layers and the lower layers of the OSI model

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Transmission Control Protocol (TCP) (Layer 4)

Sits at the transport layer and provides reliable, ordered, and error-checked delivery of data between application over a networkapplications

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User Datagram Protocol (UDP) (4)

Connectionless protocol that is an unreliable way to transport segments across the network

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TCP versus UDP (4)

TCP:

Reliable, Connection-oriented, Segment retransmission and flow control through windowing, Segment sequencing, Acknowledges segments

UDP:
Unreliable, Connectionless, no windowing or retransmission, no sequencing, no acknowledgment

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Windowing (4)

Occurs by allowing the receiver to specify the amount of data it can handle at a time

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Buffering (Layer 4)

Occurs when devices allocate memory to store segments if bandwidth is not readily available

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Session Layer (5)

Keeps conversations separate to prevent intermingling of data

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Set Up Session (Layer 5)

Checking of user credentials and assigning numbers to sessions to help identify them

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Maintain Session

Where data transfer back and forth over the network

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Tear Down Session

Ending of a session after the transfer is done or when the other party disconnects

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H.323 (5)

Used to set up, maintain, and tear down voice and video connections

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NetBIOS

Used to share files over a network

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Presentation Layer (6)

Formats the data to be exchanged and secures that data with proper encryption

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Data Formatting (6)

Data is formatted by the computer to have compatibility between different devices

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Encryption

Used to scramble the data in transit to keep it secure from prying eyes and provide data confidentiality

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Application Layer (7)

Provides application-level services where users communicate with the computer

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Application Services

Unites communicating components from more than one network application

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Service Advertisement

Sending out of announcements to other devices on the network to state the services they offer

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Protocol Data Unit (PDU)

A single unit of information transmitted in a computer network

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SYN (Synchronization)

Used to synchronize connection during the three-way handshake

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ACK (Acknowledgement)

Used during the three-way handshake, but also used to acknowledge the successful receipt of packets

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FIN (Finished)

Used to tear down the virtual connections created using the three-way handshake and the SYN flag

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RST (Reset)

Used when a client or server receives a packet that it was not expecting during the current connection

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PSH (Push)

Used to ensure data is given priority and is processed at the sending or receiving ends

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URG (Urgent)

Similar to PSH and identifies incoming data as urgent

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MAC Address

Physical address that is used to identify a network card on a local area network

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EtherType

Used to indicate which protocol is encapsulated in the payload of a frame

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Port

Virtual entry/exit point for communications used by software applications to exchange information

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Protocol

Set of rules and conventions for data exchange between network devices

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Ephemeral Ports

Short-lived temporary ports which are opened for just a small period of time from a predefined range of ports

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Internet Control Message Protocol (ICMP)

Integral part of the Internet Protocol Suite which is a set of networking protocols used on the Internet

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ICMP Flood Attack

Type of attack that involves overwhelming a target machine with a large number of ICMP Echo Request packets

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Distributed Denial of Service (DDoS) Attack

Where the attacker usually uses a network of compromised computers (called botnet) to generate significant amount of traffic

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Ping of Death

Attack that exploits a vulnerability that existed in older, unpatched systems where the attacker sends malformed or oversized packets using the ICMP protocol