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Cognition
All forms of awareness — percieving, remembering, imagining, judging, problem-solving
Difference between a concept and a prototype
Concepts are mental categories to organize the world (ex: ball)
Prototypes are basic examples of a concept (ex: basketball) to illustrate the concept
Schema
More complete frameworks to organize & interpret
Difference between assimilation and accommodation
Assimilation is fitting new info into existing schemas
Accommodation is changing a schema to add new info
Executive Functions
Cognitive processes that help carry out directed behavior & critical thinking (frontal lobe & prefrontal cortex)
Algorithms
When someone tackles a problem step by step in a systematic way (Ex: searching one room at a time or to find a phone)
Heuristics
A specific mental shortcut based on past experiences which can cause u to miss something
Representative Heuristics
Involves making judgements based on how much something represents a stereotype
Availability Heuristics
Involves making judgments based on how easily examples come to mind
Mental Set
A cognitive framework relying on past experiences and successful strategies to solve new problems (different from schemas that organize info)
Priming
Phenomenon where exposure to one stimulus influences how we respond to later stimulus (Ex: seeing food related items fills in blank for so_p)
Repetition Priming
When exposed to specific stimulus repeatedly, it makes it easier to recognize the same or similar stimulus later
Semantic Priming
Influence of one word on the interpretation of another, related word (Ex: doctor → nurse or hospital)
Framing
How info is presented shaping our interpretation of it (Ex: food labels framed to look healthier)
Difference between divergent thinking and convergent thinking
Divergent is many solutions to a problem which expands the option range
Convergent is narrowing down options for the best solutions
Robert Sternberg’s five components to creativity
Expertise → applying knowledge to innovation
Imagination → thinking outside the box
Intrinsic motive → drive for personal goals
Creative environment → fosters creativity
Functional fixedness → limiting creativity and only seeing traditional uses
Gambler’s Fallacy
Assuming past events affect future probabilities (Ex: thinking that there is a higher chance to win after constantly losing)
Sunk-cost Fallacy
Pursuing an action b/c there has been so much investment into it already even if it’s failing but don’t want it to feel like a waste