Albert Bandura: Social Cognitive Theory

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86 Terms

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Social Cognitive Theory (Albert Bandura)

A theory that emphasizes the importance of observational learning, vicarious reinforcement, and personal agency, while recognizing the influence of chance events and social contexts on human behavior.

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Plasticity

The human capacity to learn a wide range of behaviors in various situations;

a central assumption in social cognitive theory.

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Vicarious Learning

Learning that occurs by observing others rather than through direct experience; individuals can also be vicariously reinforced by seeing others rewarded.

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Triadic Reciprocal Causation

A model in social cognitive theory where behavior, environmental factors, and personal factors (like cognition and emotion) all influence each other bidirectionally.

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Chance Encounters and Fortuitous Events

Unexpected meetings or events that may influence life paths; their impact depends on how individuals react to them, not merely on the events themselves

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Agentic Perspective

The belief that individuals can exercise control over their lives; people are both producers and products of social systems.

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Self-Efficacy

The belief in one’s ability to execute behaviors necessary to produce specific outcomes; higher self-efficacy enhances performance.

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Proxy Agency

The reliance on others to act on one’s behalf to secure desired outcomes or resources.

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Collective Efficacy

The shared belief among group members in their joint ability to effect change and achieve goals.

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Regulation of Conduct

People control their behavior through both external factors (physical/social environment) and internal factors (self-observation, judgmental process, and self-reaction)

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Moral Agency

The self-regulation of behavior in morally ambiguous situations through mechanisms such as redefining behavior, minimizing consequences, dehumanizing victims, and displacing or diffusing responsibility

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Learning (in Social Cognitive Theory)

The flexible human capacity to acquire a variety of attitudes, skills, and behaviors, largely through vicarious experiences—observing others rather than through direct action.

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Observational Learning

Learning that occurs through observing the behavior of others, without needing to perform any behavior oneself; reinforcement is not necessary but can enhance learning.

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Modeling

The core mechanism of observational learning, involving cognitive processes such as adding, subtracting, generalizing, symbolically representing, and storing observed behaviors for future use.

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Factors Influencing Modeling

  1. Model Characteristics: High-status, competent, or powerful individuals are more likely to be modeled.

  2. Observer Characteristics: Individuals who lack status, skill, or power (e.g., children or novices) are more likely to model.

  3. Consequences of Behavior: Observers are more likely to adopt behaviors that appear to have valuable outcomes or avoid those that result in punishment.

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Attention (Process of Observational Learning)

The 1st step in observational learning; influenced by familiarity, attractiveness of the model, and perceived importance or value of the behavior being modeled.

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Representation (Process of Observational Learning)

The symbolic retention of observed behavior in memory, which can be in imagery or verbal form; allows for rehearsal and later performance even in the absence of the model.

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Verbal Coding

The use of language to symbolically rehearse and evaluate behaviors, which accelerates the observational learning process and aids in retention.

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Behavioral Production (Process of Observational Learning)

The process of converting observed behaviors into actual performance

involving self-questioning like “How can I do this?”, “What am I doing?”, and “Am I doing this right?” to guide execution

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Motivation (Process of Observational Learning)

The final step in observational learning; determines whether the observed and retained behavior will actually be performed.

Without motivation, even well-learned behaviors may not be enacted.

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Enactive Learning

Learning that occurs through direct experience, where individuals perform a behavior and evaluate the consequences cognitively to guide future behavior.

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3 Functions of Response Consequences

  1. Informative: Help individuals understand the effects of their actions.

  2. Motivational: Enable people to anticipate future outcomes and act accordingly.

  3. Reinforcing: Strengthen behavior through outcomes, especially when cognitively processed.

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Cognitive Representation of Outcomes

The mental process of anticipating and symbolizing future consequences of actions, allowing behavior to be guided by foresight rather than just trial-and-error.

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Reciprocal Determinism

Bandura’s concept that learning and behavior are shaped through a continuous interaction among personal factors, behavior, and environmental influences

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Triadic Reciprocal Causation

A system proposed by Bandura where human functioning results from the interaction of 3 factors:

  • Behavior (B)

  • Environment (E)

  • Person (P), especially cognitive processes like memory, judgment, and planning.

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Person Variables (in Triadic Causation)

Cognitive factors such as memory, judgment, foresight, and personal characteristics (e.g., gender, social status, attractiveness) that influence and are influenced by behavior and environment.

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Reciprocal (in Bandura's context)

Refers to the mutual influence among behavior, environment, and personal factors—not equal or opposite reactions, but dynamic and context-dependent interactions.

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Fortuitous Event

An unexpected, unintended environmental experience that can impact life choices, behaviors, or career paths.

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Bandura's View on Fortuity

Bandura believes that while people cannot control all chance events, they can shape how such events affect their lives by being cognitively prepared and proactive.

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"Chance Favors the Prepared Mind"

A quote Bandura used to emphasize that individuals can influence the impact of chance events through preparation and proactive behavior.

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Human Agency (Bandura’s Theory)

Capacity for people to actively control, influence, and shape their own actions and lives, rather than being passive or automatic reactors.

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4 Core Features of Human Agency

  • Intentionality

  • Forethought

  • Self-reactiveness

  • Self-reflectiveness

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Intentionality

Refers to acts a person performs intentionally. An intention includes planning and actions. “It is not simply an expectation or prediction of future actions but a proactive commitment to bringing them about.”

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Forethought

The ability to set goals, anticipate likely outcomes of actions, and select behaviors that produce desired outcomes and avoid undesirable ones.

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Self-Reactiveness

The capability of motivating and regulating one’s own actions.

People make choices and monitor their progress toward fulfilling those choices.

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Self-Reflectiveness

The capacity to examine one’s own functioning, evaluate motivations, values, and life goals, and assess the adequacy of one’s own thinking.

