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Ship-Trap Island
An island with a mysterious reputation among sailors, known for its dangers.
Rainsford
The protagonist of the story, a skilled hunter who finds himself in a deadly game.
General Zaroff
The antagonist, a wealthy aristocrat who hunts humans for sport.
Ennui
A feeling of listlessness and dissatisfaction arising from a lack of occupation or excitement.
Game
In this context, refers to animals that are hunted; Zaroff refers to humans as 'game'.
Cossack
A member of a people of southern Russia known for their military prowess; Zaroff identifies as one.
Hunter vs. Huntee
The distinction Zaroff makes between those who hunt and those who are hunted.
Borsch
A hearty beet soup, a staple of Russian cuisine, served by Zaroff.
Malay mancatcher
A trap used by Rainsford to injure Zaroff, showcasing Rainsford's hunting skills.
Death Swamp
A dangerous quicksand area on the island that Zaroff warns Rainsford about.
The Hounds
Zaroff's ferocious dogs that he uses to hunt down his human prey.
Outdoor chess
Zaroff's description of the hunt; a strategic game between him and Rainsford.
The Hunt
The central theme of the story, exploring the moral implications of hunting sentient beings.
Fear
An emotion discussed by Whitney and Zaroff, relating to the nature of both human and animal instinct.