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Consumer decision process
Need recognition, info search, alternative evaluation, purchase, post purchase
1 Need recognition
Consumer decision process:
the customer recognizes they have an unsatisfied need and want to go from a "needy" state to a desired state
2 Information search
Consumer decision process:
the customer examines their own memory and knowledge about the product or service, gathered through past experiences. Or they seek information outside their personal knowledge base to help make the buying decisions
3 Alternative evaluation
Consumer decision process:
the customer takes into considerartion all possible choices for a product category, those brands that can be readily brought forth from memory, all comprised alternative brands that the consumer states they would actually consider when making a purchase decision, important attributes about a particular product and features that are important to buyers
4 purchase
Consumer decision process:
the customer buying the product
5 post purchase
Consumer decision process:
the customer has customer satisfaction, cognitive dissonance or customer loyalty
Functional need
Need pertaining to the performance of a product or service
Psychological need
Need pertaining to the personal gratification consumers associate with a product or service
Internal search for info
the buyer examines their own memory and knowledge about the product or service, gathered through past experiences
-past experiences (good and bad)
External search for info
the buyer seeks information outside their personal knowledge base to help make the buying decisions
-internet, Consumer Reports, friends and family
Internal locus of control
people believe they have some control over the outcomes of their actions; generally engage in more search activities
External locus of control
consumers believe it doesn't matter how much information they gather - attach no credit to good outcomes nor place any blame on bad outcomes
Performance risk
Risk: will it perform or will it break?
Financial risk
Risk: initial cost, maintenance costs, replacement costs
Social risk
Risk: peer pressure, what will others think of my decision?
Psychological risk
Risk: similar to social risk, peer pressure
safety risk
Risk: physical/emotional harm
Universal sets
Set including all possible choices for a product category
Retrieval sets
Set including those brands that can be readily brought forth from memory
Evoked set
Set comprised of the alternative brands that the consumer states they would actually consider when making a purchase decision
Evaluative criteria
important attributes about a particular product
Determinant attributes
features that are important to buyers
-Rational: low price, high quality
-Subtle/Psychological
Consumer decision rules
the set of criteria that consumers use (consciously or subconsciously) to quickly and efficiently select from among several alternatives
Compensatory decision rules
the consumer trades off one characteristic against another - good characteristics compensate for bad characteristics
Multi-attribute model
assigning weights to attributes
Noncompensatory decision rules
selecting a product or service on the basis of one characteristic or one subset of characteristics, regardless of the values of other attributes
-If a product/service lacks a certain characteristic, it is removed from the decision set
Decision heuristics
mental shortcuts that help a consumer narrow down choices
-price
-brand
-product presentation
Conversion rate
the percentage of consumers who buy a product after viewing it
Brick and mortar
Counting the number of customers who leave without purchasing
Counting the number of bags a customer leaves the store with
Counting the number of empty shopping carts found in the store
Click and mortar
Counting the number of website visitors who do/do not visit the shopping cart
Are you used for your information, or do people actually purchase?
Counting the number of visitors who place items in shopping cart but do not buy
Counting the number of visitors who begin to purchase from the shopping cart, but then abandon
Customer satisfaction
-Build realistic expectations
-Demonstrate correct product use
-Stand behind the products - money-back guarantees, warranties
-Encourage customer feedback, use to improve future products and experience
-Thank your customers
Cognitive dissonance
an uncomfortable state produced by an inconsistency between beliefs and behaviors that in turn evokes a motivation to reduce the dissonance; a.k.a. buyers' remorse
-Giving to charity
-Extended warranty at the register
-Taking office supplies
-Dealing with salespeople
Customer Loyalty
-Building a long-term relationship
-Discount cards/ Loyalty cards
-Consistent employee contact
-Special hours/coupons for loyal customers
-Build positive word of mouth (WOM)
Passive consumers
don't repeat purchase, don't recommend product to others
Negative word of mouth
when consumers spread negative information about a product, service, or store to others
Message boards, blogs
Factors influencing Consumer decision process
Marketing mix, phycological factors, situational factors, social factors
Marketing mix
product, price, placement, promotion
phycological factors
motives, attitudes, perceptions, learning, lifestyle
situational factors
purchase situation, shopping situation, temporal state
social factors
family, reference groups, culture
Motive
Subfactor influencing Consumer decision process:
need or want that is strong enough to cause the person to seek satisfaction
Attitudes
Subfactor influencing Consumer decision process:
a person's enduring evaluation of his or her feelings about and behavioral tendencies toward an object or idea
-Learned and long lasting, develop over a long period of time
Perception
Subfactor influencing Consumer decision process:
the process by which we select, organize, and interpret information to form a meaningful picture of the world
-Determined by culture, tradition, and upbringing
-Just World Hypothesis
Learning
Subfactor influencing Consumer decision process:
refers to a change in a person's thought process or behavior that arises from experience and takes place throughout the decision process
Lifestyle
Subfactor influencing Consumer decision process:
refers to the way consumers spend their time and money to live
Family
Subfactor influencing Consumer decision process:
purchase decisions made about products and services that the entire BLANK will consume or use
-Homes
-Automobiles
-Food
-Vacations
Reference Groups
Subfactor influencing Consumer decision process:
people/groups that a person uses as a basis of comparison
- In-group vs. out-group
Purchase situations
Subfactor influencing Consumer decision process:
Purchasing a gift for someone, going out on a date
Shopping situations
Subfactor influencing Consumer decision process:
-Store Atmosphere
-Salespeople
-Crowding
- In-store demonstrations
-Promotions
-Packaging
Temporal state
Subfactor influencing Consumer decision process:
-When you buy (morning, evening)
-How time of shopping influences your mood
High involvement
involvement with:
-Greater attention
-deeper processing
-develops strong attitudes and purchase intentions
low involvement
involvement with:
-less attention
-peripheral processing
-generates weak attitudes and increased use of cues
Involvement
the consumer's degree of interest in or concern about the product or service
Extended problem solving
conducted when the consumer perceives that the purchase decision entails a lot of risk
Limited problem solving
Problem solving that calls for a moderate amount of effort and time
Impulse buying
on the spot decisions
Habitual decision making
requires little conscious effort, routine