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Role of Self-Efficacy in Triadic Reciprocal Causation

In the triadic model (person, behavior, environment), self-efficacy represents the personal (P) factor influencing action.

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Bandura’s Definition of Self-Efficacy (2001)

People’s beliefs in their capability to exercise some measure of control over their own functioning and over environmental events.”

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Efficacy Expectations

It refer to belief in one’s ability to perform a behavior

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Outcome Expectations

It refer to predicted consequences of that behavior.

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Example of Efficacy vs. Outcome Expectation

A person may feel confident in their interview skills (high efficacy) but still believe they won’t get hired due to external factors (low outcome expectation).

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What Self-Efficacy Is Not

It is not basic motor skills, absence of fear/stress, or general self-esteem. It is a context-specific belief about capability.

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Variability of Self-Efficacy

It differs by situation and depends on task demands, social context, focus on success/failure, and physical/emotional states.

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High Efficacy + Responsive Environment

Most likely to produce successful outcomes

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Low Efficacy + Responsive Environment

May lead to depression when others succeed at tasks that seem too difficult

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High Efficacy + Unresponsive Environment

Leads to intensified efforts to change the environment or seek a new one.

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Low Efficacy + Unresponsive Environment

Results in apathy, resignation, and helplessness

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Sources of Self-Efficacy

  • Mastery experiences

  • Social modeling

  • Social persuasion

  • Physical/emotional states

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Mastery Experiences

Past performances; success raises efficacy, failure lowers it—especially when the task is difficult, done independently, and effort is maximal.

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Corollary 1 of Mastery

Success on difficult tasks boosts self-efficacy more than success on easy ones.

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Corollary 2 of Mastery

Independent achievements build more self-efficacy than achievements with help.

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Corollary 3 of Mastery

Failure after trying hard decreases efficacy more than failing with low effort.

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Corollary 4 of Mastery

Failure during high emotional arousal is less damaging than failure under calm conditions.

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Corollary 5 of Mastery

Early failure is more harmful than failure after mastery has been established

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Corollary 6 of Mastery

Occasional failure has little effect, especially in people with high general efficacy.

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Social Modeling

Observing others' success or failure affects self-efficacy, especially if the model is similar in ability.

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Social Persuasion

Verbal encouragement or discouragement from credible sources can affect efficacy—limited effect alone but stronger when paired with success.

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Proxy Agency

Exercising control indirectly by relying on others to act on one's behalf in areas outside one’s personal expertise or resources.

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Self-Regulation

The process by which individuals control their behavior through internal standards and feedback, supported by efficacy beliefs and environmental influences.

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Reactive Self-Regulation

Adjusting behavior to reduce the gap between current performance and desired goals.

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Proactive Self-Regulation

Setting new and higher goals after previous ones are achieved to create a motivating state of disequilibrium

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Disequilibrium in Self-Regulation

A state of imbalance that drives motivation, where people strive toward challenging goals (similar to Allport’s idea that people seek tension as motivation).

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Judgmental Process

The internal evaluation of one’s behavior using cognitive mediation, based on standards, comparisons, value of activities, and performance attribution.

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Referential Performances

Comparing one’s current performance to past accomplishments, others' performances, or societal standards (e.g., test scores, rivals, or norms like par in golf).

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Valuation of Activity

The importance a person assigns to a task; higher value leads to greater effort and concern for success in that activity

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Moral Agency

The ability to regulate one’s behavior based on moral standards, including the commitment to do no harm and to help others.

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Selective Activation

Moral standards influence behavior only when they are activated; moral beliefs alone do not guarantee moral behavior.

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Disengagement of Internal Control

The process of cognitively justifying inhumane behavior, allowing individuals to act immorally while still believing they are moral.

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Redefinition of Behavior

A technique of disengagement where behavior is cognitively reconstructed to appear acceptable or noble.

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Moral Justification

Reframing harmful actions as serving a higher moral or noble cause

(e.g., killing in war justified as protecting freedom).

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Advantageous Comparison

Making a harmful act seem less severe by comparing it to something worse

(e.g., "At least I didn’t destroy everything").

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Euphemistic Labeling

Using sanitized or mild terms to disguise harmful behavior

(e.g., "collateral damage" for civilian deaths).

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Disregard or Distortion of Consequences

A disengagement method where people downplay or avoid acknowledging the harm caused by their actions.

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Distorting Consequences

Misrepresenting harm as beneficial

(e.g., physical punishment framed as necessary discipline).

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Dehumanize or Blame the Victims

Obscuring responsibility by viewing victims as subhuman or blaming them for their suffering.

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Displace Responsibility

Placing responsibility for one’s actions on an outside source to minimize personal accountability.

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Diffuse Responsibility

Spreading responsibility across many people so no single person feels accountable

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Depression in Judgmental Process

Setting unrealistically high standards and viewing accomplishments as failures.

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Depression in Self-Reaction

Harsh self-criticism and self-punishment for perceived shortcomings.

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Maintenance of Phobias

Avoidance of feared objects or situations reinforces and prolongs phobic behavior.

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Aggression

Behavior acquired through observation, experience with reinforcement, training, or beliefs, which can become dysfunctional when extreme.

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Ultimate Goal of Social Cognitive Therapy

Self-regulation

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Overt or Vicarious Modeling

Observing live or filmed models performing threatening activities to reduce fear and anxiety.

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Covert or Cognitive Modeling

Visualizing models performing fearsome behaviors, often combined with performance approaches.

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Enactive Mastery

Performing previously fear-inducing behaviors to overcome incapacitating fears, usually after modeling and desensitization.

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Systematic Desensitization

Gradual exposure to fearsome situations from least to most threatening while remaining relaxed.